Urbanski
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Everything posted by Urbanski
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Hi all, I'm playing badlands - finally worked out how to build a base at novy stobor which is the first town in my mission. I do however have alot of questions about how to work with your teams. Could anyone who knows please give us a guide on how the base functions? Some questions I have How do I assign soldiers (created or exsisting) to other groups? How do I get the team to rearm or change weapons? (I know this is discussed in another thread but the solution given was ridiculous) What is the city menu? how does it work? Also why do 5-6 slavage trucks show up out of nowhere then proceed to ram my HQ till they explode? I also get an APC and a T-72 that I can't control, they like to demolish anything in their way (I thought we were trying to save the locals not bulldoze their houses to dust)?
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Hey Jelliz, I'm trying to play lost battalion but i'm being abit stupid, how do you assemble the GPMG? Once the backpacks are dropped there is no option to assemble. Sorry if this is obvious, i've never done it before. Thanks
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Secondary Ops Manager Module Discussion
Urbanski replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah, I'd like to know about changing the support vehicles spawned by SOM also. I'm using the BAF content and it feels odd to be resupplied with a HMMMV and US ammo. Also having British ground troops being picked up by a USMC Huey doesn't feel right either. Is there any way to change the vehicles the SOM spawns to include BAF vehicles and ammo? I haven't used the side missions for SOM but again it would be wierd to have Russians in woodland camo running around in the Takistani desert fighting the Brits......breaks the realism abit. Anyone know the answer? -
Hi Bergil, I know this may be abit long winded but I had some similar problems to you. If you check this thread http://forums.bistudio.com/showthread.php?t=105541 you might find part of this answers your question. I ended up doing a full install of both games following Wolle's instructions and I also deleted all of the addons and missions I have downloaded over the past year so I had a clean install. I will reinstall the addons in time. Hope this helps. Cheers
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Wolle, Genius - it worked. Both games installed properly with no error messages at install or patching. It took all night to do it so I only got a few minutes of play but so far no errors and no CTD. Many thanks but I have to say although logical I would never have stumbled across that solution on my own especially starting the game after every patch update. Nice one :)
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Hi all, I'm a long time player of this series (starting with the original OFP, ARMA, ARMAII and now OA) and I'm having huge problems with OA. I get a CTD whenever I try to play the campaign or any of the scenarios. The editor seems fine but i've had a limited play on it. The CTDs are random, sometimes after 2 seconds, sometimes after 5 mins. On loading the game I get 2 error messages as below. "bin\config.bin/cfgvehicles/V3S_Base.scope" "bin\config.bin/cfgfontfamilies.zeppelin32mono" On loading the laser show senario i get this error message "bin\config.bin/cfgvehicles/V3S_TK_EP1.vehicleclass" I get another error message on another scenario about a missing texture /concreteblock/concrete_missing_white_paint...... or something similar Basically I can't play the game. I have ARMA2 installed. I tried uninstalling both games but if anything after the reinstall and 1.07 patch it's worse. ARMA 2 and OA are shop bought including (from GAME in the UK) I've had problems with every single BIS game i've bought but i've managed to work out solutions thanks to the community. Can anyone help?? system: Dell XPS720 Intel Core2 Quad CPU Q6600 at 2.40ghz GeForce 8800 GTX 768mb 3Gig RAM 500 Gig HD Windows Vista 32bit home premium edition P.S. BIS - Is there any chance that you might consider selling me a game that actually works out of the box like most other software houses or do I have to go through hours and hours of trial and error with every single one of your products and expansions before it works as intended?
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Wolle and Dwarden, Thanks for the replies. Wolle I was never given the option during install to combine OA and ARMA 2 or run it as a stand alone. I did have ARMA 2 installed and never had a problem on install. I will reinstall it tonight. Is it worth patching it or do I just use the 1.00 box version to test run it? I will follow your instructions after that, hopefully this will work. On a side issue I noticed during Install that the 1.06 patch that comes with OA didn't patch properly, there was an error message at the end saying one of the files was corrupted and I should download it again. This is also true of the 1.05 patch - same error message. Thanks
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OK it's not the firmware - I have the latest version already. I updated nvidia drivers to 257.21 which made no difference - couldn't find 258.69 on the nvidia site?? I did a complete reinstall of both ARMA 2 and OA and I'm still getting the same error messages. I'm stumped, I'm not sure what to try now. I have spent £25 on a product that is broken right out of the box. At least with ARMA 2 I could play the game even if the campaign was broken. BIS, a response of some description would be nice - these are your forums after all.
