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Teddybear1

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Posts posted by Teddybear1


  1. Speaking along those lines;What about a Flare Gun that works UW and has a IR Strobe light,may be with" Hunter IR Camera" to?

    Maybe a Stepcounter that mimics "Dead Reconing","400 paces due West"?

    Maybe we can add "BuddyLine" between the divers and we can have some sort of area search,to find that missing Osprey fom the pictures.

    I whant Full Face Masks too.I would like to see different colour,IR `Landing Strips`marked out U.W. for SDV`s.

    Better AA added to any ship,.exe.file prefered ,to any ship Ciws/Phalanx System to make it hard to acctually get close to the target.

    We also need more objects made ,like a Combat Vest (there are a lot of them) made as a Wing West /Diver/airman Life Vest inflateble.Add Knife /Flare Gun /Blast Core A3 FFX Smoke marker and Ctab markers that follows the cars in real time ,and we are getting there.Why not give us a reason to buy Day Z with Singnal Mirror and so on . It would be Cool!!


  2. Requesting some Plug-in tool/addon that holds all Scripts in an easy to use fashion with drag and drop ability, so that I can usy them INSIDE of Arma 3 to be able to pick any script i want to a Repository and use them instantly in my mission . tired of using Init Line.

    I would like to see some wel made IR Stinger missiles and AA Guns like "SkyGuard" AA Gun System or air movable Rapier Missiles in this mod,to help the Ozelot Gun.

    What about a Flare Gun with invisable IR ammo? Ctab?


  3. I like to see a Air Defence Mod ,like, as MCC Console /Tablet made, as an addon/Inventory Page .Either as made into a Placeble Object in inventory list for AA Gunners,or in the Editor as addon for Base template (object and/or Module)..I would like it to be a small .exe file that can be used to inject it into My Missions folder....mission name by just pressing the Install Button.

    What if we can pick the Mods/Vehicles we prefer and simply use a Editable Template and place the units in a typical was as a Player Russian or Swedish Air Defence Unit would place them

    With a Range that can be set with a Slider and tied to ThorM3 missile from SA2 if we wanted. Tnx.


  4. Here is a thought; What about if you made all Hud,Pip,and Cues ,CCIP for bombing and so on ,and simply made a Mod out of it? Make it a small .exe file,for all planes in Arma 3? And if possible ,tie the behavior of missiles to a "flight profile" calculated by distance to target and a the speed of the weapon with a Range Scale and CountDown Timer,adding a Approach Heading ,making final turns for midship hits at last minute.

    Try to make some type of real simulation of HUD that helps us to use the real distance to target and flight envelop.

    If or when You have the time..,Keep up the work!Nice so far..Thnx!


  5. I would like to request that the Bohemia Interactive Team will develop, inhouse, a better support for Mods containing a possebility to add "Plug-In" modification for instruments,and similar to X-Plane 10, and version checker and a much inproved ,Inhouse made and Supported AddOns Installer.

    I would like to draw attention to the fact that Kinect Sensor for Windows will soon arrive on the market and we may be able to controll the upper body of the character in-game and it will be possible to shoot out the windows of cars and the like but the then we need to better be able to program the parameters of the body and add possebility to add new Keys Strokes that can make windows disapear ,add bipods to Roof of cars and to be able to hold Flares in hand without them killing the character.

    We should be able to drop and drag different versions of mods/addons and automerge /update them on the fly.Some sort of Repository/Library connected to Steam might be in order.

    Maybe with some sort of possibility to disable things that the system belives couse instability.:cool:

    And some kind of Mission Randomizer/Mission Generator.

    Tnx.


  6. I want to see a Mod that takes care of all defence issues about Anti-aircraftn systems. We will be getting new CAS aircraft so I want to see a mod with mainly modern Russian missiles systems like Thor 3M,Spawnable Sam Sites made like Modules that can take care of the systems as Stamd Alone.

    They sholud be able to Randomize what ,and at any point on the map.Placeble on map with mouse click. Automated Response to any aircraft in the vicinity and as a .exe file in a Stand alone program that insert itself into you`re mission ,preferably as some sort of Template of a base somewhere that you can teleport to with Phalanx on a Truck,German AA tanks and a PDA like the ones in M109 or Ctab-Commander`s Tablet or or the like.

    Simplified Mando -operation.Should be able to use a.exe file to add separate AA personel and use Pathfinding to generate randomized driving in map and setting up zones for AA .Please make program/plug-in so that it can download and install any AA from Armahollic.com when it gets available.

    Maybe be able to use it to kill off the enemys AA by using any installed AT helicopter addons ,and get the program to hunt down enemy assets automatically?

    Thnx.

    ---------- Post added at 02:38 AM ---------- Previous post was at 02:16 AM ----------

    Hi! I wolud like to request some stand alone program that will install the addons on a Steam account more easely.I don`t want to be forced to add anything manually,some has Big Problems with this,too.

    I request that someone make a better way of installing Mods by automatically Searching the computer for 7.zip,winzip and winRaR files and keeping them updated with CheckSum,Version 1.1---update to---V1.2.0 .

    I like some way to "tag" prefered brand of car/anything I want: I don`t like to drive Hummer---- So I "tagg" the P 85 WV Opel instead,it will insert that car via thumbnail picture in the mod "Modern Us Army 1990 Mod".

