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ozzbik

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Posts posted by ozzbik


  1. I guess multiple parameters are missing or otherwise unavailable in the latest Experimental Server iteration.

    Removing these parameters result in a startup without DS fault but, for me, does not start the server as far as to be able to connect.

    I will check if changing different settings has any effect.

     

    Parameters that seem effected:

    autoJoinable

    a2sQueryEnabled

    steamQueryPort

     


  2. So the file structure itself isn't the problem. 👍

     

    Can you verify that the following parameter line exist in your file;          "autoJoinable": true,   (or false)

     

    As the error message states that something about that parameter is not allowed. Perhaps this setting is commented out or something like that?

     

    If it not there at all, set it in the {game} section of the .json file

     

            "autoJoinable": true,

    or

            "autoJoinable": false,

     


  3. On 5/16/2023 at 8:14 AM, jakeplissken said:

    The game still crashes and features do not work. Try it again in 8 months. The devs are too lazy to fix anything.

     

    Yes, the game is not perfect and for some unplayable. That can happen when you publicly test a new engine on many types of computer configurations (and the purpose a public test-bed).

    But unlike you state the devs are very much at work to analyse and solve many a problem. Not all errors or problems are as easy to solve when it only happens in specific cases.

     

    Perhaps looking at https://steamdb.info/app/1874880/depots/ might give you an insight on how often changes are made and re-find appreciation for the development team's hard work.

    On point of features, Bohemia has published a roadmap with all planned additions to this engine test-bed/game. This is what you might expect to be delivered before development ends on this project (and the Arma 4 roadmap has been revealed).

     

    Kind regards 🙂

     

     


  4. I think it's just something within the game.

    From you console log:

    21:48:34:084 RENDER    (E): Invalid copy queue fence value (complete = -1, expected 267208), GPU crash is likely
    21:48:34:085 RENDER    (E): Render error (-2005270522 = 0x887A0006): The application's device failed due to badly formed commands sent by the application

     

    Perhaps it's best to create a feedback ticket (for BI to study 😉 )

    • Like 1

  5. Mmm..

     

    No error log entries in you windows logs (application/system)?

    Could you remove the logs and add them here when they're newly generated (surround them with spoiler tags if you can't attach them)?

     

    Next to check:

     

    - Is your system over- or underclocked? Set to default clock/memory speeds and test again.

    - Try it with BattleEye off

    - Disable any overlay (steam/video/windows).

     

     

    Going into fringe solutions here:

     

    - Do you use the onboard audio or a usb device (headphones, external audiocard)? If usb; try it with out that connected (just for testing purposes).

    - Try without any other devices connected than strictly needed (keyboard/mouse).

     

     

    I can't think of anything else but the Microsoft final solution: reinstall Windows. But that seems a bit much for just 1 game (or you do you have problems in other games as well?).

     

    Perhaps the best next thing is to create a feedback ticket (https://feedback.bistudio.com/project/view/66/ ) with you issue and logfiles. Perhaps there are more off the same report to your issue.

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