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jw custom

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Everything posted by jw custom

  1. jw custom

    The Unsung MOD (Vietnam War)

    Nice picture stephsen but i think there's a 100kb picture rule, so you better remove it and link to it instead before you get your behind slapped :p ...been there done that :D Cool :cool:
  2. jw custom

    The Unsung MOD (Vietnam War)

    I just watched the video again, this time i kept my attention to the jungle vegitation and noticed how good it actually looks Btw will there be flaretraps? It looks AWESOME in this ArmA/Unsung video ->
  3. jw custom

    The Unsung MOD (Vietnam War)

    Very nicely done manual :cool:
  4. jw custom

    The Unsung MOD (Vietnam War)

    Yes very nice screenshots, but seriously i wanna do my own now :p
  5. jw custom

    The Unsung MOD (Vietnam War)

    Nvm... just read the full story and not just the quote :p
  6. jw custom

    Revive Script

    It's working great now, thanks for your support :cool:
  7. jw custom

    Revive Script

    Cool, thanks for your help i'll try it tomorrow when i've sobered up :D
  8. jw custom

    Revive Script

    1. I tried both beta OA and just OA along with jarhead sound mod 2. I had a 10 man group and i were leader 3. ^^ 4. I tried http://www.norrin.org/downloads/OA/Revive/revive047.rar but also 0.48 and 0.46. With 0.48 i had no "UNCONSCIOUS CAMERA OPTIONS" just the counter was visible so i labled that not working!! Version 0.47 says OA in the link so i assumed that was what i needed :) Thanks for your help :cool:
  9. jw custom

    Revive Script

    Correction, it also happens in non beta :(
  10. jw custom

    Revive Script

    I have a problem with revive script in OA, when AI get shot and revived they just lays on the ground with the hands infront of their head like they still are in captive mode. This also brings another issue, when the above happens the rest of the AI stops responding to any orders and just walks around in "circles" near the "stucked" AI, they do shoot at the enemy but refuses to move away. Could this be a configuring issue or does revive script not work properly with OA? Nevermind... It's the beta patch that doesn't seem to work properly with revive script!
  11. Here's another way to make minefields, very simple: http://www.filefactory.com/file/a1ddf0a/n/Minefield.utes.rar
  12. jw custom

    The Unsung MOD (Vietnam War)

    Those those screenshots looks amazing :cool:
  13. jw custom

    The Unsung MOD (Vietnam War)

    I haven't been playing since OA was released so i'm really looking forward to this mod gets released so i can enjoy ArmA 2 once again :) Nice vid btw :cool:
  14. jw custom

    Latest Beta Patch: 72197

    Has the vegitation LOD been fixed or does the trees still look like something from OpF up until like 25m distance?
  15. jw custom

    The Unsung MOD (Vietnam War)

    Why???? what does OA offer that would be so great with a vietnam era mod? It's certainly not the vegitation because thats a plain joke! The Unsung mod(and the VTE mod) is the only reason i still have ArmA 2 installed on my harddrive.
  16. My performance in OA is very good and buildings etc looks fine but trees and bushes looks like something from OFP. Trees looks ok when you get up close like 5m from then, while moving towards them they change LOD several times! Here's some pics of what i see: My settings: Everything on high & PP off
  17. I can run ArmA 2 just fine and it got A LOT more trees than OA. Please provide a picture of the good looking trees :)
  18. Post a picture please, i would love to find out that it was my end that was the problem :)
  19. I know LOD popping has always been a problem i'm not blind you know, i'm talking about trees having a very low detailed texture until your like 5-10m away from them and that looks AWFUL. You can stand 20m from a tree and do a right mouse button zoom and see the LOD changes ... hmmm thats not right :j: ---------- Post added at 12:54 PM ---------- Previous post was at 12:51 PM ---------- I thought it was a object view distance slider they were working on... anyways i'm talking specifically about trees and bushes as they stand out as really poor quality when the have a very low detailed texture!
  20. jw custom

    Arma 2 OA 1.53 Suggestions

    The trees keeping changing LOD does not give any performance, and ArmA 2 runs fine my end and it got 100 times as many trees. I simply want trees to look decent and not something directly ported from OpF ;)
  21. jw custom

    Arma 2 OA 1.53 Suggestions

    Fix trees and bushes, as it is now they are very low detailed until your 5-10m away from them, it looks terrible and is why i still havent played OA :(
  22. The same issue we have been discussing here: http://forums.bistudio.com/showthread.php?t=101243
  23. Just tried with lower settings but that changes nothing. I can stand about 20m from a tree and zoom with right mouse button and see the trees LOD change :eek: Well as you say let's see what the next patch brings :)
  24. Maybe you should lower your resolution considering your GPU and that your recording with fraps! But one thing i could see was that i'm not the only one seeing trees and bushes that looks like something from OpF :eek:
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