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SgtMjr

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Posts posted by SgtMjr


  1. I opened a ticket at Dev-heaven with your feedback on your behalf. In the future, please do so to ensure your feedback will not be overlooked.

    I would ask that you find some type of reference to back up the claim about dispersion and T90 vulnerability.

    So far, all I can find is "Exhibits an average hit probability greater than 90% on a 1 x 2 meter target at combat ranges "

    - which is a bit open to interpretation...

    and "(HEAA) - Attains full penetration of heavy armor from nearly any oblique angle. The High Explosive Anti-Armor (HEAA) rocket is effective against current tanks without additional armor."

    - The T90 certainly has additional armor (ERA for starters)...though in reality if you hit a T90 2x in the same spot with a HEAA, it should crack but I just don't know if we can actually simulate that.

    http://dev-heaven.net/issues/13754

    thanks for the ticket, I was going to do so myself but R/L got in the way at the last minute.

    As regards your inquries, the SMAW dispersion is from observed testing by our Assault section in the work up they are doing for the 0351 Training Manual for the 15th MEU. The actual SMAW documents are still classified so we are under some limitations. The effects on the T-90 are from gameplay using ACE.


  2. Hello,

    I am the Platoon Sergeant of Weapons Platoon 15th MEU(SOC) Realism Unit

    We are dealing with four issues regarding the SMAW

    1.Dispersion

    I am informed by my Assault Squad leader that the SMAW in ACE is affected by dispersion to a greater degree than real life. The specification for the weapon accuracy is; " Hit a 3m X 2m target at 500m with 90% hit probability"

    Under ACE this is not the case. The dispersion should be nearer to 3% maximum.

    2. Spotting Round tracer visibility

    The spotting round is too visible. Firing a spotting round will immediately alert the enemy in a much wider area than normal. The flare from the spotting round should be only visible to the rear in a 30' arc from the flight of the round.

    3. T-90 near invulnerability

    In a recent operation a T-90 took hits from seven SMAW HEAA rounds that resulted in the incapacitation of the driver only. The T-90 is almost invulnerable to a SMAW HEAA warhead. Should this be the case?

    4. SMAW NE warhead

    The SMAW NE warhead should be added to ACE.

    Respectfully Submitted

    GySgt Bird

    Platoon Sergeant

    Weapons Platoon

    Echo Company


  3. I hardly scratched the campaign or the scenarios, let alone the editor, when I found the Squad/Clan/Realism unit community and have never looked back. To me this is where the 'heart' of ArmA2 lives. Multi-Player action in a realism unit has pretty much taken over my game play completely.

    Check them out, they'll be glad to see you. You'll have a blast being part of a team and playing Arma2 the way it was meant to be played, IMHO. The best ones use proper squad tactics and combined arms with a chain of command and structure that simulates a real military organization. Using all the mods that enhance the game like ACE2 and ZeusAI and missions that challenge you to tackle them just as a real Platoon and Company would have to, you will be left most satisfied having scratched that mil-sim itch.


  4. How well does the 5870 run this game? im thinking of buying one if it can max out this game with 40-50fps

    I run a XFX 5870 XXX version on a P6T MoBo with a i7920 at 3.0 and I average 39 FPS (fraps) Max FPS is up around the 60's

    Runs like buttah:yay: I got a SSD drive for my OS (Win 7 64) and I might move Steam and Arma2 over from my Raptor drive to see how that runs.

    ( easy there BangTail, easy now...)


  5. One aspect of this game that made it for me was joining a Realism Unit and playing as part of a team. Talk about immersion, WOW:D

    Check out the Squads and Fanpages:

    http://forums.bistudio.com/forumdisplay.php?f=90

    My unit holds regular combined arms exercises and training events every month and we are working toward a deployment to a progressive campaign. Check some of them out for yourself you may find a group that fits your schedule.

    I found that ARMA2, modded with fantastic addons like ACE2 and sound and effects mods plus playing as part of a team that takes military sims seriously has fulfilled a life long quest for a realistic war game experience that you wont find with most, if not all the other, FPS out there.:cool:


  6. My list;

    ACE2

    Chammy's Sound Mod or Hi Fi sound mod (both are good)

    War FX

    WarFX tracers

    Zeus AI

    The benefits of ACE2 outweigh the bugs by a wide margin IMHO. The sound mods are amazing. WarFX/ Tracers are not only very pretty but are useful in that bullet hit dust markings aid in aim correction at long range and who doesn't like cool tracer effects:cool:)?

    Given the choice I'd play on a Zeus AI server over regular AI any day. The harder the better I say. OOHRAH!


  7. Has anyone noticed a change by AI behavior in Domination when ZEUS AI is enabled? Since last Wed. the Domination AI will not behave properly ie; not shoot at obvious targets, will fixate on one target and ignore others, act stupid. Then 20 minutes or so later all will seem well and they are back to their normal, flanking, grenade chucking, sneaky selves.


  8. A good campaign and interesting scenarios may serve as a welcome for some who enjoy those aspects of ARMA2 but for me multi-player is where it's at. I have had the most interesting, exciting and satisfying gaming experience playing with my squad-mates from my unit. It's what I have been looking for in gaming all along. The core game, editor and the great work of the modding community coupled with a team of like-minded mil-sim aficionados to play with/against IS ARMA2. Looking forward it can only get better. I voted 3.


  9. I get the warning line ".... files mis-matched" in @ACEX and @CBA when I run the Six Updater. The update goes smoothly however and I seem to have no issues, so far, when playing.

    Is this something I need to fix?

    If so, how?

    Once I had the Six Updater running (what a pain to install, glad I had help) it works very well. I recently re-built my PC and installed Win 7. I had to delete the @ACEX folder and reinstall but that was the only issue after the Win7 upgrade.


  10. I was hoping to get this for Christmas. It would have been a perfect ARMA 2 festive season. New PC build ( i7, HD5870, 6G RAM) that gives me great frame rates, ACE 2, the 1.05 update and Chammy's Sound Mod would have been the icing on the cake, so to speak.

    Sigh...

    Well, in the words of the poet "You can't always get what you want"

    Here's to a Merry Christmas to everyone and maybe we'll see Chammy's creation in the New Year and it'll be Dancin' Bananas :yay: time!!

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