USMCSonic
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Everything posted by USMCSonic
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Can you lock a camera onto a unit using a script
USMCSonic replied to USMCSonic's topic in OFP : MISSION EDITING & SCRIPTING
Works perfectly thanks! -
Can you lock a camera onto a unit using a script
USMCSonic posted a topic in OFP : MISSION EDITING & SCRIPTING
I want to make this cutscene that shows this unit walking with the camera in back of him. It is possible or am I just wasting my time... If you dont under stand, I mean that when i lock onto a unit in game with camera.sqs and put it into a script, how can it stay on him the whole time with out going to hell -
Fackin sw33t. Can't wait!!
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Thanks! You're a good man :D
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Hello, I'm a long time ofp player and I have really wanted to get into the animation buisness for it is very cool. Are there any programs to help me? OR any tutorials? Thank you.
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Sanc sorry for another reply but i need that noanims.rtm again :PPP
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Sounds great! Go for it!
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Excellent mod, play it every day. Yeah Mission 8 is bugged...
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Does this config look good? // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class My_First_Anim { units[] = {}; weapons[] = {}; requiredVersion = 1.96; }; }; class CfgMovesMC { class Default {}; class StandBase: Default {}; class States { class My_First_Anim: StandBase { actions = StandTalkActions; file="\ My_First_Anim \ My_First_Anim.rtm"; speed = -10.0; looped=true; soundEnabled=false; interpolationSpeed=1; connectFrom[]={Stand, 1, StandVar2, 1, StandVar3, 1}; connectTo[]={Stand, 1, StandVar2, 1, StandVar3, 1}; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; }; };
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what i mean is there a way to make a non static anim, like one that moves? what i mean is AN ANIMATED animation of aiming and shooting.
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SANC YOU ARE THE MAN!!!! something else to ask, sorry about this man I love animating now :D How do you make it so that its stays when u move like an aiming anim?
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It worked! :D Only problem is when I configurated the Anim to be shown in game, the person in in the ground with head and half of his body showing WTF?!!
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Man I don't know what happened!!! When i want to rotate around instead of going around its self it goes in a circle??? LOOK!! http://s175.photobucket.com/albums/w122/Advand/?action=view¤t=untitled-1.jpg http://s175.photobucket.com/albums/w122/Advand/?action=view¤t=unt2.jpg
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ah okay, thanks sanctuary, i was getting a little confused, i also used the idea of you backbone from the DMA anims pack to get some ideas in conjunction with the tutorial, really helps.
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how come when I select the weapon movements it says nothing to edit?