jw custom
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Everything posted by jw custom
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Okay i'll make a version without the parachute insertion :) Updated first post with a no parachute edition.
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What is that bug about ?
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
some say burr some say barr... is it the pine trees ? :p -
Some mods have problems after patching to 1.05 but i'm sure the authors will fix these issues quickly. I have not experienced any problems with the mods i use including ACE :)
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ArmA 2 crashes after 15 mins, have to hard boot
jw custom replied to Marshymallow's topic in ARMA 2 & OA - TROUBLESHOOTING
Well if the problem returned after changing the amount of vram the game is using then change it back!!!! -
Yes when you test you do it without any mods running to rule them out from causing whatever problems you may encounter, pretty simple actaully :)
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People before these reportings can be taken serious you must NOT use ANY mods, so no other islands than Utes or Chernarus can be used!
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Any improvements to the preformance after 1.05?
jw custom replied to BF2_Trooper's topic in ARMA 2 & OA - TROUBLESHOOTING
Yes you can play without your DVD :) -
Merry Christmas everybody.
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I see that as an annoyance rather than a serious issue!!!
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No i understood you i just dunno how to check the mine state so i suggested another way which i found out doesn't work, you can't add a action to a mine it seems. I also tried with an eventhandler on "killed" that doesn't work. When an engineer disables a mine the mine change position so maybe you can store the vector on mission start and then keep checking for a change which would indicate it's been disabled?? I have no idea how to do that if it can be done!
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Bis attention: 1.05 list of problems!
jw custom replied to jasonnoguchi's topic in ARMA 2 & OA - GENERAL
Works just fine here, are you using any mods? Do NOT use ANY mods when testing!!! -
You voted the "grenade explode on leaves" as a SERIOUS issue :confused: And here i thought serious issues was CTD's problems etc.
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I can't repro this, just flew along the coast line, from sea into land, from land into see and over forest in high and low altitude. It's really sad you now got this problem, i wonder what does it :( -
I voted great, though i had hoped issues like... AI medics takes forever to give medical attention when in combat or an enemy's position is known. AI still attacks armor with small arms which often gets you killed. AI still attack footsoldiers with AT weapons so when you need them you got none left. AI sometimes hit friendlies which are in line of fire. This also happens when AI fire at the same time they do an animation like going from prone to stand or the other way around. ...would have been fixed before releasing the patch :) But all in all i'm very happy with the patch :cool:
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I voted "Fixed: The patch has fixed some serious issues for me" though the patch has added issues specially to the AI, but all in all a very nice patch which is a huge step in the right direction :)
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You could add a action to the mine which execute a script where you can play an animation to show player working with mine and then delete the mine when it's done.
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From this post -> http://forums.bistudio.com/showpost.php?p=1520689&postcount=102 <- i can see you had this problem before patching to v1.05!
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This is the most important fix for me in patch 1.05 :cool:
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Operation Arrowhead : no gun sway in crouched position
jw custom replied to MQ-9 Reaper's topic in ARMA 2 & OA - SUGGESTIONS
Thats awesome :cool: -
Not sure if you have a problem reading but as i said "supposedly"!! Personally i don't have a performance problem but people in the beta thread are reporting much smoother gameplay in larger cites! I measure performance on how well the gameplay feels, stopped long time ago looking at fps ;)
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Oh i hope so because AI tend to shoot if friendlies is in the line of fire and medics/corpsmen spent half the war before actually giving medical attention in combat situations or if a enemy is spotted in the distance :p I also think that auto combat feature has broken more than it has done good :) -
The performance increase is supposedly in big cities not fps increase!
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Video memory settings: detailed explanation?
jw custom replied to Yoma's topic in ARMA 2 & OA - TROUBLESHOOTING
Yes of course if i add tons of AI and max all my video settings i eventually end up with a CTD, but i know my limitations :) -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I have been able to narrow down the "wallhack" issue atleast with the concrete walls. Here's a repro mission -> http://www.filefactory.com/file/a13f1b5/n/Wallhack.Chernarus.pbo Usage: Press space and select regroup now watch your men comming through the wall. The "wallhacks" happens with the walls that have an opening at the bottom but also with full walls if it has just a tiny opening/leak because of placement/terrain curve.