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Everything posted by AnimalMother92
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ArmA II launcher by alpinestars
AnimalMother92 replied to CptArmA2's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nope same thing. only mods checked (ACE, ACEX, ACE rsync pack, CBA, beta) loads straight into normal Arma w/o the ACE splash and no ACE content appears. Worked just fine with 1.6.x :confused: -
ArmA II launcher by alpinestars
AnimalMother92 replied to CptArmA2's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
any idea why ACE refuses to load with this?? -
A.C.E. Advanced Combat Environment - Public Beta!
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
would be nice to have some acex classnames. kinda impossible to make/edit missions right now :rolleyes: really like all the content, awesome work! -
ArmA II launcher by alpinestars
AnimalMother92 replied to CptArmA2's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ace doesnt load up with ver 2. no errors though... -
A.C.E. Advanced Combat Environment Mod 2
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
will there be any way to enable even really simple cross-hairs? -
thnx for the translations, good info in there. Better performance and Delta Force? Nice
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ArmA II launcher by alpinestars
AnimalMother92 replied to CptArmA2's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
very cool! -
Thirsk Island
AnimalMother92 replied to Raunhofer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
man this place looks so great -
Fully agree
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Useful radio communication, more human. Examples:
AnimalMother92 replied to suma's topic in ARMA 2 & OA - GENERAL
Yes please! This would make it sound so much better. I hate the current disjointed voices. -
Thirsk Island
AnimalMother92 replied to Raunhofer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Mmm that pic makes me want to watch some WRC. Rally mod anyone? -
Thirsk Island
AnimalMother92 replied to Raunhofer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
this island is gonna rock -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
AnimalMother92 replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
exactly! i do the same thing, i hope they don't refuse to take cover :butbut: -
Air Support Scripts
AnimalMother92 replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
awesome, nothing like having some friendly vulcan fire! this is a really nice script set Draper, kudos to you. I tested it out in an online coop mission last night with a buddy and everything worked fine. We both had the option to call Air support, and just in time a couple of cobras showed up and saved our asses. this really adds a lot of possibilities to mission making. thnx -
Generic Army Special Forces
AnimalMother92 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
awesome, really like the new ACU tex. I've been waiting for something like this for some missions! :notworthy: -
Operation unknown wip
AnimalMother92 replied to sfc.itzhak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
CH46!!!! finally! beautiful screens. crazy good work -
using alpinestars launcher. at the top: @cba @oac_core @caa1 beta worked for me
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Zeus AI Combat Skills
AnimalMother92 replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok just gotta say i never really appreciated this mod until this night. played a bunch of coop with Kristian and we got served by the AI. it's scary. really scary. they engaged really far out, flanked us and overall screwed us over. very challenging. thnx for the AI tweaking, i am thoroughly traumatized! -
same start up error about caa1 porto and the hotfix. using a launcher, always worked before in the order i had. same message, after downloading the hotfix, and caa1 islands freeze arma 2 edit: nevermind, i put caa1, oac and cba ahead of the beta folder for priority and that fixed the startup error it seems
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What MODs do you use
AnimalMother92 replied to slynchy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ok, here we go: aduke's blackhawks caa1 cba desert usmc everon h53 pack up-armored humvee beta japahto islands landtex lhd editor addon map eu objects in editor mercs namalsk island scratched up and dirty NVGs everything of Binkowski kju proper graphical tweaks kju proper gameplay tweaks (various) robert hammer m4/m16 pack sound of war (until chammy sm) army strykers UN peacekeepers VFTCAS (best thing ever to stop those choppers crashing) optical snare's warFX and tracer FX Zeus AI zGuba's gameplay tweaks ** latest beta patch alpinestars launcher i love mods! -
WIP: Stuff you are working on 2!
AnimalMother92 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
damn Bink! now that's what i'm talking about, nice work -
Air Support Scripts
AnimalMother92 replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yeah it would be cool if they were more inclined to use their main guns/FFAR etc (helos do it fine, but i mean fixed wing craft) -
Quesh-Kibrul, island WIP
AnimalMother92 replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
this island is so beautiful, any chance of a beta? -
-=/UP-ARMORED Vehicles\=-
AnimalMother92 replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
u can see some tricked out humvees in this video http://www.punk-rock.com/iraq/rollingdeath.jpg http://img.blog.yahoo.co.kr/ybi/1/24/56/shinecommerce/folder/29/img_29_20709_4?1225122384.jpg ^^Some more variants that are pretty cool. Sorta like the previous post, but with more armor and protection -
Operation Arrowhead Suggestion
AnimalMother92 replied to jasonnoguchi's topic in ARMA 2 & OA - SUGGESTIONS
fully agree. hardly realistic or fitting with the game at all