jw custom
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Everything posted by jw custom
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Yeah i bought Dragon Rising just to hate :confused: ...it was a sad crappy console port! [sarcasm]Yes thats why it failed.[/sarcasm]
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Yeah it was good as a coaster.
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I feel just as sad as when Osama Bin Laden was killed :)
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3rd person and crosshair - enable by default in MP?
jw custom replied to celery's topic in ARMA 3 - GENERAL
Well some people have been around for a long time and they prefere 3r person view, you don't have to be a 'nub' to play with 3rd person view. As it is now server admins can disable/enable what they want. -
ohh that again.
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Yes if we have the ability to disable it script wise :)
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Actually after i tried PR i started to mash my forehead against the keyboard :p
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Multiplayer & usage of publicVariable question
jw custom posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have this progressbar which needs updating depending on who and how many is in a zone, now i'm wondering how to send the data from server to clients as it needs updating like every second. Is it fine using publicVariable or will this cause desync? Is there other better ways to do this? P.S. if publicVariable is okay to use is it then better if i have several zones to add the calculations to a array and public that or public the calculations one by one? I'm thankful for any help :) -
Multiplayer & usage of publicVariable question
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I already have the calculation done and the progressbar works fine, my post was about have all clients in sync and how often i could use publicVariable without causing desync. But thanks anyway. -
Multiplayer & usage of publicVariable question
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What i'm doing now is simply counting how many people is in my zone using countSide. The progressbar is showing from 0-100% when at 100% the zone is captured. But as muzzleflash said if i do the same calc on client side i just need to broadcast like every 5-10 secons to sync clients/JIPs with server. It was just a example, the more players in the zone the faster it's captured. It looks pretty dumb that 3 players in the zone has captured 90% then another player enters and reaches 10% or something and then it says "captured". I guess i'll also calculate on clients and then publicVariable from server every like 5-10 sec to sync clients/JIPs. Thanks for your inputs. -
Multiplayer & usage of publicVariable question
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
1 player enters a zone and sit there for 10 seconds and the progressbar reaches 7%.... now a 2 player enters the zone, how does he get the 7% state so his progressbar continues from there? -
Looks great, will give it a spin later :cool:
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Multiplayer & usage of publicVariable question
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The idea is that the more players in the zone the faster it's captured. If i calculate it locally the next player entering the zone does not have the current capture state. I don't think publicVariable every second as long as a zone is being captured is that crazy, every other change is broadcasted constantly anyway. -
Info on the site:
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Maybe some settings through scripting like... Interval 90. Chance 20. ...so every 1.5min theres 20% chance of your cover is blown or something like that.... i dunno :p
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The site looks good, it need atleast one new video with ingame footage though :D
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Site looks nice and all that... but this whole countdown thing for that lol :p
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Gotta love throwing a nade and see the enemy coming around a corner and like it was in slow motion you see your arm slowly moving forward and the nade flying... then 10 seconds later you are finally out of the animation.... but dead :o
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How to set zoom level on custom map displayed with cutRsc?
jw custom posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay so i've displayed a map in my lower right corner using cutRsc and now i need to have the map zoomed in a bit, but i can't figure out how to do that with cutRsc. Adjusting 'scaleDefault' seems to do nothing :confused: Can someone help me please :) -
Haha so true :p
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How to set zoom level on custom map displayed with cutRsc?
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok here you go, a minimap in your right down corner: http://www.mediafire.com/file/cuorm4vxo7ur3cz/cutRsc_map.utes.zip Code is taken and stripped from the AAS game mode. -
How to set zoom level on custom map displayed with cutRsc?
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay i'll make an example for you tomorrow. If you can't wait then just extract one of the AAS missions in the link i posted and you'll find the code needed. -
I really hope to see the new/revamped animation system in action :o
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I did see a fallujah video where a few soldiers were blind firing... until a sergeant scream "LOOK WHERE YOU ARE SHOOTING DAMMIT" or something like that :p
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How to set zoom level on custom map displayed with cutRsc?
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah that works when showing the map as a control, i wanna show it with cutRsc so i can have it displayed while moving. Anyways i got what i needed from the AAS game mode mod -> http://forums.bistudio.com/showthread.php?t=96871