    ---------- Post added at 02:47 AM ---------- Previous post was at 02:38 AM ----------

    On an other matter of interrest:Can someone make it so that the upperbody of the characters in Arma games can be controlled by the Kinnect Sensor ? We could then do hand signals and shoot throug/lean out of door windows and simply gripp a rifle laying on the floor.

    A template with hidden defences like tripwire controlled Flares system ,invisable mines and the like?

    tnx.


  7. Hi! Any updates on the CV9040A tank? I love to try it out! Can you add AA ammo for it to? And a possebility to Increse/decrese the range of Radar Range and make it have Ground/A-A Radar Modes as well? Just add the Radar Dome and maybe a different Turret,one with 2 guns in one Turret,;)

    or just Proximity Fuses to the ammo,fired in a triangle, bursts of 3 rounds.

    Tnx Johan


  8. Yes,or something like it . I`ve see someone using that ,or something just like it . Look into any other parameter just like it or close to that .The solution to it is something like the problem that was faced by Pr P.R.A.C.S, namely their Bradley tank.

    Search Youtube for ACE Mod and PRACS and forums about the Bradley . I think it`s TTO (Time To Target).

    Or to config it to be On Safe or enable the heat seeker after a set nb of sec in flight or make it as some sort of drone following a set gps route-before enableing it.


  9. Hi! Don`t forget to add a Mule and some special kit like EBR 114 and portable radios in backpacks.Flare gun and smokes`.Extra med kit.

    Ghille Suits for all in backpack.IR-Strobes.

    Caymore mines to scare away the persuers.Pre-made maps with escape routes marked out.

    Anything you can think of.That will help to create emersion in the missons.

    Thank you.

    ---------- Post added at 01:52 PM ---------- Previous post was at 01:49 PM ----------

    Hi! Don`t forget to add a Mule and some special kit like EBR 114 and portable radios in backpacks.Flare gun and smokes`.Extra med kit.

    Ghille Suits for all in backpack.IR-Strobes.

    Caymore mines to scare away the persuers.Pre-made maps with escape routes marked out.

    Anything you can think of.That will help to create emersion in the missons.

    Thank you.


  10. Hi! Can you try to connect this in a C3I network too? I mean ,if it not to much work,could you get this to work with the SA-2 Sam missle system? And

    perhaps Mando System? Phalinx AA System?

    It would be cool to be able to force `no-go zones`for players.To be able to survey a large area and force the other players to change their ways on the fly.

    Or use it as a Rescue Command Centre for missions when it doesen`t go as planned- maybe you can design a Para Rescue Centre with some sort of Homing Beacon for aircrew with a Controller with a PiP.

    Would be much apprichiated.

    Thank you .


  11. Hi ! It would be nice if you could do some Nato Military Police cars ,sence they have fixed how lights work and how they look now. It would be cool with some `generic`MP cars that is standard items for all Nato bases around the world.

    I think it would look fantastic with the lightbar from the video E3 Fire Truck or Crown Police Mod.

    What about a nice Siren to go with a Norweigan ambulance?

    Thank you.


  12. C-27J and C-295 can be cool too for parachute training, and both have naval warfare variant and radar variant.

    I just to find an other info, C-27J can be armed with 30mm gun and C2 capacity and it's called MC-27J, like Hunter or Ifirt it's will be awesome to have a type of plane with lot off variant

    http://psk.blog.24heures.ch/media/01/01/4185635646.jpg

    http://psk.blog.24heures.ch/media/01/00/3019147397.jpg

    http://psk.blog.24heures.ch/media/01/02/1517521228.jpg

    http://psk.blog.24heures.ch/media/02/01/183007599.jpg

    http://psk.blog.24heures.ch/media/00/01/1409190436.jpg

    http://psk.blog.24heures.ch/media/00/02/3389911626.jpg

    http://psk.blog.24heures.ch/media/00/00/3654086135.jpg

    You`re Lucky! In the German Army Mod you can allready fly this plane ,however not quite ready yet,it`s a bit back heavy.

    It`s not armed yet either.Good Luck!


  13. Hello!

    Iwonder if it would be possible to set the speed of the dogs according to what alert-level the unit has and make sure that all patrolls has a dog that,on it`s own,when handler tells it can,goes ahead of patroll and searches

    for the enemy,instead of a viceble trace,cloud of smoke,could you make an other "class name" like an inviceble rock that it goes in search of and that triggers a barking response.

    If you want the approriate bark,just serch for dogsbark.wma online and use the film to get the recording by using Audio Recorder in Vista.(if you got it).

    :yay:

    You can make a civilian problem into a mission by making a script that uses a

    civilian girl and a "smelly" rock that could be used to program a caracter into

    the game as "module:Person of interest" to the dog and a module that can make all AI boots to run off ,with the dog after them.:p

    It would be cool if the dog can have some sort of bell that make you hear it comming,but also that it could be programmed to ignore player,if alert-level for the unit is set to relaxed:j:.

    It could be much fun to play with it,if it could be run from it`s own module with a "playfull behaveior" that had its own memmory address that made it act like in a movieteser on the Arma2.com webspace.

    Teddybear1 out.

    :rolleyes::)

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