wildone_106
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10 GoodAbout wildone_106
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Corporal
core_pfieldgroups_3
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Interests
Games, Photography
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Animator
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Animator
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There should be multiple jets in the release version
wildone_106 replied to Marioshata's topic in ARMA 3 - GENERAL
wwow really? That F****ing sucks....... -
Go back to Operation Flashpoint 2000 nothing has changed much for you then
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Collective is weird, you can drop it all the way down the chopper wont descend. Bring on the new flight model already
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NO. Dolphin diving.
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The collective is weird, when I decrease it generally nothing happens for a LONGGGG time, its only when I slow down/pulling back hard does it start to take effect. But when I reduce the collective I expect it to go DOWN immediatly...thats how it is in real life no? and every other chopper sim I've flown. So cant wait for this to change.
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Helicopter physics impressions - simplified
wildone_106 replied to v8_laudi's topic in ARMA 3 - GENERAL
I was able to 'pull' on the horizontal at high speed 250 knots without the speed dropping going around in a circle, it flys more like a small jet than a chopper! Also the rudders are barely effective enough to be of any use. Trying to target those cars was pretty hard all I could do was go one strafes (much like a plane) the rudders where useless at anything above a hover. Does not feel like a chopper based on any other game I've played -
Helicopter Mission- Is there any way to exit the vehicle once you have started?
wildone_106 replied to wildone_106's topic in ARMA 3 - BETA DISCUSSION
Damn! Thanks for the reply man -
Helicopter Mission- Is there any way to exit the vehicle once you have started?
wildone_106 posted a topic in ARMA 3 - BETA DISCUSSION
I was not able to middle click or use a keyboard control to exit the chopper once the mission has started. Tried Ejecting, tried exiting, tried middle mouse clicking-no option to exit the chopper? -
CenturyLink field is home of the Seahawks, not the Vikings
wildone_106 replied to jetsimace's topic in TAKE ON HELICOPTERS - OFFICIAL SCENARIOS
You cant see the space needle from there all the buildings are in the way/infront of it. -
Autorotation training: you've got to be kidding
wildone_106 replied to OMAC's topic in TAKE ON HELICOPTERS - GENERAL
typical half arsed implementation. I just like flyin around Seattle though.. -
Just how hard is this to fly? - thinking of buying it.
wildone_106 replied to TAW_RiEvEr's topic in TAKE ON HELICOPTERS - GENERAL
If DCS Black Shark is a 10, and FSX is 1, I'd rate his at 2 or 3 on the difficulty scale. Very easy as it currently stands. -
Helo sim by Bohemia? Sold!
wildone_106 replied to Landorin's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Airwolf would be RAD! -
Seattle is very well rendered
wildone_106 replied to xman1's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
I landed at Gasworks Park although the hill was Flat (kinda disappointing) but the view from there was perfect, taken many pics from that hill to the city and it looks good! -
I agree, I dont think its acceptable to just leave things 'as is' if your trying to play this title off as a helicopter simulation. It might be ok for Arma but laziness not to even attempt to differentiate it from that and let us have some standard flight sim stuff.
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Its definitely impressive so far, I have landed my chopper on vista’s I have visited often and the view is almost matching reality 100% in terms of where things should be roughly, the views match its quite incredible! I would like to see it go the next level though like most people are saying, less blurry textures and clearer roads. I’d rather have a smaller area done than half of WA State. The preview Beta area is just fine for me if that was focused on and brought up, almost make a study sim of Seattle/Bellevue! Im sure maybe mods will do this too with even more specific buildings. FSX did a good enough job considering all that it does..but this is so specifically Seattle it BEGS for that higher attention to detail IMHO. Can’t wait to see/fly more!