Liability
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10 GoodAbout Liability
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Boot Camp Parachute Problem...
Liability replied to yahweh's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Vet mode gives you an unsteerabel chute from what I percieved. -
What does ARMA 2 have that Operation Flashpoint 2 doesn't?
Liability replied to bloodbomb's topic in ARMA 2 & OA - GENERAL
"No mission editor for the console versions at release. PC Mission editor Confirmed and is the same one the developers are using. Split Screen Mode will not be available for local or online play. It is confirmed that there is no track IR or free look for infantry on ALL platforms however, free look and track IR is supported for vehicles It has been confirmed on the official site forum by an administrator that there will be no provisions for leaning action. " Taken from http://en.wikipedia.org/wiki/Operation_Flashpoint_2 -
Windows 7 is the cure to all issues
Liability replied to marcodarco's topic in ARMA 2 & OA - GENERAL
be interested in seeing if you saw the same results if you reversed the partition lcoations for your windows 7 and xp installs. -
Then it's missing from the zip file because I've downloaded a few times and I've never had it. And i've always been under the impression that the signed update was the complete package but with a working signed key, and if it's not, it should have been. It's rough enough keeping up with addon versions.
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White soldiers actually can jump.
Liability replied to blackettle's topic in ARMA 2 & OA - SUGGESTIONS
Heck strap on 30 pounds of gear and tell us you can jump much higher than you can take a big giant step. Arma 2 has already gone far and above most other games by not allowing you to be stopped by ankle high garbage on the roads the way a large number of others games tend too. -
The readme leaves a lot to be desired for those of ust that havent' installed a BIS game addon for 7 years if ever. Suggested Readme additions: Place all files within ..\Arma 2\@gdtmod_hdr\Addons\ -- missing theAddons Folder as far as I can tell default key is 'Home'
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Have to remember, Arma 1 and 2 render double square kilometre's at a general minimum and BF and COD might render up to 4 or 6 square kilometre's at their max. Every bullet, every tracer and every leaf has physics modeling and you can see how the processing load on these games is easly 5-10 times that over your run of the mill run and gunner.
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Just like crysis, give the hardware 6-9 months to catch up.
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TRSM Tracked Vehicles Sound mod (WSS+signed update)
Liability replied to TangoRomeo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the signage, felt kinda odd self-signign one for my server. -
Option for Plane / Helicopter steering
Liability replied to Hekktor's topic in ARMA 2 & OA - SUGGESTIONS
The entire role of the A-10 is to fly at 200 knots and 200 feet, and provide anti-armour/defense support for a platoon. -
3rd person versus Egoshootermode
Liability replied to Herbal Influence's topic in ARMA 2 & OA - MULTIPLAYER
You only get to focus on anything in about a 120-90 degree field of view, the outside 40-80 degrees is motion and contrast detection. Even veteren mode offers the white bubbles on the screen edge to indicate a motion or contrast sensing, without highlighting it in the FOV. Seeing over walls and around corners is game breaking for the most part, and definately more so than an artificially limited FOV. If you want 3rd person in PVP might as well turn on all the newbie level settings and get a massive boost to situational awareness, god knwo sI coudl use it some days when my team is sneaking up on an enemy I saw disappear behind a fenceline and I get them confused. -
ARMA 2 Fails As PvP Game...What Happened?
Liability replied to Sniperman1's topic in ARMA 2 & OA - MULTIPLAYER
It's pretty much as the others have suggested, mission makers have been thinkign large and utilizing the entirety of the map, whcih woudl be great 3 months from now with full PVP servers. We just need a few peopel to make soem quick and dirty maps that aren't any larger than town to town for now. -
I just know that in the past you used to have a recommended amount of bandwidth per player in the server. Looking to host my own, and was hoping to find out approximately how much bandwidth was needed to run say a 16 slot server.
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Press and hold RMB for zoom function.
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Check your key mappings, I have never personally experienced this.