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ozzbik

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Posts posted by ozzbik


  1. Equipment:

    - A photo camera (for recon missions)

    - Visual medpack application (medpack/bandages in hand, instead of magical hands)

    - Useable sidearm holster (menu option/key holster weapon)

    Gameplay:

    - Usable chairs, benches, couches

    - Order silence (not only in stealth mode)

    A.I.

    - Chit chat/simple conversations between A.I. when in safe mode (like weather, surroundings, etc.), calling to each other when under fire.


  2. Why would you get an error? There are IPP exes in the app's directory which should override all existing IPP copies in the system.

    Using FaceAPI in FTNOIR resulted in a crash with error message for me. Can't recall the exact message though.

    After deinstalling no more problems.


  3. ah ok, great, thanks.

    So on this dev build, running the .exes from the bin folder is correct? Will try it again if so, had no luck getting it to work

    Cheers

    What error message do you get?

    Also when using faceapi make sure you've deinstalled all older IPP and faceapi software.

    I got an error when IPP was still installed.


  4. Single-player scenario wishlist:

    All missions:

    - Full briefing (may be skipped) by officer (animated when a.i.). When assuming officers/team leader role have the option to set waypoints.

    - Alternate gear selection by officer/team leader only

    - Selection of transport by officer/team leader only (Vehicles locked until designated).

    1. Hostage rescue (random location/target/enemies):

    - Random reaction of enemies to spotting blufor troops on-site (e.g. killing hostage/or surrendering).

    - Transport hostage to home base/target location.

    2. Patrol enemy territory (random location/enemies):

    - Selection of transport by officer/team leader only (Vehicles locked until designated).

    - Commence patrol in target area

    - Random engagement with enemy or friendly troops

    3. Forward Observer - Arial/Artillery Bombardment (random location/enemies):


  5. Gameplay :

    - In-game usable planning boards (besides in-game map).

    Game engine :

    - More realistic reaction to hits: unconsciousness, staggering, limping.

    - track/wheel tracks on ground/roads (leaving marks), deforming terrain (based on weight).

    - Moisture, left over water on terrain/foliage after raining.

    - Movable/destroyable furniture

    - Soldiers feet moving when turning instead of magically sliding over the ground.

    - Doors that can be breached by explosive (or destroyed by grenade impact)

    - Better livestock animations

    A.I. :

    - AI using covering fire (suppression) instead of only yelling to do so.

    - Tone down AI ability to spot enemy units in friendly (own faction) vehicles to close range only (when stolen, unseen).

    Other:

    - Easier user profile creation - clans /teams / website.. etc


  6. Used Pilfius myself with Arma and Arma2, though I believe it is no longer developed or supported and I moved to Win7 and it never got re-installed. It can be a big immersion factor, ordering your team around naturally. But I agree there is much to add to A3 first and there are third party addons already available if you can't wait.

    cj

    I used pilfius as well as VAC (trial). It definitely enhanced immersion for me.

    I've recently come across voicecommand 2.0 (former keystroke!) which is now freeware. This works in combination with W7 speech.

    I do hope that BIS will integrate voicecommands into Arma 3.:bounce3:


  7. Gameplay:

    - Furniture like sofa's/table/lamps indoors

    - More diverse human modelling (size/weight differences)

    - More diverse idle animations

    - Co-pilot able to take over controls after pilot has been hit

    Better crash/hit survivability (no more exploding choppers when hitting a tree at slow speed)

    - Multi point tree damage (eg broken off tops)

    Game Engine:

    - Voice control of AI (through radio communications perhaps)?

    - Heat deformation (behind rockets)

    AI:

    - Ability to pick up weapons

    - Ability to really stay in stealth mode (no more running to formation)

    Other:

    Better out-of-game server management tool.


  8. Just 3 from me:

    1) Quick access to backup pistol for those times when your mag is empty and the OPFOR steps into your face. Maybe a shortcut key because this is the reason soldiers carry pistols otherwise there is no reason to carry them.

    Isn't that already there (; by default)?:confused:


  9. I know some of these wishes have been previously asked (but I really want them).

    Wishes:

    - A mod conflict analyzer/tester tool (So no more mods that partially work because of conflicts).

    - Real building contents.. Furniture (Tables/closets/beds etc).

    - Waves/ripples caused by player water movement.

    - Enemy radio transmissions reception when capturing enemy vehicles.

    - Bushes/trees/houses able to be set on fire (by explosions).

    - More diverse idle animations

    - Right and left handed A.I. :p

    - Different heights for characters

    - A land command (instead of ordering a pilot to get out or via scripting).

    - Flocks of birds

    - Bloodspatter on surfaces


  10. I would like you to remove the retarded feature of wearing enemy uniforms.
    Oh, and I was like "wow, that's gonna be cool".

    I mean, yes, in reality you won't infiltrate any enemy base that way but, it's still a game, right?

    I just wonder how this works out in MP; either it won't be possible, or ... ?

    Perhaps not with a captured bloody uniform :).

    But there are examples from history where infiltration with the use of enemy uniforms have been used (in WW2 for example).


  11. I'm sorry if this has been requested before (searching within threads is impossible?).

    Other wishes/idea:

    - GUI settings ingame (full screen without text or radar).

    - Remote server manager (similar to Rcon/team duck's server manager).

    - Auto hover when using map as pilot, or at least real "3d" map.

    - A cutdown Arma Free version... so I can convert my collegues to Armaholism. :D


  12. you mean as in endwar, right ?

    It could work if you can use them without it too, and if it is good enough so it wont give the wrong orders to the soldiers.

    After watching the voice control trailer of Endwar... exactly :)

    Here's an example of how voice control can work in Arma 3 (VAC).


  13. I would like to have ingame voice control (to control AI squad).

    When i was using windows XP i used a freeware program (pilfius) with the microsoft speechpack.

    In windows 7 voice recognition software is included, but for game control you need to buy something like VAC (Voice Activated Commands).

    Would like it ingame though.


  14. You realise the arma video sounds like absolute dogs balls compared with the rl videos you posted, i.e. they sound nothing alike.

    That's because no standard video mic can handle the volume of the explosion/shot sounds.

    Most of the video's also have multiple environmental factors which deform the sounds.

    If BIS gun/explosions have big faults, it's the volume..

    But perhaps they've done that on purpose (blown up speakers and such) ;)

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