jw custom
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Everything posted by jw custom
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Erhmm why did you end up with his disc :confused:
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Random artillery impacts over a certain range
jw custom replied to stephsen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
can be done with a script, here's a very simple script: if (mortar1) then { iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; mortar1 = false; }; -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Thats funny cause i'm hearing fewer and fewer people are experiencing these problems. I have only experienced the "Recieving" issue once and that was due to a mod. -
Player activated triggers
jw custom replied to RyanM's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To make trigger activate on certain units simply use: unitName in thisList -
Think he's referring the perform action "icons"... not sure though.
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I couldn't see myself playing a game as huge as ArmA 2 on a console, on the other hand i couldn't see myself playing a limited console game as DR on my PC :eek: Personally i hope ArmA 2/OA NEVER reaches the consoles!
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Australia island in Arma2
jw custom replied to Auss's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking forward to get started on my walkabout :D -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Well your all doing a damn fine job -
HOW TO: Execute action with LMB can be unmapped, I cannot find that line in controls!
jw custom replied to Claymore's topic in ARMA 2 & OA - BETA PATCH TESTING
I think it's under Infantry Controls - Perform Action or the one under perform action! -
Bring back the main menu backgrounds back from the demo!
jw custom replied to Chunk3ym4n's topic in ARMA 2 & OA - SUGGESTIONS
I'd say make the menu background black and bring us some more units and gear instead :p -
help!! Marker Follow Player
jw custom replied to sweden fidde's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This will work: while {alive player} do { "playermarker" setMarkerPos (getPos player); sleep 5; }; -
if a demo grips you then the full game will
jw custom replied to Colt45_GTO's topic in ARMA 2 & OA - GENERAL
See you on the battlefield ;) -
Yes yes i know, just think its a little too much :) Thanks for the update, it's appreciated :cool:
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No harm done. We will test for you and when you have time you can fix what you see fit fixed :)
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and yes as others have stated the blood is also a little too much :p Thats with 1 bullet with several bullets i need diver gear :D
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It has improved a lot but there's still one thing that i would like changed if i had a saying :P The sparks when hitting a metal objects on humans, i think they too much: Besides this it's really cool :cool:
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Beta 1.04.60000 - BEST EVER!
jw custom replied to pchaxor's topic in ARMA 2 & OA - BETA PATCH TESTING
Yes there's many AI issues that would be nice if got dealt with. One thing that really annoys me: I'm sitting crouched in cover then i hear armor approaching and select my SMAW, while putting M4 on back and almost got the SMAW in hands i stand up. Now he puts SMAW on back and M4 in hands, stands up and put M4 on back and SMAW in hands........ before this dance is over your dead :p But besides minor bugs and stuff the game is running smoother than ever. It has always runned fine for me but on the later betas i can really feel a difference :cool: -
Beta 1.04.60000 - BEST EVER!
jw custom replied to pchaxor's topic in ARMA 2 & OA - BETA PATCH TESTING
+1 and as long we have the beta's to play with all is fine :cool: -
Of course :)
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The Base: Playing alone with non controllable AI: <object width="853" height="505"><param name="movie" value="http://www.youtube.com/watch?v=D471BIugXew&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=D471BIugXew&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object> Changelog: v1.0 -Initial release v1.1 - removed a left over debug message. - tweaked enemy spawn points to make the flow better. - turned 3 of the tower bunkers 90 degrees to provide better cover. - added parameters to adjust unit intensity. - added parameters to adjust chance of vehicles. - moved intial flare spawn position to make a better atmosphere. - fixed some minor not important stuff :p v1.2 - tweaked scripts here and there. - made assault flow much smoother (now you really feel your attacked from all around). v1.3 - made minor adjustments. - added parameters to select which faction to assault base. Choices are: Russians, Insurgents, Guerillas or All. v1.4 - complete new base design. - added trigger so mission fail if enemy gets too close to squad leader bunker. - players can heal themself 2 times(revive script option). - squad leader and sniper got mortar requests now(before it was the 2 fire team leaders). Todo: - I'm open for suggestions and ideas :) Info: 1-8 players. Uses revive script (no respawn only revivel. So playing alone gives you 1 life!). You can set numbers of max assault groups in game setup under parameters. You can set assault speed in game setup under parameters. The squad leader and the sniper each have a mortar request and will get a new one 5 min after usage. Game settings: Assault Speed: Time between assault groups being released. Number of Assaults: The total number of assault groups being released. Unit Intensity: How many enemy units allowed in combat zone at the time. Chance of Vehicle: The chance in percentage of a vehicle is attacking per group. Situation: Defend the base! Download v1.4 from filefactory: -> The Base Download v1.4 from Armaholic mirror: -> The Base Co-08
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There's a few bugs in this mod including the really annoying messagebox that pops up from time to time. I don't think the author is working on this mod anymore so live with it as it is or move to Sound of War mod until Chammy's sound mod is released!
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Are you reffering to the sound that you often hear when in/near a forest? I think it's supposed to be the sound of trees falling.. atleast thats what i'm getting from that sound you describe! -
Beta mission, pop-up error window, frustrated rookie
jw custom replied to r.flagg's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think you need one or both of these mods installed: http://forums.bistudio.com/showthread.php?t=80944 http://forums.bistudio.com/showthread.php?t=68475 -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Still one of my favourite movies :cool: -
Awesome, thanks for your hard work :cool: