Necramonium
Member-
Content Count
72 -
Joined
-
Last visited
-
Medals
Everything posted by Necramonium
-
Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3
Necramonium replied to fabio_chavez's topic in ARMA 3 - GENERAL
Is a bullshit excuse that AI could not handle ponds and such, because of they can go around a big building, they can go around a pond! -
This has pretty much been in a issue in every game BIS has released on their engines, i wish we had more control over it. You can boost your game settings to ultra, but still can see a hill on the other side completely empty.
-
Btw, i make skins for some race simulators like Game Stock Car, Assetto Corsa, etc, but in that modding world its a huge no no to take someone's skin and change it to your skin or use it in your own modded skin/car model. It's just common respect amongst modders/skinners.
-
He just said in his stream (NormalDifficulty), that he doesnt care about the legal issues. But he will be monetizing his video's with the A3L content.
-
It seems the petition has reached its limit! But Frankie is still posting video's about it so still bring in people and also the youtuber Matt from NormalDifficulty has started uploading videos from his adventures in the mod. https://www.youtube.com/user/NormalDifficulty He does not has as many subscribers as Frankie, but is still promoting it.
-
Seems the donations are still poring in on their website, but those are for the servers and people wanting to get in the mod faster.
-
It seems Frankie has posted another video with the mod, so that would lure allot of people towards the mod as he has over 2 million subscribers.
-
Why do we have such a low FPS in multiplayer(MP performance vs SP performance)
Necramonium replied to DancZer's topic in ARMA 3 - GENERAL
When you play Altis life you pretty much get used to it, get over 60 fps when the server has done a fresh restart, a hour later you wont be even going passed 20 fps. -
Another person who doesn't know what he is talking about, as of now you can get access even without a payment.
-
It seem some people dont know what they are talking about, they are not asking for you to donate to play the mod, you can get in easily without donating at all. The only thing you will get in return for that donation is that your application to join A3L is being processed quicker. Their application requirements are bullshit btw: This guy got denied with having the proper age: Question 1 did not meet the word requirement. Min.125, You put 123 words. One guy even got permabanned from their forums for not having the right amount of word requirements on any required question Talk about being a dictating prick.:j:
-
Seems opening their mod to "open beta" and having to accept applications pretty much has become a downfall for the mod as DevilDogGamer stated: This is why the punishments in every Life mod are way too low, people dont want to earn money if they just can do it illegally and get small fine or 30 minutes in jail for it, and big clans will break their people out in seconds anyway.
-
All what is happening right here could all have been avoided if people just simply asked if they could use their scripts/skins/mods/whatever for the A3 Life mod. Btw, ever since their announcement that the mod will go open beta, their seems to be a boom of players wanting to join, and also the donations are still racking in: http://arma3-life.com/forums/index.php?/donate/ Their website also get's a DDos warning, and all their servers are down, don't tell me some prick is actually DDossing them? I had been keeping my eye on the mod for a long time and it looked promising, they can still safe face...
-
So, there are basically no servers to play on for Arma 3, why did i even bother trying to install. :j:
-
How about this: Came from this tutorial: http://withsix.com/blog/iron-front-in-arma---the-easy-way Does anyone know if the mod still requires Arma 2? As the setup guide does not says so, but the tutorial video does. Btw, you guys might wanna check how many files there are available on Six, because when you type in the search bar Iron Front you get like 9 files for the mod.
-
Is this mod actually played allot on servers? Because i remember when Iron Front came out, after a month the game was already almost dead.
-
J.S.R.S. 2.2 Soundmod
Necramonium replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have been using the mod now for like a week, really gave the game a fresh new sound to it (duh!). Really love the sounds of the choppers. -
I dont know if it has been mentioned, but i dont feel like going through over 188 pages, :P, but snipers are pretty much useless for long range engagements, when you are over 400 meters away, they will not engage you! So whats the purpose of AI having snipers if they engage enemies on the same range as normal foot soldiers!
- 5179 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
I have made a mission (Sniper Alley), it's very popular on Steam Workshop, was nr 1 for over a week! But there is one problem i can't seem to be able to fix seeing i am pretty new to all the scripts that come with arma 3. The problem is in the the last objective where the players has to get to the extraction chopper, but for some reason that objective will not be marked as completed when the player has been extracted! How do i fix this? Someone already suggested the key method: But when i do this, the mission ends as soon as its started.:( Please help me out with a clear answer seeing i barely know nothing about coding and scripting.
-
Problem with mission end marker
Necramonium replied to Necramonium's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could post how, like i said, dont know nothing about coding and scripting. -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Necramonium replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Rofl, i went back to 3.0.10, but the TS server my unit uses requires higher. X-D, So now i got 12 but still have the issue, oh well, have to do until the ACRE update. -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Necramonium replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looks like i have to go back a version or two. If people are looking for 3.0.12: http://www.ngohq.com/?page=Files&go=giveme&dwn_id=1227 -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Necramonium replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Its really annoying that Direct Input is gone from TS since its last update. I finally managed to make the talk key stick and now every time i start TS i have to change the hotkeys from Default to Keyboard & Mouse constantly. It will never stick to a hotkey. -
Nope, its still there with me...
-
Ok, i know how to make a single objective, but with these modules now used im lost, i made one objective, worked perfect, target dead, objective cleared. Now i added another objective to go after. After adding this, the first objective never shows or does not clear anymore when killing the first target. These modules are fricking confusing as hell. The mission is where you have to counter sniper many snipers scattered over Atlis...
-
The thing that bothers me the most is, that AI, with extended armor turned on, and that is for most of the servers, you shoot them, you see their body getting hit and their response is, "oh, a mosquito bite! I better patch up and stay here while more mosquito's are attacking me!" I wish BI would have put some more effort in better AI, because i haven't seen it change since the first Operation Flashpoint! Even COD has better AI at the moment. Maybe they should have a meeting with the DayZ team seeing they made some nice improvements on the AI in their future full release.