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Hi Liquid, Thanks for the reply. Not sure about video driver version - i'm at work right now so i'll check later. Having tried a few different scenarios now the number of missing textures and objects is into double figures. Everytime I try to start a mission or load a map in the editor I get 2-3 or 4 error messages saying that xyz object or texture is missing. I have a feeling that my trouble is in the installing of the game. It's as if it's skipping or excluding random files at install. There should be no reason for this as it is a shop bought product and patched to the latest version. Someone suggested updating firmware drivers for the DVD Rom which apparently is known to cause problems - that's a new one on me but worth a try. Here we go on the BIS trial and error marathon.
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Really basic scripting questions
Urbanski posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I used to make missions for the original OFP a long time ago. There used to be a camera tool in the editor which BIS took out for ARMA and ARMAII (no idea why they did that, it was great for simple cutscenes). I'm following a camera script tutorial (snypir) I found at OFPEC however it's designed for use in OFP. With Vista and ARMAII the way you set up folders for the game has changed. I'm trying to get a camera script to work on a mission intro. I've found the path C://users/me/documents/arma2/missions/missionname - and i've put my camera.sqs file in the folder for the mission with [] exec "camera.sqs" in the init field of the player but it is saying "camera.sqs" not found. Where do i need to put the script to get it working?? Also I know the scripting language is basically the same since OFP but are there any tutorials or aids for camera scripting in ARMAII as there are bound to be some differences. Embarrasing I know but we all have to start somewhere :o I just realised this is in the wrong forum d'oh - can it be moved by a admin please? -
Really basic scripting questions
Urbanski replied to Urbanski's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah vista does allow you to uncheck the "Hide extensions for known file types" It's just I missed it and vista doesn't make it easy for the user. Now I know I won't make that mistake again. Win 7 might be worth a look but I'm getting microsoft fatigue...if you know what I mean. Release broken OS, spend the next 3 years fixing it....get it working and then release the next broken OS.......rinse and repeat until you are rich beyond imagination. I prefer the gnome method - 1.steal underpants 2. ? 3. Profit -
WIP British 4 Rifle Soldiers
Urbanski replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
These units look great....really looking forward to using them....especially the desert models Now if some will only make a decent desert map (with towns!!) we'll be good to go. Keep up the excellent work Stalker!!! -
Really basic scripting questions
Urbanski replied to Urbanski's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ProfTournesol you are absolutely spot on, I just worked it out, came on here to post and your comment is exactly the error I found. It was still a text file so on using "camera.sqs.txt" it worked. I now save my notepad text files as "all" file type and its saves them as an .sqs file properly now instead of a .sqs.txt I knew it was something stupid I was doing. I have to say i've never liked vista, it's far too overbearing in how it tries to protect the user, I much prefered XP and i'm going to look at Windows 7 as an alternative. Thanks all for your help - I'm now experimenting with the camera which will make my missions that much more immersive. :) Cheers -
Really basic scripting questions
Urbanski replied to Urbanski's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
nettrucker - thx for the link. I have an earlier version of this editing guide by Mr.Murray but i've downloaded this one anyway. I was using this excellent guide yesterday and looked through the part on cam scripting and on setting up the mission folders......unfortunately it hasn't helped me so far. I'll keep trying but it's very frustrating when you want to learn but can't even get past step 1..... feeling very stupid here :( Thank you for offering me help with editing questions, its much appreciated and i'm sure I will be asking for your help in the future. I'm determined to crack this problem.....onwards and upwards!!! -
Really basic scripting questions
Urbanski replied to Urbanski's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thx for the reply Galzohar. The script is in the right folder....i'm really puzzled and frustrated. No doubt i'm doing something wrong. The camera script is a .sqs notepad file......is that ok?....is .sqs the right file extension for a camera script? I want to learn scripting (again) but if I can't even get a basic tutorial script to work i think I might be in trouble. -
New Sound Mod in the making, slowly but surely
Urbanski replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Just watched the teaser video and ........ WOW That sounds amazing, very realistic, straight off the frontlines. It's incredible how much more immersive and terrifying the whole experience feels with proper sounds. BI hire this guy !!!! -
Seal Team Six Campaign release (SP)
Urbanski replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
Well my track record for installing stuff isn't great. The thing is its all in the @CBA folder which is in the zip file so not much can go wrong there. I will check it again though....there are alot of other files in there - docs, serverkey etc and i'm not sure what to do with those. I'll let you know. Right now i'm stuck on trying to rescue the informant at the end of mission 3, those snipers are really giving me some problems....spent most of today trying different tactics....so far no luck but i'm enjoying myself. -
Seal Team Six Campaign release (SP)
Urbanski replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
I'm not using SLX or any AI effecting mods. I'm only using the mods on your list and Vop sounds 2.1. -
