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Posts posted by AnimalMother92
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ive wondered the same thing myself. would be nice to not have to select all and make them disembark
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> missing/floating buildingsScreenshot? Where?
yup like ladders to nowhere and some missing such and such file errors.
screenshots coming...
*******
edit-screenshots:
http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-39-39-37.jpg
http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-39-44-98.jpg
http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-40-35-67.jpg
http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-40-51-59.jpg
http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-43-50-35.jpg
http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-44-27-91.jpg
http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-44-37-43.jpg
http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-46-19-87.jpg
http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-46-39-11.jpg
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ah sorry wow, i was being dumb. made a typo in the mod line. got em all working now.
aside from all the missing/floating buildings the maps are really cool!
i like the desert feel
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a couple small things that would be cool for future releases.
MOAR acu guys, using the regular USMC bodies for example.
for the SEALS, use the force recon (non assault dudes) models, and give them the woodland texture since the FR guys already look a lot like seals, they just need the camo swap.
and idk if this one is possible but give the medic class the red cross icon so u can tell he's a medic in your squad.
that would rock. :D
ive been using these all day and they look great!
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ACU assault rifleman?? youve answered my prayers! thnx
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sweet! thnx so much
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ok so if i dl all the files off the server link and put them in folders like the instructions say i can play all those arma 1 maps in arma 2? sorry im new to this, just trying to understand exactly. thnx :D
---------- Post added at 03:33 AM ---------- Previous post was at 02:55 AM ----------
ok it almost worked. i downloaded everything and extracted to the proper folders.
however on launch it says i need "ofp compatibility addon"
then when i go to the editor i have several utes listed and a chernarus. the utes load as utes but when i exit it says i cant play/edit because its dependent on dlc that has been deleted.mapname
wtf???
how can i load these maps :mad:
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You dont need arma1, go here http://dev-heaven.net/wiki/cbp-caa1/HowToDownloadReleasesooooh cool thnx. do i need that yoma addon sync or can i just dl the pbo files?
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i really like these, especially combined with vopsound, but u nailed the MG noises, theyre sweet.
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Have you tried running it withthe -winxp switch on the exe?Im running 8Gb Ram and an ATI 4890. Without the switch i have problems. With it no problems at all.
yup arma 2 runs fine, i use the winxp thing. it seems silly that it doesnt just work regardless
but arma 1 refuses to work at all. so no buy and therefore no arma 1 files
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it doesnt run on my comp. i downloaded the demo and it wouldnt run. found many people with the same prob. there was no video just a black screen. not gonna buy a game i cant play.
its bad enough arma 2 has the 8gb ram texture problem :(
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hey guys ive been really wanting to do this but i never played arma 1. where can i get these files?
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well i know how to do that put setface "Face#" in the init line of your character.
with Face# being the name of the face or camo scheme. however changing helmets is something i cant figure out and i hope someone can help! :confused:
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hi i was wondering if there is an easy way to switch what hat a character is wearing using the init line and also if someone has a list of the technical helmet/hat names.
for example if i wanted to place the assault rifleman helmet on a team leader or put a marpat boonie on a rifleman etc
thanks in advance
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I must be missing something I tried putting this in the init line of the unit to change helmets but got error with script?this set identity "Pro_Helmet";:confused:
its a typo
should be:
this setIdentity "Pro_Helmet";
NO SPACES in the setidentity
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is it possible to give yourself the helmet worn by the assault grenadier/rifleman? you know the tan one with the goggles on top. i see it's used by some of the models but it's not one of the scripting options.
thanks
edit:
well what im really trying to do is this:
in the 1st pic you can see the USMC unarmed soldier model is the same as the merc guard except for the camo.
http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2118-48-32-39.jpg
the goal is to have the assault rifleman model use the camo of the merc guard essentially creating a (not very accurate) US army soldier, until dedicated army dudes are made.
http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2118-53-56-34.jpg
^^here you can see the merc guard with the assault rifleman
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awesome! is it just me or is the merc guard (the one with the red beret and small xm8) wearing ACU camo??
is it possible to make a FR assault rifleman and grenadier with the ACU in place of the MARPAT? that would be really amazing!
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ok thnx i got it to work. it's
ps. a CAS version would be sweet too :)
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hey im pretty new to editing and im having trouble getting this to work. i did what it says in the readme file and ive got the menu to come up and can submit a mission. however the howitzer never fires, it just says "check range on target???"
could someone explain exactly how im supposed to use this? is it similar to the arty support in the manhattan sp mission?
thanks
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Ok, so I was messing around in the Editor exploring Chernarus and I found this really tall smoke stack with a ladder on it, so I climbed up to the top. Out of curiosity I wondered what BIS had designed the inside to look like so I looked in the top of the tower and to my surprise I found this very disturbing Santa (Satan?) with a bird beak. I have no idea what the point is or what it is from lol but it is a pretty funny easter egg!
[iG]http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-1423-51-38-28.jpg[/img]>100kb
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)rStrangelove;1299694']1. Place your soldier2. Look up the weapon name (middle one) and the magazine name (right ones) you want to use >> here <<
3. In case for an MP5' date=' put this into the init line of the soldier:
removeAllWeapons this; removeAllMagazines this; this addMagazine "30Rnd_9x19_MP5"; this addWeapon "MP5A5"; this addMagazine "30Rnd_9x19_MP5"; this addMagazine "30Rnd_9x19_MP5"; this addMagazine "30Rnd_9x19_MP5"; this selectWeapon "MP5A5";
You add the mag first, then the weapon so that the unit starts with a reloaded weapon. Then you can add additional mags. If you want to force the unit to use a specific weapon, use 'selectWeapon'.
That should be all.[/quote']
Hey im trying to do exactly this, give all my team MP5 SDs. however when i
copy and paste this code into the init box i get the error:
Missing ;
:confused::confused:
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i had wondered this too but figured it out thru guessing a bunch.
press M to go to your map. then press space while pointed at the location u want to get to. go to communication and then select the helo transport support option and click a few times, and it then designates where you're pointing as the LZ. then the helo takes off :)
75th Ranger Regiment ACU Units (WIP of course xD)
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
yes please continue, i'd love some rangers in chernarus! theyd go well with the little birds