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jw custom

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Everything posted by jw custom

  1. Same here :p Thanks for the info :cool:
  2. jw custom

    Arma2 beta builds 1.05.6xxxx

    I'm not buying it, if nobody says anything it ain't getting fixed!
  3. So what your saying is that if we make the AI aliens and zombies then it works.... lol yeah that makes sense haha :party:
  4. jw custom

    Arma2 beta builds 1.05.6xxxx

    Well we screamed about the AI got broken in a beta before 1.05 final and still 1.05 was released with this nasty issue, so why shouldnt we worry :confused:
  5. It's just like with most people here who cries about leaving because arma2 is crap and bla bla bla, they never actually leave :eek: Anyways, i would love to see BIS make ArmA 3 -> vietnam era :D
  6. Upload them to a free file sharing service and post link :)
  7. jw custom

    BAS Tonal Island

    Well the city Larenga on Isla Duala is a tribute to Tonal: http://forums.bistudio.com/showpost.php?p=1508658&postcount=84
  8. jw custom

    BAS Tonal Island

    Probably this: http://forums.bistudio.com/showthread.php?t=88652
  9. jw custom

    Why is this game not more popular?

    Seems like your constantly behind specs wise ;)
  10. Another friggin' post about shitty DR, how about posting it on CM's forum?
  11. jw custom

    WarFX Particles

    It's been said 5 billion times, it's not BI that decide when to release.... jeez.
  12. I almost have a identical rig and i have had those CTD's, the problem was having my video memory setting on default i fixed it by simply setting it to high. Another thing causing the crashes is simply having your settings too high even though you feel gaming is running fine. Here's my settings which i can play hour after hour with: My rig: Core i7 920 GTX285 8GB Ram
  13. Whats your ingame video memory setting?
  14. jw custom

    Should I buy this game?

    Then maybe you should put the idea of creating your own game on hold for a while :p
  15. There's people who enjoy playing Domination exactly because they can run their own show. You can't dictate what and how people should play, but you can do something about it... host your own missions just like you prefere them :) Take a look at all the post about people having issues with the campaign, from bugs to performance. Many people have incredible experiences in user made missions/game types! But i agree there's too far between experiencing real teamwork on public servers. It's up to the hosts to decide how games are played on their server!
  16. Also useful, thanks a lot :cool:
  17. I have this timer which is in seconds and i would like to show it in time format like this 00:00:00, hours, minutes and seconds. How do i do this, my head started to spin when i tried calculating it lol :p 3665 seconds -> 01:01:05 How to please? :D
  18. Thanks a lot it seems just like what i need :cool:
  19. jw custom

    OFP:DR $7.50 US on Steam

    More DR crap, close or even better delete this thread!
  20. If i set a vehicles init field to execute a script will that script also execute on JIP's or should i manually execute it with the below? _veh setVehicleInit " veh = [this] execVM ""monitor.sqf""; "; processInitCommands; If a JIP set a vehicles init field with above won't that execute the same monitor.sqf script on non JIP's again so it's running twice(or more) for them? *EDIT* Found this on BI wiki: Does this mean that the statement set in the init field from the editor will get executed on JIP's?
  21. How do i show a hint message without replacing/removing a already showed message?
  22. I'm just pretty sure i've seen it, a hint message being shown under a already shown message. Then when the first message goes away the new message moves up. Thanks for your reply :)
  23. If you wanna use it directly with the example i gave you then: I placed that unit for BIS_fnc_spawnGroup to work, instead of a center.
  24. jw custom

    Should I buy this game?

    You obviously doesn't want help so bye bye
  25. Here you go, move between the two H-barriers and a CDF group will spawn and use BIN_taskDefend.sqf. Notice it can take like 10+ seconds before all soldiers have manned static defences! http://www.filefactory.com/file/b0736g1/n/spawnGroup.utes.zip
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