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USMCSonic

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Everything posted by USMCSonic

  1. I want to make this cutscene that shows this unit walking with the camera in back of him. It is possible or am I just wasting my time... If you dont under stand, I mean that when i lock onto a unit in game with camera.sqs and put it into a script, how can it stay on him the whole time with out going to hell
  2. USMCSonic

    New Taviana Screen Shots!

    Fackin sw33t. Can't wait!!
  3. USMCSonic

    How to animate in OFP?

    Thanks! You're a good man :D
  4. USMCSonic

    How to animate in OFP?

    Hello, I'm a long time ofp player and I have really wanted to get into the animation buisness for it is very cool. Are there any programs to help me? OR any tutorials? Thank you.
  5. USMCSonic

    How to animate in OFP?

    Sanc sorry for another reply but i need that noanims.rtm again :PPP
  6. USMCSonic

    The Code Blue Thread

    Sounds great! Go for it!
  7. USMCSonic

    The Code Blue Thread

    Excellent mod, play it every day. Yeah Mission 8 is bugged...
  8. USMCSonic

    How to animate in OFP?

    :D Awesome
  9. USMCSonic

    How to animate in OFP?

    Does this config look good? // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class My_First_Anim { units[] = {}; weapons[] = {}; requiredVersion = 1.96; }; }; class CfgMovesMC { class Default {}; class StandBase: Default {}; class States { class My_First_Anim: StandBase { actions = StandTalkActions; file="\ My_First_Anim \ My_First_Anim.rtm"; speed = -10.0; looped=true; soundEnabled=false; interpolationSpeed=1; connectFrom[]={Stand, 1, StandVar2, 1, StandVar3, 1}; connectTo[]={Stand, 1, StandVar2, 1, StandVar3, 1}; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; }; };
  10. USMCSonic

    How to animate in OFP?

    what i mean is there a way to make a non static anim, like one that moves? what i mean is AN ANIMATED animation of aiming and shooting.
  11. USMCSonic

    How to animate in OFP?

    SANC YOU ARE THE MAN!!!! something else to ask, sorry about this man I love animating now :D How do you make it so that its stays when u move like an aiming anim?
  12. USMCSonic

    How to animate in OFP?

    It worked! :D Only problem is when I configurated the Anim to be shown in game, the person in in the ground with head and half of his body showing WTF?!!
  13. USMCSonic

    How to animate in OFP?

    Man I don't know what happened!!! When i want to rotate around instead of going around its self it goes in a circle??? LOOK!! http://s175.photobucket.com/albums/w122/Advand/?action=view&current=untitled-1.jpg http://s175.photobucket.com/albums/w122/Advand/?action=view&current=unt2.jpg
  14. USMCSonic

    How to animate in OFP?

    ah okay, thanks sanctuary, i was getting a little confused, i also used the idea of you backbone from the DMA anims pack to get some ideas in conjunction with the tutorial, really helps.
  15. USMCSonic

    How to animate in OFP?

    how come when I select the weapon movements it says nothing to edit?
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