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Posts posted by d3lta
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Make sure to remove every pbo with the word medical in it. Dont leave any behind or you will get errors. You can remove other features of ACE as well, but you will need to do a bit of trial and error-some pbo's depend on others to work properly. i have removed medical,gforce,no radio, no static anims, weapon select,no rearm,advanced fatigue,goggles,hearing...I think that is all of them i took out ;)
But my problem is asking to all players to do this, no way... not practical. I need to remove at least the bandage e epinefrine from players/bots in start mission. I've already tried clean the inventory, but Ace insists on re-inserting the medical items. =(
How about you make sure you ask on the ACE release thread which is linked on the download page on Armaholic and Steam and review their Wiki
which is also linked there so we dont have 50 threads asking about ACE like there was for arma2OA.
I dont mean to be rude or stick it to you D3lta but finding the answer to your question isn't that hard, it would take you but less then 5mins and if you weren't sure or couldn't
find it then you could at least post a reply on ACE release thread and surely someone could tell you.
It also helps if you looked at the files you have and investigate the mods your playing with, get to know what you got, ace mod is very modular
and it dont take much to get an a rough idea of what does what, overall you need to search, the question has been asked many times.
FYI
Gunter, 99% of my questions I find in the forum using the tool search of Forum and Google, ok?. In this specific issue I found nothing useful, sorry.
Thanks man. -
Hi Masters,
How to disable Ace 3 Medical System? I want to use others features without ace medical system, I prefer farook's system....
Best Regards.
D3lta.
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very very thx harmdhast, I will try it! But It's disappointing the script ecosystem from bohemia don't give a easy way to do this, such a simple thing, .
Best regards.
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Variable for ACE 3 works. I just tested it.
Don't confuse ACE3 cargo system with vanilla !
Ace3 cargo holds items like wheels, jerry cans, boxes, ...
Vanilla system holds items like weapons, uniforms, ...
That's Right! But my issue is about the vanilla system, not ace 3 cargo... =( I want to limit the system inventory of vehicle to hold only a specific number (or mass) of itens....
Thanx!
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Very Thanks M1ke_SK, but I'm spawning a O_MRAP_02_F and nothing happen's, the inventory space continue's the same. why?
_tempveic = "O_MRAP_02_F" createVehicle _position; _tempveic setVariable ["ace_cargo_space", 1, true];
Using in object Initialization, nothing happen's too... why?
this setVariable ["ace_cargo_space", 1, true];
Best Regards!
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Hi Masters,
I need to limit the vehicle cargo space (vanilla inventory itens) , but I don't want to make a mod or use "alien" mod, how I do this? It is possible using script only?
Exceptionally, Can I do this with ACE3 easily?
Best regards
D3lta
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I've fixed it long ago – do you have the latest version? Is it on MP or single player?The zones are hidden they should be only visible to the server and the mission maker.
Very thanks!
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Hi masters,
How I create hidden MCC zones on the map?? Here, hiting M, the players are seeing the zones on the map.
best regards
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Awesome! Fantastic!! I Love!! Thanks Thanks !!!
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A little example
api_MarcarLaserDesignator = { _param = _this; _uav = _param select 0; _position = position _uav; _xt = nearestobjects [position player,["LaserTarget"],6000]; if (! ( name_makergloball=="")) then { deleteMarker name_makergloball; }; { _position = _x; name_makergloball = format["laserpoint_%1", _position]; _marker = createmarker[name_makergloball, _position]; _marker setmarkeralpha 1; _marker setmarkershape "ICON"; _marker setmarkercolor "ColorRed"; _marker setmarkertype "selector_selectedEnemy"; _marker setMarkerText ""; } foreach _xt; };
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HI masters,
How I remove or change my briefing texts?
I'm using MCCv7.
Best regards
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So i am currently running a AW - Altis for my public server, and it seems like all Revive scripts are breaking.If anyone knows of a good revive script that would be great!
~SOFTACT
try csemod.com, not script, but good
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Hi GlowBal, beautiful mod!
How I can to put a time to death?
Best regards!!
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Hi shay_gman
"- Added: Change object name, Init line and MCC's init presets are now availabe in Zeus when editing a unit. "
why can't change object name or init line using the r7 version and Zeus GUI?
Great work!
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back up?
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its basically the connection between arma and TeamSpeak 3its required as its not possible to do it in another way (you can check the source and compile by yourself if you dont trust NKey)
Thanks!!!
Best Regards
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Hi Masters from TaskForce,
I wonder what is the purpose of the task_force_radio_pipe.dll?
Best Regards
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can someone help me?
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Hi masters,
I playing with Zeus a few weeks, and eventually I receive in Task form creator the message:
https://plus.google.com/109069995425122243171/posts/8ci14saWxhJ
After the message, I cannot create another task more.
What's the problem, Bandwidth limitations or bug?
Best regards
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That is easy right? The 'Zeus dude' simple disables the radio plugin. Voila! :)Deactivating the plugin is bugging for me, not deactivate. =(
---------- Post added at 03:06 AM ---------- Previous post was at 03:04 AM ----------
Hi masters of Task Force, first, Fantastic mod, we love it.
But I have a question, It's possible a unit incorporated by Zeus to use the 3D speaking correctly?
Best regards
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try to start the game with -nobenchmark optionUsing this parameter the game crashes too.
for me, the solution is set to 900 mhz the clock speed under arma 3. #sad
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Just finished a nice 3.5 hour session in a custom mission with around 30 guys...Crashed in the helecoptor after mission complete, with the same screen freeze. Remained on TS talking to them for 5 mins talking to them whilst screen locked. Latest catalyst beta drivers.
Not sure whats going on
Hi mestoth,
Do you need to do a test, Play the game with the card downclocked a bit. Here, my clock stock is 1 GHz, but I'm running ARMA3 with 900 MHz. No problems at the moment. Latest catalyst beta driver too.
Best regards
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Delta, I still get the same problem you do periodically. I actually think it is a problem with the drivers, not specifically with Arma3, just Arma3 is CALLING on that problem a lot. I have had it happen to me in World of tanks and a couple of other games very very rarely.Ive stopped playing ARMA 3 because I just cant justify the potential damage to my video card and computer from what ever this problem is truly caused by.
I RMA'd my card and it was "repaired" (NFI what they fixed), and it was better (to be fair), but still didnt fix the problem. IMHO its either a driver or design fault on the card. Otherwise I have been really happy with my R9 280X, just ARMA 3 and it dont play well :(
Now, I'm testing a 7970 using a downclock to 900 mhz.
No crashs more by 8 hours. News, I post here.
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[MP][CTI-COOP] Liberation (beta)
in ARMA 3 - USER MISSIONS
Posted
Amazing mission!!! I loved the scripts!!!
Congratulations! My reference mission number one!