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Taciturnus

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About Taciturnus

  • Rank
    Rookie

core_pfieldgroups_3

  • Occupation
    Unemployed Computer Programmer
  1. Taciturnus

    Graphics engine improvement

    Get a clue. :eek:
  2. Taciturnus

    Patch 1.03 suggestions

    In order of importance... 1. Better performance 2. Campaign fixes 3. AI tweaks 4. Smoother netcode (or at least the appearance of smoother MP play) 5. New vehicles (AH64, etc...) 6. Cake, chocolate please 7. A shiny new engine for Arma 3 or 4 :pray: Keep up the hard work BIS, awesome work! :clap:
  3. Taciturnus

    Arma 2 like Project Reality?

    Anybody interested in squad based combat or has doubts about how Arma1 or Arma2 plays just fire up youtube and search for shacktac or shack tactical or GOL and go from there. The gameplay is unique and all its own. As far as I'm concerned Arma2 is best played with a serious squad who enjoys working together and having fun. So many people dismiss Arma1/2 because it doesn't play like CoD4 or MW2 or whatever. That's a good thing, imo.
  4. For a small team like BIS, Arma 2 is quite good. However, with the types of rigs people are running and the amount of performance they are getting leads me to believe that the engine is just old and kludgy and may have some deep and dirty design issues. Over the years features have been tacked on and made to work. I mean, we still have OFP era physics. Sure, you could write a engine from scratch with a good design but that's much easier sad then done. A modern rewrite for Real Virtuality 4 engine would be awesome, but I guess you work with what ya' got.
  5. Taciturnus

    Grass on or off?

    That's why it needs to be fixed! Hiding in grass works both ways, just in real life :rolleyes:. And last I checked Arma aims to be a simulator....
  6. Taciturnus

    The Username Change/Merge Thread

    I would like mine changed from Taciturnus to Fenrir. Thanks in advance!
  7. Taciturnus

    Grass on or off?

    This seems to be a hard issues to solve in open landscape like games. Personally, I prefer having grass turned on as it adds to the atmosphere. It also has tactical potential that isn't fully realized due to technical difficulties in implementing a fair and realistic solution for players hiding in the grass and for players trying to observe them. People whine about the performance hit but in less than 6 months new and better hardware will come out, prices will fall, and BIS might be able to do some micro-optimizations as well--so my vote is for grass on. At least in the muiltiplayer realm there needs to be a distance grass layer that can effectively hide players moving through high grass in the prone position and blur or blend models (or any clever technique) for players moving through shorter stuff. The other option is to extend grass out to the 'typical' combat ranges for infantry. Although, I'm sure the engine would have problems rendering such a scenario, even if clever grass layering is done as distance increased. There are only so many bushes to hide behind so if you are taking fire from a hill you can tell your squad to just systematically return fire on every likely bush, shrub, or tree base. The result? Overtime enemy ambush positions become predictable, but no less deadly I suppose. Anyhow, this is a small issue and people should play Arma 2 the way they like. I'd just like to see performance increases across the board. As a programmer myself I understand that it's no small feat implementing a game engine as open as Arma's. Having the game play rock steady at decent frame rates, no matter what or where you are running around in the world, is more important in my opinion.
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