GGTharos
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10 GoodAbout GGTharos
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Oddly enough I was ... walking through some catacombs recently :D
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No, you will not. Sounds like you problem is taking aircraft not designed to do air to air work and somehow wishing, hoping that they should be able to challenge a fighter. An AFM fighter is likely to turn better than an SFM one due to better modeling of edge conditions like high AoA. Investing some serious time in learning BFM might help you make better judgements here. Yes, it has a simpler damage model, but things hitting it will still knock that SFM fighter out of the sky. FYI, I can fight with my AFM planes taking damage too, about as often as I can with the SFM ones.
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Walrus should be able to knock over tree like in ArmA
GGTharos replied to xman1's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
The Walrus is a 1000 kilo lightweight. It's no T-55. All this future stuff is being fought with aluminum UAVs and pop-guns :D -
P&C BETA first impressions
GGTharos replied to lNTRUDER's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Some suggestions: The turrets on the carrier need to depress at least 5 degrees. Right now they're limited to the horizon, which makes them less of a menace when it comes to coastal bombardment. I think it takes away from the character of the carrier and the weapon. The resource generation time is too long for so few islands. Please activate the 'resource multiplier' slider :) The enemy AI does not make good choices as to how to set up his islands - the priorities are not selected well. Please make the AI player a little more intelligent. The ground and air AI fumble around too much when given retreat orders (not that you can tell them that you intend a retreat), and do a whole lot of banging into each other if there multiple vehicles (in the case of walruses). They need to be a bit more decisive with their driving. -
Have you signed up? Get your name in lights!
GGTharos replied to kremator's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Signed up, fired it up, took over an island (interestingly, the game was fairly intuitive for me), then blew up a carrier when it attacked my defense island. -
P&C BETA first impressions
GGTharos replied to lNTRUDER's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Sunk the APA carrier. That was an interesting battle, looks like I killed its engines on the first pass ... -
I enjoy that you made yourself a poster child for the quote you followed up with :) ---------- Post added at 09:57 PM ---------- Previous post was at 09:53 PM ---------- No, after reading what you wrote I think you're looking at it from a different perspective. I still disagree with you; I wouldn't call the aircraft flawed.
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Here you have an F-22 turning its tail for the T-38 student who needs practice. That's all there is to that one. ---------- Post added at 04:45 PM ---------- Previous post was at 04:40 PM ---------- I'll leave the rest be and say this: As far as I'm aware, the pilots only have a couple of problems with the F-22 currently - that would be the troubles with the OBOGS, and the fact that they (and probably the Golden Eagle crews, too) are under a microscope. Now, I don't hear a whole lot, but what I have heard ( ... and not from your described propaganda ) is that the pilots don't really complain about the aircraft being 'fundamentally flawed', but everyone who can blow hot air without a jet engine seems to. I'd say you're just taking this propaganda thing in the other direction. As far as I'm concerned, it's no different than any other fighter development, but at the same time it just happens to kill stuff in the air better than other fighters.
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The F-35 program, it, like the F-22 program, and the F-15 program and the F-14 program, and the F-111 program - it has its problems. That is something you will never get away from. The more capable the fighter is supposed to be, the more development problems it will have. It isn't unlikely to be left with some problems in production, either ( for example, F-14's engines, or for the F-15, some issues with radar manufacturing ). All these fighters were constantly upgraded, and things fixed. The F-14 was cool but never amounted to much in practice (it just didn't face the scenario it was built for). The F-111 did its job well, but didn't get famous either (of course, it isn't a pure fighter by any means like the others are) The F-15 ended up being king of the skies, with only the F-22 left to take the title ... and the F-15 certainly 'got killed' a whole lot more than the F-22 does in exercises. Other types of aircraft, such as the B-1 and F-117, not to mention the B-2, had their own kinds of hurdles as well.
