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jw custom

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Everything posted by jw custom

  1. Think his asking about both :P I was reffering to this: :)
  2. I think his problem is missing BattleEye :)
  3. Latest beta in the top green field: http://www.arma2.com/beta-patch.php
  4. Well that feature is not working well because sometimes AI don't spot the enemy 10m away but at other times they spot the enemy far away and out of sight(quite often)!
  5. Was a little unsure how to title this thread! When i add a action to a player like this... _action = player addAction ["Status", "status.sqf",[],-1,false]; ...the action dissapear when entering a vehicle. If i then also add the action to the vehicle i got 2 "Status" actions in the action menu when standing next to the vehicle. How do i keep the players "Status" action visible/accessable when entering a vehicle?
  6. Holy smoke the beta patch download is slow and so is the forum... anybody else experiencing the same?
  7. Probably because server doesn't have the correct key for the mod installed! Take a look in the VopSound thread there's a repack with correct bisign files for that mod!
  8. jw custom

    viewdistance is fixed

    Have you tried deleting your profile(back it up first)?
  9. Thanks for the replies. I know i found another solution for my problem just can't remember what it was hehe :p But thanks for the info :cool:
  10. Think there's a tool that someone made around here that did that, also think YOMA does it aswell, notify you. Else simply check the forum a few times a day :)
  11. jw custom

    WarFX Particles

    So your saying that the dust kicks as they are now are too small?
  12. Thanks for the youtube link :) I'm actually using that sound in a mission i'm making, it still need some adjustment though. Take 1: <object width="853" height="505"><param name="movie" value="http://www.youtube.com/watch?v=PD84yiJ0cH0&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=PD84yiJ0cH0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object> Take 2: <object width="853" height="505"><param name="movie" value="http://www.youtube.com/watch?v=Mn51Rbv4W58&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=Mn51Rbv4W58&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object>
  13. Thanks a lot, been waiting for this :cool:
  14. jw custom

    Freeze every 5-6 seconds

    I dunno i've never tried win7 :) Your command line should be: "C:\Program Files\ArmA 2\arma2.exe" -winxp and -maxmem=2047
  15. jw custom

    Freeze every 5-6 seconds

    Probably a good idea considering his specs :)
  16. jw custom

    Freeze every 5-6 seconds

    He is on win 7: I think i read somewhere that you manually should set/adjust the page file in win 7 to get rid of stutter!
  17. jw custom

    Devs please note

    Also notice that the search button is your friend and if that fails post your questions and there's a great chance you'll get them answered ;)
  18. jw custom

    co08 Avgani Showdown

    The Mercenaries & BlackOps mod has been updated since i made mission, here's link the old version which is used in the mission.
  19. jw custom

    Problems with the AI.

    Maybe you should learn how the ordering/controlling works before venturing into war, will save you a lot of frustration ;)
  20. Good points, would like to add that AI should NOT engage armor with small arms!
  21. Ahh thanks for clarifying it, i also got it wrong :p
  22. The game crash when starting it with the shortcut created by the beta patch installer? If so you must be doing something wrong :o
  23. Because the mod folder name is not using a "@" :confused:
  24. Maybe it don't work with a launcher, personally i got a few links on my desktop with different mods in the command line. Did you try keeping the beta mod folders original name "beta" instead of @beta?
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