dram
BI Developer-
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Everything posted by dram
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Bailing out and have been refunded
dram replied to Joseph Archer's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Difficult to say to be honest, however the world, particle, sound, and script editor would surely be a part of it. -
Bailing out and have been refunded
dram replied to Joseph Archer's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Something to consider for an editing version I guess :) We'll see after release, but cheats are more or less a must for an editing build. -
A few zooming questions...
dram replied to tortuosit's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Hi, really glad you like the game. There should be 6 zoom levels in total ranging from islands as colored circles to the detailed island layout. If you are seeing any less, then I would firstly test whether the mousewheel is skipping too much. This occurred to me a while back as well. As for camera distance that is set. You can switch between first person view and 3rd person. The mouse wheel, while controlling a unit, is used to change weapons, as Suranis mentioned above. -
Bailing out and have been refunded
dram replied to Joseph Archer's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Any bugs found in the Beta will most likely be addressed in patches, as we are very near release. This may come as either a zero-day patch or a patch later on. Either way, hopefully there will be no bugs to patch :) As for feature suggestions and ideas, those will be taken in for consideration. The Tracker is probably the best. It was what we were using mostly. Unfortunately from our end we did not provide feedback for your feedback, but we are trying to improve that. In any case, the bugs reported there were addressed, even if we may not have written as much in terms of responses, for which we do apologize. Yes that's correct, we are nearing Gold. As was said, the end of September is final, so any further fixes will appear in a patch, which is why any new feedback is of course highly appreciated. We're dealing with a lot of PC-specific issues at this point, such as mouse-lag and similar things. Any that don't make it into the release build will be added in a patch thereafter. Fixed issues regarding the Xbox version will of course be featured directly on the disc, so we've dealt with these as much as possible. As is known about Bohemia Interactive, we do try to support our games as much as possible. :) -
Bailing out and have been refunded
dram replied to Joseph Archer's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Far from dead, the project is close to release. So don't worry, we will deliver as promised. We are definitely maintaining the end of september as the release date. A new beta build is being made so that players of the PnC program don't have to play a half-year old version, and so we gather extra bits of feedback prior to the release. Very glad to hear that. We've been trying our best to make the game as close to the original as possible, maintaining the original's dynamic gameplay. -
Bailing out and have been refunded
dram replied to Joseph Archer's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Soon means within the next two weeks, probably less. Please be patient. -
Review August-04-2012 of my experience with Carrier Command
dram replied to Antares's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Hi Antares, Many of the issues you wrote above have been addressed and fixed. Unfortunately some remain, but we are hoping to further fix as much as possible. Just to clarify regarding production times, please bear in mind that you only have a handful of islands in the beta. In the full version, where there are 33, you have more then enough islands to contend with. As production rate is influenced both by the amount of islands and the mining/production rate slider at the start of a new game (disabled in the beta), then you will easily be able to speed up these times. -
My vehicle onboard AI is hilariously incompetent.
dram replied to Nails077's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Hey guys, as I mentioned in another thread, we are working on fixing the AI issues. The pathfinding primarily is being improved. Sorry for the lack of updates, we've been real busy. Take care, Martin Melicharek -
Questions about walrus slot 2
dram replied to Nails077's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Slot 2 on the walrus is unused currently. We may have plans for future additions, but in the full version of the game the slot is not used. Hopefully it doesn't cause a problem. -
Hi guys, just to address the issue, you can set keybindings in the menu to whatever you wish. So you will be able to (if you so desire) select mantas using the numpad, or HJKL etc. I hope that clears it up.
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Opinion: Quad AA is less fun than it could be
dram replied to DirtyDog's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Hi DirtyDog. The guns are setup specifically due to balancing. The problem with the quad gun and the flak, for example, is that it would be too powerful when used against ground targets. This is why we have chosen to take this approach. In any case, we are moving to make the game more modable, so modifications such as how low the weapon can aim will be possible, not to mention many more things. -
Bug Report 7/3/12 - Carrier becomes immobile in time warp
dram replied to DirtyDog's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Hello guys. So sorry for the lack of updates, we've been extremely busy with fixing bugs and finalizing the game. To address the issue, I remember it being addressed and fixed. In addition, you may set a waypoint anywhere in the map (without timewarp), and timewarp from island to island should also not cause any stuck problems of the carrier. Just to clarify, there was a bug where sailing manually to another island (ie without timewarp) did not load the island. This issue has been resolved. There is a new beta release coming very soon, so please be patient and accept my apology. We have had no intention of ignoring players, quite the contrary. We implemented as many suggestions as possible, however we did not provide feedback, which is our fault and we apologize for that. Take care, Martin Melicharek -
Adding a sink animation to the carriers.
dram replied to Tyler60000's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Sorry about the lack of feedback. We have been absolutely swamped by bugfixing and updating. Yes the game features cutscenes depicting the sinking of the enemy Carrier. -
Sorry for the delay in responses. Yes, in the full version you can adjust production rate and so on. Additionally, because there are 33 islands, then the production rate also is much faster depending on how many islands you have (production islands to be specific).
