xPaveway
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10 GoodAbout xPaveway
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A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
xPaveway replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Quick question: does everyone on the mission have to be in the same TS channel for this to work? Or can ACRE work over multiple TS channels. -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
xPaveway replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm having problems with the AN/PRC 343, for some reason its blank white in areas. http://l6.imghost.us/FbU/ACREproblem.JPG I'm running the steam version of OA standalone. My mod line is -mod=@CBA_OA;@CBA;@ACRE;@jayarma2lib Any idea why this would happen? -
What??
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ROFLBiker Bug - How do I describe this better?
xPaveway replied to Arthur Hucksake's topic in ARMA 2 & OA - TROUBLESHOOTING
Nice description of the problem. Really have no idea what you are talking about. -
Big Dawg, how is putting your rotors through trees supposed to make a chopper explode? This is a bad system, for all vehicles, not just choppers. For example: hummer in a lake = explode after 10 seconds. What?? It would be nice to actually survive a crash so that you could be rescued instead of omgwtfbbq explosion if you so much as touch a tree.
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Will the G36 variants be updated? I noticed they still have the vanilla sound :( I love the gun by the vanilla sound is terribad. The G36C and C supressed have updated sounds, but G36A and G36K do not. I also noticed that some of the Mk16 are not updated with the new Mk16 sound, more specifically the Mk16 iron sight CQC version and CQC holo.
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ArmA 2: OA Beta Build 72967
xPaveway replied to MavericK96's topic in ARMA 2 & OA - BETA PATCH TESTING
Because we all know just how smooth patching is, especially with the mixture of Steam, Retail, BAF, BAF lite and now beta patches. -
Statistically sample human behavior and use the data to model AI behavior
xPaveway replied to polar bear's topic in ARMA 2 & OA - SUGGESTIONS
Cool, what have you got so far? -
Dutch Minister may ban remains in extremely violent games
xPaveway replied to jerryhopper's topic in OFFTOPIC
How will you explain fact when car driver kills your friend??? It's of course fault of letting people drive! Ban cars now! -
No entry "bin ... Male02.alternative" when trying to load map
xPaveway replied to xPaveway's topic in ARMA 2 & OA - TROUBLESHOOTING
Ok thanks guys, we will let our server providers know they need to try getting BAF -
No entry "bin ... Male02.alternative" when trying to load map
xPaveway posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Hey all, On our servers we're currently getting the error message when attempting to load a map, and then it dumps us back to choose a mission screen. This started happening after patch 1.54. Anyone else getting this error or know what it means? -
Server being hacked - admin rights overruled
xPaveway replied to _Hurricane's topic in ARMA 2 & OA - MULTIPLAYER
And how easily I could circumvent your "anti-cheat". -
1.54 artillery computer problem
xPaveway replied to Spyker2041's topic in ARMA 2 & OA - TROUBLESHOOTING
/facepalm It's important to mention if you are using mods or not... -
Vanilla vs beta color saturation
xPaveway replied to gvse's topic in ARMA 2 & OA - BETA PATCH TESTING
... Those two shots are at different times of day. -
ArmA 2: OA Beta Build 72967
xPaveway replied to MavericK96's topic in ARMA 2 & OA - BETA PATCH TESTING
QFT I would like to see an official hotfix, this is becoming a pain to get this sorted out with our server provider.