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vostov

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Everything posted by vostov

  1. Where can I find a bombing script? I'm using a supercomputer. I have all settings maxed including view distance. I run smooth as silk. (Its a shame the pattern buffers can't figure out which texture is going to be on top of what. Its amazing BI couldn't figure out a way to fix the z-fighting by now.)
  2. I wish I could get the helicopters I use to just land while they're under fire. I think it would be awesome having like 6 choppers land while taking small arms fire. Everytime I try this the pilot wants to engage the enemy target - then forgets to drop the infantry platoon off. Does anyone know how to fix that?
  3. I notice the SecOps manager in OA spawning Russian troops beside TK army supplies and vehicles in the 2ndary mission areas. Is there anyway to make the TK army or TK insurgent forces replace these russian troops?
  4. I'm trying to get my customized ACM to work in the new areas. I can't make it run on the Desert map. I'm using the exact init.sqf file that I've used in other maps. Its never had a problem. Also does anyone know what the classnames are for the new factions? I've yet to make a working ACM with ''TK'' spawning the right units. Help!
  5. I wanted the right enemy faction to be the target for the secop missions that generate. Like I'd want to fight the Takistan Army and Takistani Milita instead of the Russians. What do I need to do? (I bet this was already covered but.. I can't find where its been covered.)
  6. Hey I got it working. I had a dyslexic moment and put the init.sqf into the wrong mission folder! /facepalm (I just got off a plane from the UK so I'm mega jet lagged) Also does anyone have a reference for the new OA unit classnames? Like the TK infantry grps. I'm wanting my ACM to spawn specific types of infantry. Thanks!
  7. These are just a couple comments left on the main SecOps post. I couldn't find anything useful there. Shameless bump!
  8. I wanted the right enemy faction to be the target for the secop missions that generate. Like I'd want to fight the Takistan Army and Takistani Milita instead of the Russians. What do I need to do? (I bet this was already covered but.. I can't find where its been covered.)
  9. When I attempt to launch it a message is displayed: Data file too short 'addons\air.pbo'. Expected 120178246 B, got 91750400 B What do I do?
  10. steam was updating arma2 while I installed arrow head... /facepalm So I think this might've caused the problem. I uninstalled Arrow Head. I think it also uninstalled Arma2. I downloaded from steam so I guess I have to download it again. I hated that download.
  11. This game's biggest failing is the z-fighting issue. It completely negates the graphics and completely ends the suspension of reality. This needs to be addressed.
  12. I want to minimize the z-fighting I see... downrange when I scope sniper shots. I have an opportunity to upgrade my machine and I wondered what I should get?
  13. Is there anyway to change the protagonist's face? I want it to more resemble me.
  14. How do I unpack a single player campaign file? What must I do when I have the SP campaign unpacked?
  15. I probably should've phrased the question differently. I just want to change the face of the protagonist to something like "face01_camo2" Nothing as drastic as doing a photoshop thing. Apologies for the confusion. Is it possible to do what I desire for the single player campaign?
  16. No fix possible? I saw in a post in the Arma1 forums that there was some way to scaling the z-buffer to where it could counter this. This is a huge problem for this game. It canceled out alot of the positive graphical aspects when you look at flickering terrain in the distance.
  17. vostov

    What is useWBuffer=0;

    How can the above guy's solution be implemented? The z-fighting issues are ruining this game for me. \ EDIT thought this was a Arma2 post.
  18. http://vid270.photobucket.com/albums/jj92/vostovblackblade/arma22010-01-2408-13-46-81.flv This flickering fault in the textures is EVERYWHERE. It also occurs on vehicles. (I'd upload more videos but my bandwidth is limited) Up close everything looks fine. In the distance without zooming in everything generally looks okay. The graphics and gameplay is great. Seeing this every time I look through magnifying optics totally kills the atmosphere. I've put this game down for months because of this. I really would like to get it running properly. If these Nividia Cards are the problem... whats the optimum card to use? How can I fix this? Please help. Intel Core i7 CPU 965 @ 3.20GHz 6GB RAM 64-bit OS x2 gtx 280 Nivida (BFG Tech) driver 196.21 (edit new driver) CUDA Cores: 240 Graphics clock: 665 MHz Processor clock: 1428 MHz Memory clock: 1200 MHz (2400 MHz data rate) Memory interface: 512-bit Total available graphics: 3835 MB Dedicated video memory: 1024 MB System video memory: 0 MB Ambient Occulsion: Off Antisotropic filtering: Application-controlled Antialasing -Gamma correction: On Antialasing - Mode: Application-controlled Antialiasing - Transparency: Off Maximum pre-rendered frame: 3 Multi-display/mixed-GPU acceleration: Multiple display performance mode Power management: Adaptive SLI performance mode: NVIDIA recommended Texture filtering - Anisotropic sample opti...: Off Texture filtering - Negative LOD bias: Allow Texture filtering - Trilinear optimization: On Threaded optimization: Auto Vertical sync: Force off
  19. Think anyone has a custom driver out there that has this w-buffer? I'm gonna post on Armaholic and see what they say. Its good to know its not a oversight on my end. This stuff is hella annoying for a game thats all about recon stealth and looking through optics at targets downrange this is a massive shortfall.
  20. So everyone experiences this? That really sucks because it KILLS the suspension of reality. Absolutely nothing can be done about the Z-fighting stuff? (thanks for the info. I've been wondering what to call this for a while.)
  21. I have had a very stable experience before this latest patch. I downloaded it tonight and have begun to experience a flickering of textures that precedes a crash of my game. I don't know whats causing this. Intel Core i7 CPU 965 @ 3.20GHz 6GB RAM 64-bit OS x2 gtx 280 Nivida (BFG Tech) driver 195.62 CUDA Cores: 240 Graphics clock: 665 MHz Processor clock: 1428 MHz Memory clock: 1200 MHz (2400 MHz data rate) Memory interface: 512-bit Total available graphics: 3835 MB Dedicated video memory: 1024 MB System video memory: 0 MB Ambient Occulsion: Off Antisotropic filtering: Application-controlled Antialasing -Gamma correction: On Antialasing - Mode: Application-controlled Antialiasing - Transparency: Off Maximum pre-rendered frame: 3 Multi-display/mixed-GPU acceleration: Multiple display performance mode Power management: Adaptive SLI performance mode: NVIDIA recommended Texture filtering - Anisotropic sample opti...: Off Texture filtering - Negative LOD bias: Allow Texture filtering - Trilinear optimization: On Threaded optimization: Auto Vertical sync: Force off Is something wrong here? What do I need to change? What have I overlooked? :confused:
  22. I would like to set the game to where killed enemies that were generated by the ACM remain on the ground as corpses. However, the bodies of the killed enemies that were generated by the ACM disappear periodically. Can this be turned off? If so, how do I do it?
  23. I tried to search for a thread about this. I wasn't successful. Is there a command I can put into an int box of AI troops to keep them from going prone? I wanted to make a CQB battle and I need them to move faster. When they're prone its just slows down the action.
  24. I have been wanting to make a long mission where the player fights within a platoon of AI infantry working their way across the map. This platoon is attached to an ACM set to spawn enemy infantry. My problem is that my unit continually breaks formation and basically spreads itself out over a quarter mile and eventually gets picked off one by one. Is there a way to force the AI to keep formation and not move away too far from the group to engage targets?
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