Hedo
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Posts posted by Hedo
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Looks nice. Will you add thermal maps to them? (for FLIR)
Maybe you could modify those boot models too? I really hate those ArmA1 boots.
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Operation flashpoint came with a keyboard template actullyMy ArmA2 and OA both came with printed keyboard templates. (both are czech version) The ArmA 2 one looks like this and the Arrowhead one is pretty similar.
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I am playing it for 3 days. I wasn't really impressed at first but the more I play, the better it is. I really love the numerous small things that got added to OA like the kickback, scope adjustments, head movement, FLIR of course and many more things that you may not notice at first. Haven't finished the campaign yet and I'm suffering from some annoying bugs. The singleplayer missions are awsome so far. Played Laser show and One bullet is enough and they were really atmospheric - the only problem is that they are too short.
I was also surprised how cheap I got it. I had preordered for 25€ + 4€ postage, but then I found it in one shop for 22€, so I cancelled the preorder.
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I think the reload animation is OK, but it would be really nice to see at least one more animation for MGs and one for bolt action rifles.
Don't know why is it such a problem for BIS when they have a mocap studio.
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I have this problem in Open season (1st OA chopper mission) too. First time I rearmed without problem, but when I wanted to rearm second time it didn't work. Does the ammo truck have limited ammunition or something? I can't call the truck by radio because it isn't manned.
Maybe the problem is that I don't have any hellfires left? I noticed in Pathfinder that it only rearms one magazine (on the Abrams).
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Fixed in 71891. Was disabled by mistake with introduction of Thermal Imaging mode.So it was a bug.
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I left them be. Would be cool if we could cuff them and maybe call some vehicle to transport them to base.
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Looks like the "black and white" filter got removed at night. I agree that it looks strange.
There's a ticket about it on dev-heaven: http://dev-heaven.net/issues/11564
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This just doesn't work for me.
First I found him dead in the room and grabbed the code - this was easy. Then I entered the code and it just didn't work. I've been trying all combinations for like 45 minutes then I've read this thread and restarted the mission. Now I found him alive but it still doesn't work.
I will restart it one more time and report the outcome.
Edit:
Lol, i did the mission by running away from the mine.
I hope I will get some terrible ending of the campaign and everyone will die.
:D
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Is there a way to drop items from the backpack without transfering them to your inventory?
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Haven't tried the mission yet, but you're playing as Marek Spanel there? :D Mark S. - at least I think it's him. Was that intentional or just a coincidence? :p
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OT:
For Dragon Rising, the press says its underlying 'engine' is version 2 of mil sim software used in training aids in major armies around the world then that ArmA II uses a further developed version 3 engine.Dragon Rising actually uses engine from a racing game.
Games using the EGO Engine* Colin McRae: Dirt (2007).
* Race Driver: Grid (2008).
* Colin McRae: Dirt 2 (2009).
* F1 2009 (2009).
* Operation Flashpoint: Dragon Rising (2009).
* F1 2010 (2010).
* Dirt 3 (2010).
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sorry i bet this has been asked 100 times but is the sprocket version full english version? I see it says multilingual subtitles but are the voices english too?Yes..
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what type of active armor using in Lada and this takistan moto ? :)Looks like alien technology to me. :eek:
CDF and Czech soldiers don't speak Czech? I hope this will be fixed in a patch. (At least for those with original ArmA2) I don't really care about them not whispering.
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You are getting me hyped guys. Too bad the distribution of the game in Slovakia is shit as always.
Very nice to hear there is penetrability implemented.
BTW the "wavy" effect is already in ArmA2 after running a long distance. - I'm 100% sure about that (altough I don't know if it wasn't altered in OA)
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was looking forward to this release as an Arma (all varients) fan - but a bit disappointed to read its a standalone addon and not an expansion - so those of us that are already Arma 2 owners - get no discount whatsover ?do we assume Arma 2 original will still be supported with regards to patches ?
Well, I'd rather have this than some cheaper garbage like Queen's Gambit for ArmA1.
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i was wrong, its a bug. some trigger seems to fail. after this search and destroy WP my leader ist just lying around and the missions is not ending. i also searched for enemys, didnt find any..I had the same problem, but I looked around the village and found some enemy bmp and bailed out bmp crew near a pond (I think it's just north of the village). I killed the crew and voila - Mission completed. :dancered: Anyway, just try looking around and you will probably find someone. And if that doesn't help, you can still use endmission.
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You don't know how long will your CDs last neither. ;)
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And, are you sure the weapon shake we've seen from OA is actually the new kickback? If so, why is it included in the OA that went gold a while back but haven't been tested and adjusted during beta phase?Maybe because it's an OA-exclusive feature and won't be implemented in the original ArmA2?
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koroush47:
Read the first post.Will the movement system feature "vertical leaning?Jennik: I wouldn't expect the whole movement system to be modified very much as it would require so much time to implement this. Anyway, there are many tweaks we would like to make on the present system, but it depends on the time gived and it's priority is still to be decided.
RH wip thread
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
Don't know which is more realistic, but I love the "bassy" feeling of the first one.