Okay, after downloading a bpo viewer, I found BIS_Effects_Burn. However, I can't get it to work. Here's my code:
e1_x1_exp="SH_125_HE" createVehicle[(getPos e1_x1 select 0),(getPos e1_x1 select 1), 20];
[e1_x1, .8, time, false, true] spawn BIS_Effects_Burn;
I want these buildings to explode and then burn. The explosion works, but the burning doesn't. I also would like a delay between explosions, but when I put "sleep 3;" in this file, it gives me an error in the rpt telling me that "suspending is not allowed in this context." What gives?
---------- Post added at 06:33 PM ---------- Previous post was at 05:32 PM ----------
I'm posting in my own thread too much, but I feel the urge to document this in case other people are having similar issues.
I needed to put this in init.sqs:
BIS_Effects_Burn=compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";