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Everything posted by d3lta
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Is useless for guys that dont undertand the principles of new development system. Is very complex for most peoples. But, OOP is ideal for complex systems such as games (core base) and business. Scripted languages are better to fast and freak development, is something else... Best Regards.
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UPSMON - Urban Patrol Script Mon
d3lta replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Exactly. -
UPSMON - Urban Patrol Script Mon
d3lta replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Manzilla, I´m playing single mission EOD Bravo (see link), to play it, the player need´s to use key 'T' to change your vision for the others soldiers of team. After time, the medic system crashes, drugs are no longer available (see video). EOD Bravo use ACE2. http://www.armaholic.com/page.php?id=13657 I have the problem with another mission too, a Multiplayer, without ACE2, only UPSMON. Other Human players (medics) complained that you could not heal players. Others users here in BIS FORUM, complained with the same problem using UPSMON. I believe this is important. PS. Stranger: the guy of EOD Bravo added the BIS First aid module in a ACE Mission... Problems? -v1.2: Added BIS first aid modules to add-on free mission. PS2. I see now, the mission EOD Bravo has two versions, with and without ACE. -
UPSMON - Urban Patrol Script Mon
d3lta replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi The problem is intermittent, very strange, I'm playing in single or MP, the medic system fail, the video show this. I don't know how to resolve...:butbut: -
A view of ArmA II multiplayer from a TF2, CSS, BF2 player
d3lta replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
Yeahhh, Lua is great!!! daydreaming, BIS add a second/alternate level of scripting, using Lua... . :D -
UPSMON - Urban Patrol Script Mon
d3lta replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hahahha, no no, the area is a "B MOVIE" of hollywood... ;) Best Regards -
UPSMON - Urban Patrol Script Mon
d3lta replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, this is my problem, using BIS medic system (without ace). I personally think if upsmon wants to become a successful script, this problems deserve more attention. :( -
A view of ArmA II multiplayer from a TF2, CSS, BF2 player
d3lta replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
I believe that the BIS should not focus on expanding into high populations of players on servers in the ARMA (COD-style), but it should facilitate the maximum that new players are exposed to the world of this game in a way easier, letting them focus more on fun and gameplay than actually in installation procedures of MODs, doing this, everyone wins this BONUS. Look, MODs is the premium point of ARMA, I'm suggesting to the BIS to improve its current addon architecture, so we can create new islands and objects linked directly to the server (or for mission xD), thus facilitating the life of every world. even think it should be the feature number one for ARMA3. Another thing we developers of scripts would need is the ability to create unit tests, now is poor in comparison with real-world tools like those in high-level languages ​ (Ex. C#, Java). -
UPSMON - Urban Patrol Script Mon
d3lta replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OK, But, this video explain the problem: http://www.youtube.com/watch?v=CFj9P9SpcEo I notice the problem only with UPSMON script activated... :confused: Important: When UPSMON deactivating medic system, the Medic System will fail. This is the explication when I change to control the AI, by key T (single player). I will stop using upsmon after this problem. -
UPSMON - Urban Patrol Script Mon
d3lta replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
a guess... manipulation of advanced eventhandles in UPSMON, that could not be interfering in BI/ACE2 Medic system? I say that because lines like this in Init_UPSMON: KRON_deleteDead = {private["_u","_s"];_u=_this select 0; _s= _this select 1; _u removeAllEventHandlers "killed"; sleep _s; deletevehicle _u}; Is UPSMON incompatible with Medic Systems? :confused: Best Regards. PS. Sorry my English is not enough. -
Flash slides inside http://www1.folha.uol.com.br/mundo/910192-veja-como-foi-o-ataque-dos-eua-que-matou-osama-bin-laden.shtml ideas for missions!!! (Zargabah , iahhh):yay:
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A view of ArmA II multiplayer from a TF2, CSS, BF2 player
d3lta replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
I agree, a tiny .EXE is a bit more simple for the user, but more complex for the developer. Using SU and AS, if we can share the responsibility, then why not? I like tools how SU and AS, I use and is easy, but still prefer not having to use it. Of course, I know it depends on the Bohemia to advance. Best Regards -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
d3lta replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Not. I see only modules of ACE Wounds in the EOD_Bravo. http://img269.imageshack.us/i/acews.jpg/ -
A view of ArmA II multiplayer from a TF2, CSS, BF2 player
d3lta replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