Seal Team Six Campaign release (SP)
Urbanski replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
I have some feedback now i've been playing for a while. first off....well done sick1....great campaign Mission 1 went off without a hitch Mission 2 - I have the heli problem already mentioned in this thread....heli won't land on insertion - it just hovers, I managed to get round this by ejecting but i died or got injured a couple of times trying. I also had some trouble at the sniping point - the trigger to actvate the boss didn't work all the time - only worked when i used the weapons stash - it seems i needed to approach the stash from the west for the trigger to activate. The boss is also visible sitting in his car on the road before the trigger activates - this is not a bug as such but it might be worth starting him further down the road out of view from the sniper point. On one occasion the mission wouldn't finish. I got in the dingy and sailed away but no ending...after I reverted it worked fine. Mission 3 - again the chopper wouldn't land and I was forced to eject with mixed results. Apart from that the mission worked fine. Overall I'm really enjoying the campaign :bounce3: .....keep up the good work and thanks for responding to the comments here. -
Seal Team Six Campaign release (SP)
Urbanski replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
Hey ............ I got it working And it was an oversight on my part :o The pistol pack mod had the wrong folder name (my fault)!!!!! It's now working fine, no more underwater bug screen. I played the opening mission for a few minutes and immediately died but it's late so I'll try again tomorrow. I'll let you know how i get on...... apologies Sick1 -
Seal Team Six Campaign release (SP)
Urbanski replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
This is my second night trying to get this campaign to work. I'm using a launcher so i don't have the multiple startup icons or endless typing issues. (BTW those who haven't got one yet GET AN ARMAII LAUNCHER, there are a few about and it makes life so much easier if you are using mods - simplicity itself, just install and away you go) I've checked all the mods are installed correctly in their folders and renamed a couple of the folders after reading a comment in this thread. I'm only using the mods that are listed for the campaign and im still getting this underwater bugged startup screen. I can only conclude that there is a conflict within the listed mods or i'm missing something obvious (probably the latter). Either way I don't think I can justify spending any more time working this out as my free time is limited. Sick1 - i'd loved to have tried your campaign (i might dl the lite version) but doesn't look like i can. If you do make another it might be wise to limit your mod use to one or two so more people can enjoy your work which i believe from the comments is very good. Keep it up mate but keep us non tech savvy morons in mind next time eh? ;) -
Seal Team Six Campaign release (SP)
Urbanski replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
froggy thx for the reply I couldn't find the .RPT file you mention - i'm trying each addon seperately atm to see which ones are definitely working. I saw in this thread RedRage mentions getting the underwater start screen with the FFA mod - i disabled it but im still getting underwater screen. Process of elimination - i'll try again tomorrow -
Seal Team Six Campaign release (SP)
Urbanski replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
I'm having trouble playing the campaign. Normally I wouldn't download a campaign that needed so many addons but this looked worth it. I spent most of this evening d/l ing the addons and campaign, i'm pretty sure I've installed everything correctly using mod folders. When I try to start the campaign the game just hangs and I need to start task manager to exit the game which it says is not responding. Also when I start the game instead of the usual start screen (carrier or chernarus countryside) it appears i'm underwater but it looks bugged, not sure if this has any baring on my problem Apart from reinstalling all of the addons and campaign im not sure what to try - any suggestions, i'd really like to give this a go. I have v1.4 btw cheers -
Arma 2 Addon request thread
Urbanski replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm sure there are some modders working on Afghanistan maps so im hoping for the following addons so I can create a conversion and a realistic campaign: British paras in desert camo (3 para) British regular army in desert camo (Royal Artillery, Irish Guards etc..) SAS in desert camo WMIK land rovers Other British land vehicles (pingauzer, Jackal, warrior, trucks) Chinook (RAF desert camo) Apache Tornado (not sure they are currently deployed) SA80 rifle and all variants GPMG L118 (105mm artillery) US Desert troops (10th Mountain) USMC desert camo A10 - desert camo Delta force ANA (Afgan national army) ANP (Afgan national police) Taliban troops (would need a large number of various outfits and loadouts mainly AK47, PKM, RPG's), dishdash's, headwear turbans etc... Afghan civilians - men, women & kids I know this is a big list and I know there are a few of these projects underway but this is what I would need to create a realistic and immersive campaign. The idea is to recreate a tour of duty with some of the more notorious battles taking place as part of the camapaign but as with real life the player won't know when. I envisage the player taking on a number of roles from foot patrol and patrolling in WMIK to cordon and search operations to full scale assaults and holding actions. Players would be able to call in air support, artillery, medi vac or casevac, but would be faced with the same problems the real soldiers are dealing with i.e. limited resources, not having constant air/artillery support, hostile terrain and a determined and resourceful enemy. If anyone would like to help with this project....please send me a pm -
Ok - problem solved - I reinstalled 1.03 and it works fine - in fact better than before. It seems the patch didn't work first time around - not sure why. Thanks for the responses.