dimitri_harkov
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Everything posted by dimitri_harkov
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[DA3] The Congo Crisis
dimitri_harkov replied to dimitri_harkov's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes, indeed :) -
Task Force Arrowhead Radio
dimitri_harkov replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I am not mistaken: Never save/load a radio item with a specific ID - only save/load the base class instead. Most VAS-like scripts out there seem to take care of that already, though. -
Task Force Arrowhead Radio
dimitri_harkov replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sounds like you used some kind of old/outdated/buggy gear saving/loading script of some kind that messes up the radio IDs. This used to happen with old version of VAS, for example. Anyway, nkey will know :) -
The Unsung Vietnam Mod 3.0 WIP THREAD
dimitri_harkov replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
George Takei as 'Capt. Nim' from 'The Green Berets'? :D -
The Unsung Vietnam Mod 3.0 WIP THREAD
dimitri_harkov replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Indeed - Lauri Törni would be cool ;) -
[DA3] The Congo Crisis
dimitri_harkov replied to dimitri_harkov's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks guys! @domokun: Indeed, so many unexplored conflicts out there. Korea, Suez Crisis, Algeria, Vietnam (French Phase), Indo-Pakistani conflicts... So many ideas, so little time :/ *** But thanks to GranQ and his collegues from the Swedish Forces Pack team (check it out!), I have something new to show: Swedish UN checkpoint Many thanks go to Sweden - and I have the feeling there is more to come... :) *** Meanwhile, work on the map and the other factions continues. Cheers, D. -
The Unsung Vietnam Mod 3.0 WIP THREAD
dimitri_harkov replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How could I miss this for 20 days? Excellent news! Best of luck and above all: motivation! to the whole team. Cheers, D. -
Guerra do Ultramar
dimitri_harkov replied to dimitri_harkov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you, and cheers to CimaleX for his latest mission! :) I hope to bring some of this back for ArmA3 with the 'Congo Crisis' main project. Cheers, D. -
Toadie's SmallArms and Animations for Arma3
dimitri_harkov replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm glad to be of service :) Nice new updates btw, Toadie! -
Toadie's SmallArms and Animations for Arma3
dimitri_harkov replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Put the HLC ammo box from your AR15 pack somewhere on the map and set it to 'probability of presence' 0 (zero) if you don't want it to actually be there. This should make sure the required addon will be added to your addons array, and so it will be properly loaded and hopefully result in working multiplayer. Cheers, D. -
Toadie's SmallArms and Animations for Arma3
dimitri_harkov replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe the HLC addons are not present in the mission's 'required addons-array' (in mission.sqm) for any reason? -
Amen to that! Cheers, D.
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Authentic Gameplay Modification
dimitri_harkov replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The bug I reported earlier seems to be a timing problem. The AGM-scripts that throw the error are executed before the mission is fully loaded and stop spamming the .rpt when it is. After that, everything works as expected (bar the issues already reported by other people). And a feature request: It would be nice, if mission makers could somehow set who can use the repair features. Mabye like you did with the medical system (e.g.: this setVariable ["AGM_IsEngineer", true]) Cheers, D. -
Task Force Arrowhead Radio
dimitri_harkov replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Chairborne: I guess you are looking for this? https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-For-developers Cheers, D. -
Authentic Gameplay Modification
dimitri_harkov replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good for you. I'm only trying to help. It indeed seems to be mission related, and occurs no matter if other addons are used are not. And: no, there are no onEachFrame event handlers used in the mission (unless some BIS script gets executed that uses it - but none of my scripts do). Cheers, D. -
Authentic Gameplay Modification
dimitri_harkov replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I indeed run other mods, but none with onEachFrame. And everything works flawlessly with AGM v0.94.1. The bug started with AGM v0.95.1. It seems to be related to fn_onLoadRscDisplayChannel.sqf and/or fn_currentChannel.sqf, both of which are new additions. Cheers, D. -
Authentic Gameplay Modification
dimitri_harkov replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congratulation on the release of your latest version. One possible bug report - my .rpt gets flooded with these entries: 14:24:28 "profilename/BIS_fnc_log: [bIS_fnc_addStackedEventHandler] Stack as been updated with ID (AGM_currentChannel) for Event (onEachFrame) executing Function ({if (ctrlText (uiNamespace getVariable ["AGM_ctrlChannel", controlNull]) != "") then {uiNamespace setVariable ["AGM_currentChannel", ctrlText (uiNamespace getVariable ["AGM_ctrlChannel", controlNull])];};}), Replaced: (true)" Any idea what might be causing this? Cheers, D. -
[DA3] The Congo Crisis
dimitri_harkov replied to dimitri_harkov's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks :) Yeah, I talked about "... those characteristic large Swedish [ammo] pouches ..." (those? The pic is from the Suez crisis, but I guess they are the same in the Congo), while you mentioned an unspecified pistol (Lahti Husqvarna m/40?). But no hurries or worries. I'm more than happy to get anything you might offer at any time of your choice. And if not, you already helped a lot with that excellent Kpist :) Cheers, D. -
[DA3] The Congo Crisis
dimitri_harkov replied to dimitri_harkov's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes, the Armée Populaire de Libération will be included at some point. But as said before, the first release will be Katanga-themed. Cheers, D. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello Zukov. No, the mod will be a stand-alone total conversion again. It has an in-built ACRE radio and was used as a static radio station. No, both moving and static ones at some point, just like in the A2 version. Of course they will have Japanese faces, just like in the A2 version. Cheers, Dimitri -
[DA3] The Congo Crisis
dimitri_harkov replied to dimitri_harkov's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Grumpy Old Man: Cheers! Thanks for the heads-up - that will make it easier indeed :) @Bilu90: The APL troops were not on the top of my list (since I want to cover the Katanga secession fist), but it should not be too hard to do them. Most seem to have worn at least parts of ANC uniforms. Cheers, D. -
Boreas - WIP Open mod development!
dimitri_harkov replied to kiory's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That looks great indeed :) -
Visitor3/World Tools Object Export to Terrainbuilder
dimitri_harkov replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
Nice! And thanks for updating the exporter :) Cheers, D. -
[DA3] The Congo Crisis
dimitri_harkov replied to dimitri_harkov's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks for your kind words guys :) That would be easy enough it seems, but I am not sure if it's worth the effort at the moment, as LJ's new soundmod is probably out before [DA3]tCC has been released and unlikely to be compatible. But I will certainly keep that in mind. Especially your weapons, Babylon ;) That would be helpful indeed :) You are talking about models or money? Hell, I'd take both! :D I have not set up anything for the latter, however. Cheers, D. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No, there will be no more updates of the ArmA2 version.