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Everything posted by d3lta
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[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
d3lta replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Anyone know if the great R3F Arty and Log is compatible with ARMA 3? -
Full reammo to M2A1 Slammer ?
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Mariodu62, but the problem that need's to run twice the script continues.... Why I need to run twice the script? server logic problem? -
Hi masters, How I full (cannon+turret) reammo the M2A1 Slammer ??? I used "setVehicleAmmo", but it fail.... =( best regards...
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Full reammo to M2A1 Slammer ?
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys, here my little script about reammo MBT: _gen = _this select 0; _idmenu= _this select 2; _param = _this select 3; _Car = _param select 0; _supveic = _param select 1; _type = typeOf _Car; if (((_Car distance _supveic) < 6) && alive _Car && alive _supveic) then { if ( (isEngineOn _Car ) || (isEngineOn _supveic) ) then { hintSilent "Ambos os motores precisam estar desligados antes da manutenção se iniciar."; } else { ec = effectiveCommander _Car; if ( ec==player ) then { _gen removeAction _idmenu; hintSilent "Iniciando manutenção geral do veÃculo. Aguarde."; if (local _Car) then { hint "Reabastecendo e trocando peças com problemas."; sleep 15; //ec = effectiveCommander _Car; _Car setFuel 0; _supveic setFuel 0; sleep 5; _Car setDamage 0; //_Car setVehicleAmmoDef 1; // BLOCO ISOLADO DEVIDO A BUGS _Car setVehicleAmmo 0; _Car addMagazineTurret ["2000Rnd_65x39_Belt",[0]]; _Car addMagazineTurret ["500Rnd_127x99_mag_Tracer_Red",[0,0]]; _Car addMagazineTurret ["SmokeLauncherMag",[0,0]]; { _Car addMagazineTurret ["30Rnd_120mm_HE_shells_Tracer_Red",[0]]; sleep 0.1; _Car addMagazineTurret ["32Rnd_120mm_APFSDS_shells_Tracer_Red",[0]]; sleep 0.1; } forEach [0]; hint "Rearmando."; sleep 15; //_Car setVehicleAmmo 1; // torretas hint "Manutenção completa"; _Car setFuel 1; _supveic setFuel 1; [_Car,_supveic] call api_PermiteACM; }; } else { hint "Somente o comandante dentro do veÃculo pode autorizar o inicio da manutenção."; }; }; } else { hintSilent "Você precisa de um veÃculo de manutenção próximo para iniciar o procedimento."; };; I have a small problem with script, I need to run it twice to reammo the MBT. Why this? Ps. I'm using a addaction to fire the script. Ps. I'm using a dedserver to test. Best regards -
Full reammo to M2A1 Slammer ?
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
On the end of the script, I used : ec = effectiveCommander _Car; ec setVehicleAmmo 1; It's Ok now. Thanks guys!! Best regards . -
Ok mestoth, I understand, I will check this option. Very Thanks. Best regards.
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Great news mestoth. I stopped use my hd7970, now, temporarily, I'm using a nvcard, until the fix. My radeon is out of warranty. =(
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Full reammo to M2A1 Slammer ?
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How I rearm the MBT turret with smoke? I'm using _car addMagazineTurret ["SmokeLauncherMag",[0,0]]; but is failing... =( Best regards -
ALiVE - Advanced Light Infantry Virtual Environment
d3lta replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi masters How I disable a opcom module using a script? Best regards Enviado de meu GT-N7100 usando Tapatalk -
Architect's Debugging Panel - For all of your Mission Creation needs!
d3lta replied to terrence's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good work, but it's conflicting with TAW_VD Script. http://www.armaholic.com/page.php?id=19751&highlight=TAW_VD -
Hi masters, PublicVariable is failing when I use publicVariable. see: init.sqf: _actionId1 = lidergeral addAction ["<t color='#FF0000'>Falar</t>", { nul= [] execVM "FalarComLider.sqf" } ]; FalarComLider.sqf objtFOXTROT=1; publicVariable "objtFOXTROT"; <-------- don't broadcast to others PC.... What's the problem? obs 1.: I tested on dedicated (arma 3). best regards... D3lta
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addAction failing with publicVariable
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
YEAHHHHHH, I tested here now and bis_fnc_mp run's fine. THANKS A LOT Mariodu62, Iceman77 and Mikie Boy. Best regards!! :D:D:D -
addAction failing with publicVariable
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The main problem is using addPublicVariableEventHandler with addaction. When I use with radio trigger , no problem. -
addAction failing with publicVariable
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
publicVariable "DisparadorDeEventoParaCliente"; and "DisparadorDeEventoParaCliente" addPublicVariableEventHandler does not broadcast to all clients? ---------- Post added at 11:28 AM ---------- Previous post was at 11:26 AM ---------- hummm.. I will try. -
addAction failing with publicVariable
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hint localize "SERVER XXXXXXXXXXXXXXXXXXXXXX"; Don't have HINT in my code, only localize that writes to arma's log. ---------- Post added at 03:40 AM ---------- Previous post was at 03:39 AM ---------- Obs. Only HintSilent can to fire to display on client PC. -
addAction failing with publicVariable
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi I'm testing in dedserver, not preview mode. -
addAction failing with publicVariable
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Please, what's wrong with this code? init.sqf task4 = player createSimpleTask ["tskc4"]; task4 setSimpleTaskDescription ["Blah Blah Blah","Zamaks","Zamaks"]; task4 settaskstate "Created"; task4 setSimpleTaskDestination markerpos "obj4"; hand1= leaderSoldier addaction ["Speak","missaook.sqf"]; if (isServer || isDedicated) then { "DisparadorDeEventoGlobal" addPublicVariableEventHandler { localize "SERVER XXXXXXXXXXXXXXXXXXXXXX"; _NomeEvento = _this select 1 select 0; _ValEvento = _this select 1 select 1; DisparadorDeEventoParaCliente = [_NomeEvento,_ValEvento]; publicVariable "DisparadorDeEventoParaCliente"; }; } else { "DisparadorDeEventoParaCliente" addPublicVariableEventHandler { _params = _this select 1; _ne = _params select 0; hintSilent "MEH MEH MEH MEH"; }; }; missaook.sqf <------ FIRED BY ADDACTION DisparadorDeEventoGlobal=["facaAlgo","1"]; publicVariableServer "DisparadorDeEventoGlobal"; Here, using the speak menu on leader, don't show nothing, no hintSilent, no log info... :butbut: -
addAction failing with publicVariable
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
not solved. -
addAction failing with publicVariable
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Mikie boy. But "isnil" isn't the problem, I tested. =( Is Arma3 introducing a new role security with addAction and publicvariable? Best regards. -
How restrict user markers on map only to local?
d3lta posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi masters, How I restrict usage of user markers on the map only to local view? I don't want global or side visualization of markers. Best regards D3lta -
How restrict user markers on map only to local?
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hummmmmm, it's cool... I will try this: disableChannels[]={0,1,2,3,5,6}; https://community.bistudio.com/wiki/Description.ext Thx Iceman77 -
How restrict user markers on map only to local?
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sharing of markers is not much real. I think so. -
How restrict user markers on map only to local?
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes is it. -
How restrict user markers on map only to local?
d3lta replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thx Iceman77 but, I explain better: I want to lock the possibility of player to do global markers, side markers, vehicle markers, using dblclick on the map . The marker's player is visible only for the player. I think that is more real that global markers.... best regards -
I revised the instalation of directx redistributible on Windows 8 and now Windows 8.1. No problems. no mission specific. not in editor. menu yes but is rare. single or multiplayer crashs too.