jw custom
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Everything posted by jw custom
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A.C.E. Advanced Combat Environment - Public Beta!
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Think his asking about both :P I was reffering to this: :) -
A.C.E. Advanced Combat Environment - Public Beta!
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think his problem is missing BattleEye :) -
A.C.E. Advanced Combat Environment - Public Beta!
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Latest beta in the top green field: http://www.arma2.com/beta-patch.php -
Time for Bis to allow language change to English - agree?
jw custom replied to Richey79's topic in ARMA 2 & OA - SUGGESTIONS
Same... signed anyways :) -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Well that feature is not working well because sometimes AI don't spot the enemy 10m away but at other times they spot the enemy far away and out of sight(quite often)! -
How to make a players addAction stay visible in vehicles?
jw custom posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Was a little unsure how to title this thread! When i add a action to a player like this... _action = player addAction ["Status", "status.sqf",[],-1,false]; ...the action dissapear when entering a vehicle. If i then also add the action to the vehicle i got 2 "Status" actions in the action menu when standing next to the vehicle. How do i keep the players "Status" action visible/accessable when entering a vehicle? -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Holy smoke the beta patch download is slow and so is the forum... anybody else experiencing the same? -
Kicked off servers with mods on
jw custom replied to torN's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Probably because server doesn't have the correct key for the mod installed! Take a look in the VopSound thread there's a repack with correct bisign files for that mod! -
Have you tried deleting your profile(back it up first)?
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How to make a players addAction stay visible in vehicles?
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the replies. I know i found another solution for my problem just can't remember what it was hehe :p But thanks for the info :cool: -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Think there's a tool that someone made around here that did that, also think YOMA does it aswell, notify you. Else simply check the forum a few times a day :) -
So your saying that the dust kicks as they are now are too small?
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New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks for the youtube link :) I'm actually using that sound in a mission i'm making, it still need some adjustment though. Take 1: <object width="853" height="505"><param name="movie" value="http://www.youtube.com/watch?v=PD84yiJ0cH0&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=PD84yiJ0cH0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object> Take 2: <object width="853" height="505"><param name="movie" value="http://www.youtube.com/watch?v=Mn51Rbv4W58&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=Mn51Rbv4W58&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object> -
A.C.E. Advanced Combat Environment - Public Beta!
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks a lot, been waiting for this :cool: -
I dunno i've never tried win7 :) Your command line should be: "C:\Program Files\ArmA 2\arma2.exe" -winxp and -maxmem=2047
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Probably a good idea considering his specs :)
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He is on win 7: I think i read somewhere that you manually should set/adjust the page file in win 7 to get rid of stutter!
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Devs please note
jw custom replied to Axel88's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Also notice that the search button is your friend and if that fails post your questions and there's a great chance you'll get them answered ;) -
The Mercenaries & BlackOps mod has been updated since i made mission, here's link the old version which is used in the mission.
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Maybe you should learn how the ordering/controlling works before venturing into war, will save you a lot of frustration ;)
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Good points, would like to add that AI should NOT engage armor with small arms! -
[60902] Changed: Helicopters crash into the ground condition improved.
jw custom replied to VictorFarbau's topic in ARMA 2 & OA - BETA PATCH TESTING
Ahh thanks for clarifying it, i also got it wrong :p -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
The game crash when starting it with the shortcut created by the beta patch installer? If so you must be doing something wrong :o -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Because the mod folder name is not using a "@" :confused: -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Maybe it don't work with a launcher, personally i got a few links on my desktop with different mods in the command line. Did you try keeping the beta mod folders original name "beta" instead of @beta?