fortun
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Everything posted by fortun
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When do you guys think that we´ill get more information about Arma III? I hope that we can get it from E3, read that they signed up for it in may "Bohemia Interactive E3 2011 Line-Up Revealed" So i hope we can see more of the game there. Anyone else knows if its any date or so for more information about this game?
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Yes, the sad thing is that i haven't money to go to E3, would be awesome to go there, and see everything, but its a long way from sweden to travel all the way there hehe.
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Hehe yeah, think so. They still just wait, now when i played some more, i took one of the guys who had no ammo, and waited like 5 minutes at a box with ammo, without even trying to refill it. He just screamed "Out of Ammo" all the time. But never took something.
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ACE 1.10 (Advanced Combat Enviroment) for OA/CO
fortun replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Where can i do this? [] spawn { sleep 3; ace_sys_map_minMapSize = 0 }; -
Sorry, i didn't notice at first it was two threads about it hehe
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ACE 1.10 (Advanced Combat Enviroment) for OA/CO
fortun replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice! I hope its getting "Fixed" soon. Ahhh, i want it back the old way badly :( -
Yes, but they have a very long space between the refills, i removed their weapon and ammo, in the test mission. And added some in a hmmw and had some soldiers setDamage 1 so the could loot the. For 3 of my men, it can take up to 5 or more minutes before they loot everything. And sometimes they loot and don't pick up anything, and after a while they loot again and then pickup a weapon. Very strange hehe.
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Getting the "Firedamage.sqf, Line 30" thing often. Is it any fix to this? "_nearestFire = |#|nearestObjects [_thisObject,["firemarker...' Error 0 elements provided, 3 expected File JTD_FireAndSmoke\Scripts\FireDamage.sqf, line 30"
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ACE 1.10 (Advanced Combat Enviroment) for OA/CO
fortun replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No same here. But when i test missions, i do it in offline mode right now, and its very irritating not being able to zoom in more than 200m.. Anyone that can explain how to fix this please? -
So what is in store to motivate me to abandon Arrowhead?
fortun replied to DieAngel's topic in ARMA 3 - GENERAL
Yeah don't missunderstand me, i think and hope that its gonna be awesome with new features. BIS is the only studio who can do real simulation military games, opeartion flashpoint dr/Red river is just shit for ex. -
So what is in store to motivate me to abandon Arrowhead?
fortun replied to DieAngel's topic in ARMA 3 - GENERAL
Its like that i wrote, isn't much that is confirmed for the moment. -
So what is in store to motivate me to abandon Arrowhead?
fortun replied to DieAngel's topic in ARMA 3 - GENERAL
I just answered the topic -
So what is in store to motivate me to abandon Arrowhead?
fortun replied to DieAngel's topic in ARMA 3 - GENERAL
Better editor (3d) and more scripting language (Lua) for my part. -
Is it anything i need to do in the editor to activate it? Right now, they don't rearm or such, in my mission. Using ACE and Six Updater. I've downloaded this in Six updater, and copied the thing to userconfig, and no more or less. But they dont rearm. *EDIT Now i tested little more. After creating just a mission to test if it worked, it did. But before the guys start rearming, can be many minutes. Whats the problem then? like 4 minutes before they start to rearm everything. Sometimes one is faster than the other and maybe rearm after 10-20 secounds.
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Now maybe a dumb question, but when im creating a mission in the editor and starts it, the AI doesen't rearm? Is it anything needed to be placed in the editor on my mission to use it or something? *Using SIX updater* I got in my menu that i can disable AI rearming, so i think its on but don't working? They just ran around as usual, and everytime i need to send them to a box with ammo myself when its empty.
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ACE 1.10 (Advanced Combat Enviroment) for OA/CO
fortun replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmm, seems like i can't zoom in on the map as much as before, i think it is since the update it happend. Pretty irritating, cause my mission is CQC so i need to place them exactly. Someone have a fix to it? Ahh, i see in the changelogs now. But don't understand how i can change it back. Someone? -
Do unit invisible or attackable by AI?
fortun posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, i have a question. On my mission, i have some jets that is going to do an attack on a village, after that, the talibans will get reinforcements by 2 SUVs full with talibans. The problem is that when the aircraft are shooting in the village, they find the SUVs that is like 800 meters away from the village, and kills them. And that is not what i want to happen. So how can i make the enemy SUVs invisible to my teams aircrafts so they dont shoot at it? -
Do unit invisible or attackable by AI?
fortun replied to fortun's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks m8 for the quick answer, gonna try this now ;) ---------- Post added at 01:21 PM ---------- Previous post was at 12:19 PM ---------- It worked out very well i think. But one question more, how can i do a whole group/squad capative easy without naming every player in the group? -
Addition of Python or Lua as a Scripting Language
fortun replied to Harrumph's topic in ARMA 3 - GENERAL
Ahh LUA, yeah please. I LOVE LUA coding. Much much more easier to learn. Would be one of the best news if it was added. -
BI Developer's Blog: An interesting new entry
fortun replied to Undeceived's topic in ARMA 2 & OA - GENERAL
Arma 3! -
SIX Projects - Updater Suite, Portal, Config Browser, etc.
fortun replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks! Hehe was trying everything, thought it was something with my install that had happen, so i reinstalled it 2 times and removed everything that had to do with six updater and installed, but now it works, thanks! -
SIX Projects - Updater Suite, Portal, Config Browser, etc.
fortun replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
NoMethodError undefined method `all_mods' for nil:NilClass . See log for details Getting that from now everytime im pressing "Use selected" From now, and if im at "Local mods" and trying to "add seletcted" then sixupdater shutsdown. All just started to happen for like 1-2 hours ago.. Heres the log http://pastebin.com/cEmNcq4Q -
[Mini ACE2 SP Campaign]A Noble Cause
fortun replied to manzilla's topic in ARMA 2 & OA - USER MISSIONS
Is it okey to ask where to find how to make the sidechat with the radio sound? Im doing a Co-op mission for my friend who is gonna get a new computer to play Arma 2 with me sometime this month, so would just like to know where a guide on how to do it where to be found? I know how to do the sidechat like HQ SideChat "blablabla", but then how to add radio command to that? Btw, on the secound mission, is the AI driving skill better than in 1.57 with 1.58 beta? Cause it was almost unplayable when guiding the apc forward. Gonna try to test out the rest tomorrow, but seems nice so far ;) -
ArmA II Editor Manual - RELEASED
fortun replied to AFOF_Murdock's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks. Would love an update with more "What you can expect in a mission" update, like how call a UAV, how to get a choppe to pick up and extract, and how to insert, and such things. Would love for co-op playing. -
Lua, my loved lua. I had never before know how to script or such, never done it before. But when i tried OFP:DR and tested Lua, i learned quick and it was easy to script with it. But OFP:DR Did suck alot, and had maximum of 60 players in editor or so. Would love if they had Lua in Arma 2, or as an option or so.