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Flawed by what measure? Stealth is a high (cost) risk technology. It's toxic stuff ... but if necessary, you bet they'll do it anywhere, any time. Ongoing no one's certain what's up with it flaws. Risks of new technology. Never heard of that one, but interesting if true. Because it isn't compatible with being stealth. Being worked on, subject to budget. Not wanted/needed. This is the F-35's mission. Not wanted. Link-22 is the thing for the F-22. Do, as long as you have such nice lists for its contemporaries. ;) The F-22 is being constantly upgraded. Some choose not to notice (or don't know). It's also hillarious to see the extents people will go to malign the F-22 based on a couple press releases that they claim to be evidence ( .. of what? ). Anything can be killed with the right tactics, but neither example is making your point. Both examples are rather silly - one pertains to equipment (BTW, did you know that an F-22 went up against 4 F-16's with AIM-9X while loaded with just 9M's and gun, and killed all of'em in ACM/BFM? Mutual kill with the last guy, though). There are a lot of exercises you probably will not hear about. The F-22 is an Air Dominance fighter. That's what it excels at. Up close, or in BVR - it has shortages, but guess what ... so do other fighters. In the end, if it really needs a 9X, they'll stick one on. The JHMCS as well. You're looking at this from a 1v1 perspective instead of a fighting force perspective, and you're seeing just the tip of the iceberg.
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An amusing thread. F-22 'kills' are completely meaningless without context. It's even more amusing just how much length some would go into bellitling an aircraft that currently has no rival. I wouldn't expect anyone in a Typhoon or Rafale to really want to face off with F-22's - that's really asking for punishment. Here's one you might wonder about: -QGwsRazhvA Maybe F-16's aren't such great fighters after all, huh? :)
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Black Shark 2 Upgrade/Patch is out!
GGTharos replied to Touch Off's topic in OFFTOPIC - Games & Gaming
... you mean like this? http://forum.lockon.ru/showthread.php?t=71028 Ah, no, you meant something else. You can stand there and hurl insults all day long, but it won't get you far :) -
Black Shark 2 Upgrade/Patch is out!
GGTharos replied to Touch Off's topic in OFFTOPIC - Games & Gaming
Unfortunately I did not test the campaign, but if I see someone's review of it I could point you to it. Some people have briefly expressed satisfaction with it so far :) ---------- Post added at 03:18 PM ---------- Previous post was at 03:17 PM ---------- A statement from EB1 (Assistant Producer for ED): http://forums.eagle.ru/showpost.php?p=1320561&postcount=860 -
Black Shark 2 Upgrade/Patch is out!
GGTharos replied to Touch Off's topic in OFFTOPIC - Games & Gaming
Yes, they do. There are issues with FPS etc if they are left on for too long (so they're extremely short-lived right now), as well as it would be nice to add multi-spectral smoke to block IR. As I said, there's always room for improvement. -
Black Shark 2 Upgrade/Patch is out!
GGTharos replied to Touch Off's topic in OFFTOPIC - Games & Gaming
Sure thing, I'll try to answer your questions in as much depth as I can. Disclaimer: AI isn't at the point where it can be smart in any game, the devs can only attempt to improve on what they have :) I'll start with the heli AI update: You will notice your wingman to be more responsive, more capable of executing your orders, less prone to wandering off at random, and in general a lot more manageable. For the ground vehicles: When ground vehicles spot you or are attacked, they will take up defensive positions. If they happen to be on the move, they'll stop and scatter. Once the danger passes, they'll move on. In some cases they might still feel like sitting ducks, in others they might now surprise you. I won't say there's no room for improvement left - they could definitely still have added capabilities like using very effective countermeasures etc, and make themselves quite a painful challenge depending on skill, but we can't everything all at once :) I haven't tried this myself but yes. Specifically, you can see the IR pointer (it is a laser, but it isn't used for guidance. It's quite literally just a laser pointer in the IR spectrum which the NVGs are still sensitive to). An A-10C could point something out for a Ka-50, but the Ka-50's own lasers are not visible to NVG's (the frequency is much lower). I hope that answers your questions! :)