Another solution, is create a little EXE/MSI (that automatically finds the source download, the users installation folder, automatically detects their profile name, edits the config accordingly,) to download the update automatically. With this solution, utilities how addonsync and SixUpdate lose their meaning, everything would be simpler. Best Regards -
UPSMON - Urban Patrol Script Mon
d3lta replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Monsada, another problem, this more serious... =( someone else had this problem with upsmon? Ps. In my video, I'm playing the mission EOD_Bravo (with ACE2) -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
d3lta replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks Sickboy and Jedra, YES. I played two missions using UPSMON, a mine (without ACE) e other the EOD_Bravo (with ACE), the problem appears on both. Without ACE2, the bug is on ARMA2 Wounding System. I'll ask about to Monsada. News , I'll post here. Best Regards. -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
d3lta replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Masters of ACE, :) Eventually I have a problem with ACE2 Wounding System. See in my video what happens, difficult to heal the soldiers, he sits on the floor and only crawls. http://www.youtube.com/watch?v=CFj9P9SpcEo CFj9P9SpcEo I noticed that this happened several times lately with different versions of ACE. Is this a bug, or the soldier was incapacitated due to some incurable problem...:confused::confused: Best Regards -
A view of ArmA II multiplayer from a TF2, CSS, BF2 player
d3lta replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
size of the map, is no problem. Missionmakers can to delimit a area for players, better, a random zone delimited. This is a advanced feature of Arma ,using scripts. Best Regards. ---------- Post added at 01:30 PM ---------- Previous post was at 01:19 PM ---------- Hi sickboy I played in a great clan in the past, they had a guy just to teach beginners how to use tools SixUpdate, addonsync, Aceclipp, ArmaLaunch (mod selection), a manual not always efficient . This guy who gave support, spent more time helping everyone who wanted to play than actually playing, creating problems, nobody wanted this job in the clan. Time is money. I know many people who simply gave up after seeing so many things you need to configure and download MODs. Sure, it's super simple to us started, but who is beginning, it can be a demotivating factor and so, even when they only play TF2, CS, and other junk. If the server had an automatic synchronization scheme, novice players simply would connect to it and download the updates, without anyone intervening. Quick play and be happy. Best Regards!! -
A view of ArmA II multiplayer from a TF2, CSS, BF2 player
d3lta replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
I Agree, ACE2 and a lot of mods, prevent players try and play the best this game has. Because this, I really like of scripts embedded in the missions, easy for editor, easy for players. ACE'2 is a big problem to a newcorner to install and enjoy appropriately and quickly, always we needs pay hours of support. Sound packs, geometry packs, clothes packs, weapons packs, maps packs, too.. With a lot of difficults, in the end, we settled it is hard to enough players to test more advanced ideas!! yes!! Domination is a mess with public servers, where many beginners end up knowing ARMA , and never come back.... Bohemia, we need´s better mod system, a auto installation mod system (AIMS). A better developer system for the missiomakers, too. ;) Sorry, my english is not enough...... =( Best regards... ---------- Post added at 06:44 PM ---------- Previous post was at 06:37 PM ---------- I do not think so. Many tasks involved in this game not only kill, but protect, monitor, infiltrate, may end without firing a shot. But, a centralized system of medals would be a good idea for Arma2 or 3. :) -
UPSMON - Urban Patrol Script Mon
d3lta replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Rafalski Right, but what distance I need to get away from attack point for correct opfor team respawn ? I how I indicate the respawn location? Is the first plot position Team? I noticed too, that delete command only works a once with a opfor team, after the died corpses don't disappear more...... Ps. I'm not using ACE2 more. Best Regards -
UPSMON - Urban Patrol Script Mon
d3lta replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Monsada, I'm using this function in initialization of opfor team: nul=[this,"area1","respawn","aware","delete:",15] execVM "scripts\upsmon.sqf"; the problem is, that opfor team, only respawn a once in the area1, not indefinitely. What's the problem here? Ps. I'm tested in 509 e 507. =( Best Regards D3lta -
Steam Midweek madness-- Dont miss!!! (80% off ARMA 2, 40% off A2:OA and DLCs)
d3lta replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Great!!!! -
looking for Chopper extraction under fire script
d3lta replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Do you need to use "_group1 setCombatMode "BLUE" for the chooper to land in a hot zone. Best regards. -
Love is unexplainable. Close. xD
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A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
d3lta replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
try to decrease the windows volume sound and increase the teamspeak volume sound...