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Posts posted by Pundaria
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Because as far as I know SLX mod has some PBOs to be removed to prevent freezing
And SRY for posting at wrong place.
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I know some mods are signed and when I delete some of its pbo and wanna bring it to multiplayer, does that count I modified the mod and get checked as cheated? :confused:
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Is there anyone know is there a map of Chechnya?
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how to define "when a player join the game"?
And what is "soldierWB"?
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Usually I join a game, a unit is created for which is not defined in editor before hand. How is this made? :confused:
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Thank you =)
---------- Post added at 18:18 ---------- Previous post was at 18:15 ----------
BTW, can I define only human to be killed?
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Hi
I am wondering how to kill person of a certain side who step in a zone defined by a trigger?
Trying to make a space impermeable to enemy for respawning and containing fighting zone :p
P.S. How the "Seize by ..." stuff work. I used seize by Blufor as winning condition, but with enemy number obviously outnumber us, I still win. Why?
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You can do this already with the other factions in the game, just dont play the campaigns and build your own missions.Personally I dont really care about that, id prefer having the animations, AI, and anything else engine related, gameplay related more optimized, better gameplay.
Modders have always provided the rest OFP is a good example of this.
But the map is chenerus, It is werid to have other troops on the soil.
And I guess it will be good if there are two maps of the two countries which allow two fronts to be modded:p.
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In real world as well as arma 2, whenever USA has her troops standed out, it is just like divine intervention.
In next ARMA, can we have two ordinary countries fighting but without superpowers?
I just want a modern fight but not massacar
:p
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How can I add a action to the action menu that can only be performed by a player (or AI) near an object. Upon activating, it execute a move. And after activating the move, a truck is refueled. (or something is executed just after the move is done) And cannot be performed again after the action is performed.
How to?
I am totally new and dunno how to write an action script....I mean absolutely nothin' I know about it.
Help! :p
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Did you manage to do a hug animation? I think it's not a shipped animation, isn't it?I didn't make one..... do u know anything using a tool making animation?:confused:
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How to make AI or Myself sit on BMP? Anyone have any idea?:confused:
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First read this: http://community.bistudio.com/wiki/ArmA:_Mission_EditorThen set your trigger to "BLUFOR" and "Detected by OPFOR" or other applicable Trigger settings you learned about from the above link. :)
Thz budby... I love you..............:D
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How to make a trigger that trigger off when something is spotted by someone?
I am planning to make a mission of both close recon and covert ops. but just no idea how to make people rush to you when you are spotted or end the mission when you find something(or looking in a direction). :p
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Hmm, what you're describing is exactly what I've been doing with project Lingor.You are the man! I've played your ISLA DUALA. That's.... what's the word? Awesome!:D
Keep up the good work. And remember, a CHE portray and associated socialism is needed!:p
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[["artillery_barrage"],player] call BIS_SOM_addSupportRequestFunc;
Put this in the init field of your SOM Module to disable the mission stuff:
this setVariable ["settings", [[], true, nil, nil, false]];
too kind for you to help me out..... always got weird fire on me because of the secop.........:p
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I only want the artillery function. Not the secondery objective. So how to disable it giving me secop?:confused:
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Yay, I am tired of being the "Democratic bad guys" XD
It could be a significant increase in the game's ranking for implementing a South American story.
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Yesterday, I finished watching the two movie named <<CHE part one>> and <<CHE part two>>. They are great and also remind me of jungle warfare could be fun!
I am dead tired about Russo-USA wars and MUSILIM enthusiasm.
If this time we have jungle guerilla warfare on international socialism or drug war, it would be great. So please, I want an island filled with trees and few urban. Also things that associated like the falls , palm trees, crocodiles and Che Guevara :D
P.s. RIVERS!!!!!!!! MORE RIVERS!!!!!!!!!!!
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Back to the old situation......... people argue about AI. Then improve AI while implementing melee!
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One video which will convince everyone we need knives. :D:D:D:yay:<object width="640" height="385"><param name="movie" value="http://www.youtube.com/watch?v=wDztrw_0N8M&hl=cs_CZ&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=wDztrw_0N8M&hl=cs_CZ&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
So stick around
Sweet......
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Arty module deals with high fire angles by default. I'd concider making it work in other modes just a small challenge. :-)Anyway - link to some stuff I wrote on Armaholic...
With your help, I made the USA paid! thx:o
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I thought I already answered that a few posts up - "too much work for the small benefit". OFP had strokeGun, but was removed - why? I don't know, but probably had a reason for it.At least read the answers given to you...
Maybe it is I don't understand why it is a problem. The knife implement can lead to a re-make AI. Then it worths!
The change born by implementing knife is not only on knife itself
hop in and play?
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Many thanks *_*