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Everything posted by AnimalMother92
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75th Ranger Regiment ACU Units (WIP of course xD)
AnimalMother92 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yes please continue, i'd love some rangers in chernarus! theyd go well with the little birds -
Transport Unload - Player and Team
AnimalMother92 replied to SpiritedMachine's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ive wondered the same thing myself. would be nice to not have to select all and make them disembark -
yup like ladders to nowhere and some missing such and such file errors. screenshots coming... ******* edit-screenshots: http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-39-39-37.jpg http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-39-44-98.jpg http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-40-35-67.jpg http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-40-51-59.jpg http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-43-50-35.jpg http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-44-27-91.jpg http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-44-37-43.jpg http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-46-19-87.jpg http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2415-46-39-11.jpg
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ah sorry wow, i was being dumb. made a typo in the mod line. got em all working now. aside from all the missing/floating buildings the maps are really cool! i like the desert feel
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a couple small things that would be cool for future releases. MOAR acu guys, using the regular USMC bodies for example. for the SEALS, use the force recon (non assault dudes) models, and give them the woodland texture since the FR guys already look a lot like seals, they just need the camo swap. and idk if this one is possible but give the medic class the red cross icon so u can tell he's a medic in your squad. that would rock. :D ive been using these all day and they look great!
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ACU assault rifleman?? youve answered my prayers! thnx
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BlackOps and desert mercs
AnimalMother92 replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
sweet! thnx so much -
ok so if i dl all the files off the server link and put them in folders like the instructions say i can play all those arma 1 maps in arma 2? sorry im new to this, just trying to understand exactly. thnx :D ---------- Post added at 03:33 AM ---------- Previous post was at 02:55 AM ---------- ok it almost worked. i downloaded everything and extracted to the proper folders. however on launch it says i need "ofp compatibility addon" then when i go to the editor i have several utes listed and a chernarus. the utes load as utes but when i exit it says i cant play/edit because its dependent on dlc that has been deleted.mapname wtf??? how can i load these maps :mad:
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ooooh cool thnx. do i need that yoma addon sync or can i just dl the pbo files?
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i really like these, especially combined with vopsound, but u nailed the MG noises, theyre sweet.
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yup arma 2 runs fine, i use the winxp thing. it seems silly that it doesnt just work regardless but arma 1 refuses to work at all. so no buy and therefore no arma 1 files
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remove/replace helmets and hats?
AnimalMother92 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi i was wondering if there is an easy way to switch what hat a character is wearing using the init line and also if someone has a list of the technical helmet/hat names. for example if i wanted to place the assault rifleman helmet on a team leader or put a marpat boonie on a rifleman etc thanks in advance -
it doesnt run on my comp. i downloaded the demo and it wouldnt run. found many people with the same prob. there was no video just a black screen. not gonna buy a game i cant play. its bad enough arma 2 has the 8gb ram texture problem :(
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hey guys ive been really wanting to do this but i never played arma 1. where can i get these files?
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remove/replace helmets and hats?
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
well i know how to do that put setface "Face#" in the init line of your character. with Face# being the name of the face or camo scheme. however changing helmets is something i cant figure out and i hope someone can help! :confused: -
BlackOps and desert mercs
AnimalMother92 replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
its a typo should be: this setIdentity "Pro_Helmet"; NO SPACES in the setidentity -
BlackOps and desert mercs
AnimalMother92 replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
is it possible to give yourself the helmet worn by the assault grenadier/rifleman? you know the tan one with the goggles on top. i see it's used by some of the models but it's not one of the scripting options. thanks edit: well what im really trying to do is this: in the 1st pic you can see the USMC unarmed soldier model is the same as the merc guard except for the camo. http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2118-48-32-39.jpg the goal is to have the assault rifleman model use the camo of the merc guard essentially creating a (not very accurate) US army soldier, until dedicated army dudes are made. http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2118-53-56-34.jpg ^^here you can see the merc guard with the assault rifleman -
BlackOps and desert mercs
AnimalMother92 replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
awesome! is it just me or is the merc guard (the one with the red beret and small xm8) wearing ACU camo?? is it possible to make a FR assault rifleman and grenadier with the ACU in place of the MARPAT? that would be really amazing! -
ArmA and ArmA 2 Joint Terrain Project - Baucau, East Timor
AnimalMother92 replied to OChristie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
wow looks sweet! -
Artillery Support System Package: Released
AnimalMother92 replied to soccerboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok thnx i got it to work. it's ps. a CAS version would be sweet too :) -
Artillery Support System Package: Released
AnimalMother92 replied to soccerboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hey im pretty new to editing and im having trouble getting this to work. i did what it says in the readme file and ive got the menu to come up and can submit a mission. however the howitzer never fires, it just says "check range on target???" could someone explain exactly how im supposed to use this? is it similar to the arty support in the manhattan sp mission? thanks -
Ok, so I was messing around in the Editor exploring Chernarus and I found this really tall smoke stack with a ladder on it, so I climbed up to the top. Out of curiosity I wondered what BIS had designed the inside to look like so I looked in the top of the tower and to my surprise I found this very disturbing Santa (Satan?) with a bird beak. I have no idea what the point is or what it is from lol but it is a pretty funny easter egg! [iG]http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-1423-51-38-28.jpg[/img]>100kb
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selecting weapons? how?
AnimalMother92 replied to topeira's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
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http://forums.bistudio.com/showthread.php?t=76973
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i had wondered this too but figured it out thru guessing a bunch. press M to go to your map. then press space while pointed at the location u want to get to. go to communication and then select the helo transport support option and click a few times, and it then designates where you're pointing as the LZ. then the helo takes off :)