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jw custom

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Everything posted by jw custom

  1. jw custom

    No cd patch

    Erhmm why did you end up with his disc :confused:
  2. can be done with a script, here's a very simple script: if (mortar1) then { iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; mortar1 = false; };
  3. Thats funny cause i'm hearing fewer and fewer people are experiencing these problems. I have only experienced the "Recieving" issue once and that was due to a mod.
  4. To make trigger activate on certain units simply use: unitName in thisList
  5. jw custom

    Dragon Rising has been released

    Think he's referring the perform action "icons"... not sure though.
  6. jw custom

    Dragon Rising has been released

    I couldn't see myself playing a game as huge as ArmA 2 on a console, on the other hand i couldn't see myself playing a limited console game as DR on my PC :eek: Personally i hope ArmA 2/OA NEVER reaches the consoles!
  7. Looking forward to get started on my walkabout :D
  8. I think it's under Infantry Controls - Perform Action or the one under perform action!
  9. I'd say make the menu background black and bring us some more units and gear instead :p
  10. This will work: while {alive player} do { "playermarker" setMarkerPos (getPos player); sleep 5; };
  11. jw custom

    if a demo grips you then the full game will

    See you on the battlefield ;)
  12. jw custom

    WarFX Particles

    Yes yes i know, just think its a little too much :) Thanks for the update, it's appreciated :cool:
  13. jw custom

    WarFX Particles

    No harm done. We will test for you and when you have time you can fix what you see fit fixed :)
  14. jw custom

    WarFX Particles

    and yes as others have stated the blood is also a little too much :p Thats with 1 bullet with several bullets i need diver gear :D
  15. jw custom

    WarFX Particles

    It has improved a lot but there's still one thing that i would like changed if i had a saying :P The sparks when hitting a metal objects on humans, i think they too much: Besides this it's really cool :cool:
  16. jw custom

    Beta 1.04.60000 - BEST EVER!

    Yes there's many AI issues that would be nice if got dealt with. One thing that really annoys me: I'm sitting crouched in cover then i hear armor approaching and select my SMAW, while putting M4 on back and almost got the SMAW in hands i stand up. Now he puts SMAW on back and M4 in hands, stands up and put M4 on back and SMAW in hands........ before this dance is over your dead :p But besides minor bugs and stuff the game is running smoother than ever. It has always runned fine for me but on the later betas i can really feel a difference :cool:
  17. jw custom

    Beta 1.04.60000 - BEST EVER!

    +1 and as long we have the beta's to play with all is fine :cool:
  18. jw custom

    co08 The base

    Of course :)
  19. jw custom

    co08 The base

    The Base: Playing alone with non controllable AI: <object width="853" height="505"><param name="movie" value="http://www.youtube.com/watch?v=D471BIugXew&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=D471BIugXew&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object> Changelog: v1.0 -Initial release v1.1 - removed a left over debug message. - tweaked enemy spawn points to make the flow better. - turned 3 of the tower bunkers 90 degrees to provide better cover. - added parameters to adjust unit intensity. - added parameters to adjust chance of vehicles. - moved intial flare spawn position to make a better atmosphere. - fixed some minor not important stuff :p v1.2 - tweaked scripts here and there. - made assault flow much smoother (now you really feel your attacked from all around). v1.3 - made minor adjustments. - added parameters to select which faction to assault base. Choices are: Russians, Insurgents, Guerillas or All. v1.4 - complete new base design. - added trigger so mission fail if enemy gets too close to squad leader bunker. - players can heal themself 2 times(revive script option). - squad leader and sniper got mortar requests now(before it was the 2 fire team leaders). Todo: - I'm open for suggestions and ideas :) Info: 1-8 players. Uses revive script (no respawn only revivel. So playing alone gives you 1 life!). You can set numbers of max assault groups in game setup under parameters. You can set assault speed in game setup under parameters. The squad leader and the sniper each have a mortar request and will get a new one 5 min after usage. Game settings: Assault Speed: Time between assault groups being released. Number of Assaults: The total number of assault groups being released. Unit Intensity: How many enemy units allowed in combat zone at the time. Chance of Vehicle: The chance in percentage of a vehicle is attacking per group. Situation: Defend the base! Download v1.4 from filefactory: -> The Base Download v1.4 from Armaholic mirror: -> The Base Co-08
  20. jw custom

    VopSound 2.1

    There's a few bugs in this mod including the really annoying messagebox that pops up from time to time. I don't think the author is working on this mod anymore so live with it as it is or move to Sound of War mod until Chammy's sound mod is released!
  21. Are you reffering to the sound that you often hear when in/near a forest? I think it's supposed to be the sound of trees falling.. atleast thats what i'm getting from that sound you describe!
  22. I think you need one or both of these mods installed: http://forums.bistudio.com/showthread.php?t=80944 http://forums.bistudio.com/showthread.php?t=68475
  23. jw custom

    WarFX Particles

    Awesome, thanks for your hard work :cool:
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