gvse
Member-
Content Count
432 -
Joined
-
Last visited
-
Medals
Everything posted by gvse
-
Right on the money! :D Thank you sir! The light is red now, but still a bit too intense. Decreasing brightness to e.g. "0.02" does nothing (at least I see no difference). I have also been wondering what the values in the "scale" parameter control: cannot find any explanation on the wiki page. Ambient seems to control the "corona" of the beam of light and left at default values it adds a whitish hue. Anyways, the point now is to decrease brightness / intensity to make the flashlight more NV friendly. If you have any tips, do let me know!
-
Hi, Firstly, thank you for the great mod! Secondly, I've got a question about the following parameter of LOS: // 14 MINIMUM LOS DISTANCE (M). ENEMIES ARE CONSIDERED "VISIBLE" NO MATTER WHAT, IF LESS THAN THIS DISTANCE. tpwcas_los_mindist = 20; Does this mean that enemies will be visible in the dark without NV on / on a foggy night / in severe snowstorm / through walls??? / in general in conditions of extremely limited visibility if closer than 20m? The wording ""VISIBLE" NO MATTER WHAT" is a bit confusing.
-
One more thing: is there a rule that says which parameters control full-auto, single round, standing, crouching and prone? In the example you give above (subMachineGunBase[] = {0,0,0, 0.060000,0.005000,0.005000, 0.050000,0,-0.020000, 0.060000,-0.005000,0.005000, 0.05000,0,0,0}; ) it is not quite clear to me why there are so many parameters. When I try to modify them myself I do so without knowing full well what's what and so come up with varying, often unexpected results (e.g. on full auto the weapon muzzle would go up while in single round down!)
-
Hi guys, Im uninitiated to modding and asking on behalf of another person working on a weapon. Anyways, how to modify (minimize) the amount of kickback the weapon has when firing it in standing position (aiming down the sights)? What I refer to as "kickback" translates to the weapon and screen shaking as the trigger is pressed. I am guessing the values are somewhere in config but where / what exactly are they? Hope you can help!
-
Thank you Pd3!
-
Ha! I thought recoil was the amount of lift the muzzle gets when firing. Well I'm actually asking on behalf of Christian who is updating his mp7 pack. Im his beta tester and in my view when standing this relatively small weapon kicks quite hard. He already changed the recoil and now the weapon is much more controllable in full auto mode (the lift is much smaller). I was thinking that perhaps the kick was a separate parameter. Anyways, where would I set the setrecoilcoefficient? in mission init.sqf?
-
Schwemlitz, Germany: 5x5km Terrain
gvse replied to falcon_565's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ive just had a great game on your map clearing houses in the town of Schwemlitz. Gotta admire your attention to detail as e.g. you put hay bales in some barns and not in others. The arrangement and choice of buildings gives the world a very believable feel, and I am sure you put a lot of work into this project. Definitely my favorite map of this year and a very welcome break from Middle East types of terrain. I hope it's not too much effort for you to enable civilians module, but even without that the map is top notch. -
Schwemlitz, Germany: 5x5km Terrain
gvse replied to falcon_565's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you for creating this map as it looks great. The use of enterable buildings makes for some exciting gameplay now that AI can shoot at me through windows from the inside of houses. The microterrain and the buildings make this world stand out from other Europe-based maps. I do have two requests: 1. Can you enable civilian module? 2. have you considered a winter version? :) Once again, a great map and I thank you kindly for sharing your work! -
SyNcRoNiCzZ WIP Thread
gvse replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
All right. I can't wait! :) -
SyNcRoNiCzZ WIP Thread
gvse replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
OH, you're back! :) Is there any chance you can release an update of those fantastic mp7's? A long time ago I spoke to you and suggested lowering recoil in full auto. This update alone would be great! -
OK, thanks for the answer, and no worries! :)
-
Should I replace the userconfig file as well with each new update? I am asking cause Ive added some custom units to the previous version (1.15). By the way, thank you for the great mod!
-
PROJET FELIN - [R3F] Armes 1.2
gvse replied to nanucq's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you for sharing your work: very good-looking models there! -
Wonderful. Thank you for the reply!
-
Hi, Can anybody tell me how to enable crosshair while using ACE? I recently started playing in 3rd person and the lack of crosshair has become a serious problem for me.
-
SyNcRoNiCzZ WIP Thread
gvse replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Those muddy textures look great, and adding that aimpoint micro would make an outstanding pack even better. I cannot wait for the update! If you could just decrease the recoil in full auto and make the weapon ace compatible I'd be most greatful. As I said in the release thread, fantastic work and I thank you most kindly for sharing it! -
Ive been watching this thread for quite some time, and I cannot wait for the release as this will open new possibilities for mission making. I have a question regarding AI detection of the player swimming close to the surface: is it simillar to player crawling through grass, lower or higher, i.e. is stealth a viable option? Thank you for your magnificent work and constant updates. Great advertising, btw! ;)
-
SyNcRoNiCzZ AddOn Release Thread
gvse replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
2 more things I have notcied: - slight muzzle flash still appears with suppressed versions -recoil is quite strong, e.g. compared to the same weapon from RH smg pack. Any chance you can lower it and make the gun slightly more controllable in full auto? -
SyNcRoNiCzZ AddOn Release Thread
gvse replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This mp7 pack is stunning, and the Eotech is in a class of its own in my view. I thank you kindly for sharing your work. One small bug though: when activated the laser points to the side instead of straight ahead (I used it while running ACE mod). Once again, thank you! :) -
Hello. I have noticed that Ace affects fps in my game, especially in Chernarus (visible slowdowns and occasional stuttering). I ran benchmark 1 with and without the mod, and vanilla gets to 57 while ace can take it down to 38, and so I was wondering if you guys could advise which pbo's can be removed to improve the game's fluidity. I love the mod but I also want to have a smooth game, and so I am looking for a compromise. My understanding is that I should be looking into removing pbo's from the ace folder (as opposed to acex and so on) and so if you guys could let me know what puts the biggest strain on cpu I would appreciate it!
-
Works! Thank you so much.
-
Hi and firstly thank you for the scripts as they make missions much more enjoyable! Secondly, like a few other peeps I'd like to give the ability to call support to other units so that when I die and switch to a playable unit I can carry on with the mission. You have given instruction how to adjust the script, but this has been a bit unclear to me so far. Would you or some other kind soul give a step by step tips what code needs to be altered, how and where. Pretty please! Otherwise, it's a fantastic addition to the game!
-
I have seen that you are working on another project Raunhofner, but what is up with Thirsk 1.10? It's till one of my favorite islands, and that 1.10 sneak peak video looks sooo good.
-
Hmm, so make a trigger where destroying a generator ("!alive generator") will trigger that damage code. Nice and simple, im gonna try it out. Thanks! :)
-
Hello, Firstly, thanks for these good-looking lights! Now, could someone explain how to tie these lights to a generator and disable them all by deactivating or destroying a generator? I'd be much obliged.