trooper117
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Everything posted by trooper117
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I didn't destroy the AFV on the hill, just approached the base and killed all the occupants... :) Then took the truck.
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Just finished the second part of the campaign, Adapt... Have to say I thoroughly enjoyed it! Some tough missions in places... mainly tough because my AI squad mates keep doing everything but carry out the orders I need them to do. :banghead: As usual the mission then becomes a lonewolf fight fest. One thing that really surprised me was the mission to distract enemy forces while 'Miller' and his team affect a rescue further up the coast (Attention Deficit?)... The surprise was that it was almost a carbon copy of the 'night' showcase mission... not very original to sling it in the campaign, (yes, they even set it on Stratis) :icon_wink: That said, it ends on a 'WTF' moment, and I'm looking forward to the next instalment to find out what is going on! Despite my little gripes, pretty good fun throughout :icon_mrgreen:
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Right... where in the official documentation does it state that the 'hold fire' command will make your troops return to their formation?
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Finished this yesterday... got Kappa to attack the compound. Hid in a building next to the fuel truck and killed a couple of guards.. Kappa distracted or killed the others. Ran to truck and got out of Dodge, lol!
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Starting the scouting missions in Adapt
trooper117 replied to Deadfast's topic in ARMA 3 - OFFICIAL MISSIONS
This thread is a god send... thanks guys! I'd have missed all of these side missions. Why on earth have the dev's designed the campaign this way? it's beyond me. :( Right, will revert and see if I can get these missions going in game tonight... -
STALKERGB's British Infantry
trooper117 replied to STALKERGB's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Got this working ok in the editor with Kiory's SA80 pack. Does anyone know if there are any missions made with these excellent mods? -
Anyone made any missions with Stalkers British Infantry and Kiory's SA80 pack? The game is always U.S. biased as regards to it's stock missions. As this is a Nato force with British soldiers involved it would be good to have a range of missions with a Brit flavour :)
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Lost one guy on the way to Girna, wasn't to difficult :) but even when I get the drone airborne I keep getting a message that Bravo have been killed and the mission ends... has anything changed since the last update? Edit... Sorted it. Used the laser on the drone, then the other fire team engaged the spotters... as they ran for cover, kept using the laser to show where they had gone to until they were engaged and killed. :)
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Believe it or not, just seen this thread! Very glad that a new version of I44 will be hitting the Arma3 beach head! Will be watching this with anticipation :)
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STALKERGB's British Infantry
trooper117 replied to STALKERGB's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've been using the SA80 since 1986... I had to convert my unit from SLR to it. We didn't like it then, (didn't want to lose our trusty SLR's). After the novelty had worn off it was obvious it had problems. We all thought we would go back to the SLR, but after the A2 version came out it did iron out some of the problems. It all comes down to this really, the SA80's Bullpup design is a sophisticated weapon system, unlike the AK or SLR, it therefore needed more care and attention from the soldier. I always thought that my SLR or AK for that matter would still work, even if dropped it a muddy stream bed... I didn't have the same confidence in my SA80, sadly... Happy to say though, for the last 2yrs after leaving the army I am still using the SLR for my present job :) -
I used to use the flush command with Arma 2, but what is supr?
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I have this same problem and I'm running an Nvidia GTX 570.
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Cannot get the bipod to deploy at all... the 'tab' key doesn't work. Can anyone tell me what key I need to bind it to? and where it is located.. I can't find a 'Lock target' command anywhere. Also keep getting an error sign every time I start the game that addon 'JSRS2_200' is missing? I've downloaded the mod plus CBA and the JSRS requirement and installed and activated all components, but still keep getting this error... any ideas chaps? The mod by the way is a great idea, and I hope these small problems get ironed out :)
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Just fantastic work! Really looking forward to the release. Have to say, with more excitement than the actual game release :)
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Guys, Does this command work with Arma 3 as I get the occasional freeze in game...
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Yes, just found that if I am in game and use the command it does work... However, when my game freezes, it doesn't work, lol! Strange, as in ArmaII it always worked regardless.. so at a bit of a loss really?
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lol... whatever next?
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I could only get it working on some but not all weapons...
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Thanks mate, that's the straight kind of answer I needed :)
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Training Mission E08 Tank Tutorial Problem
trooper117 replied to MajorMirth's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Is this thing fixed yet? -
Play withSIX Community Preview [Evolution of SIX Launcher and in time also SU]
trooper117 replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
Many thanks for that info, it is now working :) Do I just keep repeating that formula to activate any other mod? -
Play withSIX Community Preview [Evolution of SIX Launcher and in time also SU]
trooper117 replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
Hi.. I'm new to PwS. I've read through this entire thread, but can't find anything related to why when I launch the game with PwS, I cannot get the dlc ACR to show anywhere in game! Sorry if I've missed something obvious, but I can't seem to fathom it out. All I'm getting is Op Arrowhead, BAF and PMC, but no ACR.. can anyone steer me onto the correct course of action to sort this? Many thanks for any info.. -
Nowhere to rearm.. you have to manage your ammo, but there are a couple of places to refuel.. Also, make use of the enemy vehs, they will give you more firepower.
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I'm finding my game occasionaly locks up briefly (freezes for about 2 seconds), and then drops to desktop.. I can still hear the game carrying on, but can't get back into the game, even when I click on the icon again. It's as if I've 'alt tabbed' out of the game, but then I'm locked out, and have to use task manager to end the process. Any ideas as to why this is occuring?
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The only workaround I have is to use the 'flush' command to get back into the game and get it to work, but it's still not a solution to the problem I'm afraid. :(