-
Content Count
2973 -
Joined
-
Last visited
-
Medals
Everything posted by AnimalMother92
-
universal end mission for mulitplayer?
AnimalMother92 replied to Militant1006's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice, I like the fade effect. -
Your top 5 non-BIS games of all time
AnimalMother92 replied to hungrytoheal's topic in OFFTOPIC - Games & Gaming
America's Army v2.5 (PC) WipEout HD (PS3) Killzone 2 (PS3) Unreal Tournament 3 (PS3) flOw (PS3) -
AH6 Little Bird HUD
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Referring to this: http://dev-heaven.net/issues/16182 ? Hopefully, it will be integrated soon. I ran into a few issues with it, namely that the proper crosshairs were not shown for the FLIR Little Birds (which I'm guessing has to do with their weapons being in a different turret in the config). Also the ".50 cal GAU-19" text does not display on the HUD. -
http://ace.dev-heaven.net/wagn/Classlists
-
ARMA 2: OA beta build 77819
AnimalMother92 replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
Yeah, pretty much what I commented on that ticket earlier. Would be great to see it implemented. -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Have you patched OA to 1.57? -
That would be a good move. It's all about looking cool on the battlefield. :rolleyes:
-
I feel like I should make an "In Soviet Russia..." joke but I'm not feeling very creative this morning.
-
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Update #2 up and ready on SIX Updater! http://ace.dev-heaven.net/wagn/ACE_1_8_Update_2 -
Where's Waldo? sorry :o Good luck to all
-
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Some info on the IFAK (Improved/Individual First-Aid Kit) for those that are curious http://ace.dev-heaven.net/wagn/IFAK -
'grats dude, got my vote
-
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://ace.dev-heaven.net/wagn/Game_Issues#Weird%20Crashes,%20include%20file%20not%20found,%20macros/defines%20missing Hmm, if the issue happens in a mission of mine but not in the repro that Sickboy linked to, could you perhaps ticket it @ my tracker (http://dev-heaven.net/projects/anm-missions/issues) and we can try to figure it out? :) -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Better to keep the SIX Updater discussion to its thread or check out the docu http://six.dev-heaven.net/wagn/Six_Updater :) -
Up now http://www.arma2.com/community-awards-2010_en.html
-
AnimalMother92 Presents...
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
Heh, hopefully "soon" :o I'm pretty close to finishing a handful of new missions as well as some nice updates to older ones. Just a few bits to wrap up. http://dev-heaven.net/issues/15513 Thanks for the feedback. Could you tell me more about the situation? Running Combined Ops I assume with latest ACE? If you're playing the old stable versions of Crash & Grab and Trapdoor (the ones linked in the first post and on Armaholic) then those are rather out of date (pre-OA). Have you tried the 2.0 Beta versions of those missions from Dev-Heaven? http://dev-heaven.net/projects/anm-missions/files Those should be more compatible but there's also a possibility things have been broken since I uploaded those. That should definitely solve the Trapdoor issue as the newer build doesn't need that addon. I'm in the process of updating all the old missions fully. :) -
We all love a bit of Duke!
AnimalMother92 replied to hungrytoheal's topic in OFFTOPIC - Games & Gaming
this is gonna be sick :bb: -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Not quite true ;) //In each unit's init write: //nul = [this] execVM "earplugs.sqf"; if (isDedicated) exitWith {}; _unit = _this select 0; waitUntil {_unit == player}; if (_unit hasWeapon "ACE_Earplugs") then { [_unit] execFSM "\x\ace\addons\sys_goggles\use_earplug.fsm"; }; http://dev-heaven.net/projects/acex/repository/revisions/develop/entry/addons/missions/mpmissions/co@08_Reaper.Takistan/earplugs.sqf -
ARMA 2: OA beta build 77777
AnimalMother92 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Yeah mine look similar. Latest nvidia drivers evga gtx 285 1gb I also lose a lot of fps when scoping in. It's a tough choice between the old "blob" trees and these new "cotton candy" trees. Hopefully it'll get sorted someday. Still love the AI fixes though :) -
Zeus AI Combat Skills
AnimalMother92 replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nope, the Zeus ACE pack has the latest files, but only the ones you need if you play with ACE. You don't want the newer OA files, instead it includes the older Zeus for ACE files from A2. -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The SEALs were causing crashes and were removed awhile back. -
What's next after Arrowhead?
AnimalMother92 replied to Michael Withstand's topic in ARMA 2 & OA - SUGGESTIONS
Somalian pirates yarrr /end of thread -
ARMA 2: OA beta build 77777
AnimalMother92 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
:rolleyes: -
Environment Effects Modules
AnimalMother92 replied to 1in1class's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Snow is easy. Make sure it's Winter time (as NeMeSiS stated), make the weather lousy using the slider (rainy icon or worse), place the module with "0 setRain 0;" in the init. Definitely one of my fav modules in OA :) -
See 4:08 EcWFsXkdl4E Would be nice if the M134 rounds had more of an effect. I'm guessing they use incendiary ammo or something irl.