quachimba
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Hello Here is what i was intending to do. It didn't work out and thats why i'm here wondering why exactly it didn't. i'm trying to create a mission where the player can call in air support anywhere on the map and then send the air support back to base and request them again to any location on the map they are. here is what i did just for testing purposes. i placed the player on the map and then an AI a-10 on the runway. i made the waypoints for the a-10 starting with get out, get in, move,cycle. the move waypoint for the a-10 was placed on the player so the a-10 would always go where the player is. this worked so far. i put two triggers alpha and bravo one of them sync to the get out way point of the a-10 the next on to the move waypoint which was placed on the player so as to follow him around. here is what happens.. i see the pilot standing outside the plane on the runway. i give him alpha he takes off and comes to wherever i am so i let him take a few rounds around me. then i hit radio bravo and he moves on to the cycle waypoint which i have placed next to the get out waypoint. now esentially i would expect him to go back to the get out waypoint and since i had placed radio alpha there and yes i made sure both were on repeatedly but instead of stopping at get out and waiting for me to call alpha again the ai pilot seems to just get out and jump back in and on his way again ? what i think is happening is that the repeated trigger is constantly being triggered and so he just heads on to the get in waypoint and on from there. my main question then is that how do i make a trigger ring once then reset its self for the next time? i hope this makes sense.. i don't want to use external files as much as possible because thinking of the available commands in the editor it makes logical sense that this should work as long as the trigger resets its self and doesn't keep triggering? i might be all wrong but i'd like to know. thank you
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Dynamic Transport Function
quachimba replied to Provac's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey. I got it to work finally but i can only get a huey to come and the helo i place on say airfield A isn't the one that moves this one comes from somewhere else? and regardless of my choice of helo its always a Huey? Thank you -
Putting objects on tables
quachimba replied to magicpanda's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Since we are on this topic i thought i would ask this. I want to create a mission to go and pick up an evidence file and take it back to the extraction from where the chopper files me to the end trigger. My only problem is that i can't figure out how to pick up the object? i placed it where the enemy is but after i take the enemy out and approach it i have no option in any menu to pick up the obj? also i would like to tie the obj into the end trigger but syncing it simply doesn't work. thank you for your help much appreciated -
Help with mission I would like to create.
quachimba replied to quachimba's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks alot for that man i tried it and i got as far as being able to get the radio alpha thing up and once i goto communication i select transport but unfortunately the chopper doesn't move i change the quotation marks for the last four lines is there anything else i missed? i named them exactly as he had named them in the game as O1. I wanted just to be able to pick any of the american guns with all attachements for any solider basically i would pick the loadouts mostly by the type of mission in this one though i was looking for maybe a silenced acog scope not just a red dot if possible thank you again for all your help. EDIT I got it to work sort of... but its a random chopper i don't know from where that comes and lands and takes me where i want its not the chopper i placed on the ground that one doesn't move but from somewhere another one comes which isn't bad i just don't know where its coming from though and i can't seem to choose which chopper it will be. -
Help with mission I would like to create.
quachimba replied to quachimba's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks man I have done that already i can get the boat and the waypoint i just can't figure things out for the load out and for calling a chopper in and out to the position i want and finally to get the obj picked up those are the thhings i'm struggling with the most. Thank you for your help man much appreciated. -
Help with mission I would like to create.
quachimba posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello all I was just wondering if i could get some help or well... alot of help in this case. I love making missions where its stealthy just 2-3 people everything silenced and a big ERF (Emergency response force) from the enemy if detected. Along with an insertion by boat or Helo along with the same type of extraction. Main obj is to get an evidence file and blow/kill something. Now this is what i did. I have no knowledge of scripts since i just started this game a week or so ago. I want to start somewhere where i have an insertion by boat make my way through randomized patrols and outposts etc if detected an emergency response force of the enemy is to be called in around the target area. I want to get in and pick up the evidence in this scenario and get out and extract. possibly with UAV support. Here are the problems i face: 1) I just can't seem to get an AI chopper to drop me to a certain spot and go back and wait for my extraction call. I want it to come to the spot i choose rather than waypoints i don't like waypoints i just use the map and gps to find my way with just a few markers on the map 2) I don't know how to get custom loadouts at the start not through ammo boxes but to have the guns i choose in hand. 3) Even though the evidence file is available under empty objects. I can't seem to get my guy to pick it up it just stays there. Also along with this i don't want the game to end unless i get the evidence file specifically into the end trigger not just myself. I guess this would be a good first few ques to ask If i could get any help on this it would be appreciated. Thank you:yay: -
Dynamic Transport Function
quachimba replied to Provac's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I still don't get it... I made an Init.sqf file by making a notepad file and then converting it to sqf then i go in the game i use the SecOps Module and place it near my player and i sync it to him then i place a helo on an airfield and i name the player t1 and the helo h1. now how exactly do i call this chopper in? i have no radio commands available so what do i do? i just made a test map to see if this really works but i am lost as how to actually do that? Thank you i just started arma like a week ago so i'm very poor on many skills although i love the editor and have some ideas for missions to create but this scripting thing just boggles my mind and its sad that i need to know it for the missions i want to make.