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dimitri_harkov

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Everything posted by dimitri_harkov

  1. dimitri_harkov

    [DA3] The Congo Crisis

    Yes, indeed :)
  2. dimitri_harkov

    Task Force Arrowhead Radio

    If I am not mistaken: Never save/load a radio item with a specific ID - only save/load the base class instead. Most VAS-like scripts out there seem to take care of that already, though.
  3. dimitri_harkov

    Task Force Arrowhead Radio

    Sounds like you used some kind of old/outdated/buggy gear saving/loading script of some kind that messes up the radio IDs. This used to happen with old version of VAS, for example. Anyway, nkey will know :)
  4. dimitri_harkov

    The Unsung Vietnam Mod 3.0 WIP THREAD

    George Takei as 'Capt. Nim' from 'The Green Berets'? :D
  5. dimitri_harkov

    The Unsung Vietnam Mod 3.0 WIP THREAD

    Indeed - Lauri Törni would be cool ;)
  6. dimitri_harkov

    [DA3] The Congo Crisis

    Thanks guys! @domokun: Indeed, so many unexplored conflicts out there. Korea, Suez Crisis, Algeria, Vietnam (French Phase), Indo-Pakistani conflicts... So many ideas, so little time :/ *** But thanks to GranQ and his collegues from the Swedish Forces Pack team (check it out!), I have something new to show: Swedish UN checkpoint Many thanks go to Sweden - and I have the feeling there is more to come... :) *** Meanwhile, work on the map and the other factions continues. Cheers, D.
  7. dimitri_harkov

    The Unsung Vietnam Mod 3.0 WIP THREAD

    How could I miss this for 20 days? Excellent news! Best of luck and above all: motivation! to the whole team. Cheers, D.
  8. dimitri_harkov

    Guerra do Ultramar

    Thank you, and cheers to CimaleX for his latest mission! :) I hope to bring some of this back for ArmA3 with the 'Congo Crisis' main project. Cheers, D.
  9. I'm glad to be of service :) Nice new updates btw, Toadie!
  10. Put the HLC ammo box from your AR15 pack somewhere on the map and set it to 'probability of presence' 0 (zero) if you don't want it to actually be there. This should make sure the required addon will be added to your addons array, and so it will be properly loaded and hopefully result in working multiplayer. Cheers, D.
  11. Maybe the HLC addons are not present in the mission's 'required addons-array' (in mission.sqm) for any reason?
  12. dimitri_harkov

    Do donations work for arma modders?

    Amen to that! Cheers, D.
  13. dimitri_harkov

    Authentic Gameplay Modification

    The bug I reported earlier seems to be a timing problem. The AGM-scripts that throw the error are executed before the mission is fully loaded and stop spamming the .rpt when it is. After that, everything works as expected (bar the issues already reported by other people). And a feature request: It would be nice, if mission makers could somehow set who can use the repair features. Mabye like you did with the medical system (e.g.: this setVariable ["AGM_IsEngineer", true]) Cheers, D.
  14. dimitri_harkov

    Task Force Arrowhead Radio

    @Chairborne: I guess you are looking for this? https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-For-developers Cheers, D.
  15. dimitri_harkov

    Authentic Gameplay Modification

    Good for you. I'm only trying to help. It indeed seems to be mission related, and occurs no matter if other addons are used are not. And: no, there are no onEachFrame event handlers used in the mission (unless some BIS script gets executed that uses it - but none of my scripts do). Cheers, D.
  16. dimitri_harkov

    Authentic Gameplay Modification

    I indeed run other mods, but none with onEachFrame. And everything works flawlessly with AGM v0.94.1. The bug started with AGM v0.95.1. It seems to be related to fn_onLoadRscDisplayChannel.sqf and/or fn_currentChannel.sqf, both of which are new additions. Cheers, D.
  17. dimitri_harkov

    Authentic Gameplay Modification

    Congratulation on the release of your latest version. One possible bug report - my .rpt gets flooded with these entries: 14:24:28 "profilename/BIS_fnc_log: [bIS_fnc_addStackedEventHandler] Stack as been updated with ID (AGM_currentChannel) for Event (onEachFrame) executing Function ({if (ctrlText (uiNamespace getVariable ["AGM_ctrlChannel", controlNull]) != "") then {uiNamespace setVariable ["AGM_currentChannel", ctrlText (uiNamespace getVariable ["AGM_ctrlChannel", controlNull])];};}), Replaced: (true)" Any idea what might be causing this? Cheers, D.
  18. dimitri_harkov

    [DA3] The Congo Crisis

    Thanks :) Yeah, I talked about "... those characteristic large Swedish [ammo] pouches ..." (those? The pic is from the Suez crisis, but I guess they are the same in the Congo), while you mentioned an unspecified pistol (Lahti Husqvarna m/40?). But no hurries or worries. I'm more than happy to get anything you might offer at any time of your choice. And if not, you already helped a lot with that excellent Kpist :) Cheers, D.
  19. dimitri_harkov

    [DA3] The Congo Crisis

    Yes, the Armée Populaire de Libération will be included at some point. But as said before, the first release will be Katanga-themed. Cheers, D.
  20. Hello Zukov. No, the mod will be a stand-alone total conversion again. It has an in-built ACRE radio and was used as a static radio station. No, both moving and static ones at some point, just like in the A2 version. Of course they will have Japanese faces, just like in the A2 version. Cheers, Dimitri
  21. dimitri_harkov

    [DA3] The Congo Crisis

    @Grumpy Old Man: Cheers! Thanks for the heads-up - that will make it easier indeed :) @Bilu90: The APL troops were not on the top of my list (since I want to cover the Katanga secession fist), but it should not be too hard to do them. Most seem to have worn at least parts of ANC uniforms. Cheers, D.
  22. That looks great indeed :)
  23. Nice! And thanks for updating the exporter :) Cheers, D.
  24. dimitri_harkov

    [DA3] The Congo Crisis

    Thanks for your kind words guys :) That would be easy enough it seems, but I am not sure if it's worth the effort at the moment, as LJ's new soundmod is probably out before [DA3]tCC has been released and unlikely to be compatible. But I will certainly keep that in mind. Especially your weapons, Babylon ;) That would be helpful indeed :) You are talking about models or money? Hell, I'd take both! :D I have not set up anything for the latter, however. Cheers, D.
  25. No, there will be no more updates of the ArmA2 version.
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