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Bailing out and have been refunded
dram replied to Joseph Archer's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
We have addressed as many reported issues as possible. Obviously all crash related bugs have been fixed as well, so the new beta release coming soon will solve all of these issues. In any case, issues like manually sailing to an island (which did not work) works perfectly now. You can tell your Carrier to move to any point in the strategic map, without the need to enter timewarp. It is now possible to tell the Carrier to float to any point on the island, not just the dock point. This was actually a bug, so it is now fixed. Personally the way I approach an island is by setting sail towards it, then interrupt timewarp when I'm getting close, and changing the course of the Carrier to the desired location. We are revising the pathfinding problems, as it is definitely something we would like to have perfected. Hopefully it will be in a state that everyone will be happy with. I'm not sure I quite understand, as the ocean is entirely seamless. You can sail between islands manually without opening the map (or just setting a waypoint) and the only thing that will happen when you approach an island is that you will get a quick loading screen (as it loads terrain data and so on). Otherwise your position in the strategic map is quite correct. There was a problem (as I mentioned) that when you got close to the island it did not load (when sailing manually), but that has been resolved. So hopefully that is what you meant? -
Gameovercast Carrier command interview... questions?
dram replied to radarhead's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Hello everyone. Just would like to clarify that this is not the case. We have taken a move towards making the game more modable. Even at this point it is possible to add custom worlds, effects, sounds and so on. We are working on making as much of the game mod-friendly as possible. This applies only to the PC version, however. As for specific modding tools (used to edit worlds, particle effects, and so on), those need to be prepared, and a lot of work has to go into them. It is definitely something we wish to do, however it will depend on how popular the game will be, as I mentioned at GamesCom. That said, we are aware that modding can increase the popularity of the game somewhat, as can be seen with DayZ. In any case, we will have to see how things go. Rest assured, modability is a thing that is currently being discussed (again, applicable to the PC version only). Take care, Martin Melicharek -
how to kill a carrier?
dram replied to davidbcohen001's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
We've been improving the behavior of the Carrier somewhat, so hopefully it will be a little more pleasant fighting against it now. Many changes have been made since the last beta. As I mentioned in another thread, we are releasing a new beta build soon. Take care, Martin Melicharek -
Bailing out and have been refunded
dram replied to Joseph Archer's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Hello everyone, extremely sorry for the lack of communication from our end. We have been extremely busy fixing bugs and improving the game overall. We are preparing a new beta for release as soon as possible, so please try to be patient. Again, we really apologise for the lack of updates, as I mentioned this was due to sorting through all the feedback and implementing as much of it as possible. There has been a vast volume of changes since the last beta, so there is a lot to look forward to. I am a Senior Designer on the team, so if feel free to ask any questions and I'll try to help as much as I can. Take care, Martin Melicharek -
P&C Beta ends on the 30th
dram replied to Dajunka's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Hi guys, A new version of the Beta is on the way. We're preparing it and will have it out of the door ASAP. Sorry for the long wait. Take care, Martin Melicharek ---------- Post added at 16:32 ---------- Previous post was at 16:31 ---------- Just to clarify, no, you only pay for the beta once. Hope that clears any issues. -
Hi guys, We'll be releasing a new Beta version as soon as possible. Sorry for the long delay. Please try to be patient. Take care, Martin Melicharek
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Hello joerocket10r, welcome to the forums. I'll try to answer some of your questions. I am one of the developers for CCGM. Cactuses are breakable, as with crates barrels and similar objects. We have also introduced breaking of lamps and similar objects. We would like to introduce breakable trees, but there are technical issues with this. It is something we are definitely considering, but unfortunately I cannot promise whether or not this will be possible. Nevertheless, destruction of the aforementioned objects is possible now, and will be available in the next beta update. We really apologise for the delay of the update, due to sorting through feedback and fixing of bugs and improving the game overall. A hit registration indicator is also featured in the newer builds. It will be in the next beta update. This is something we are working on improving either prior to release or in a future patch. Definitely something we are looking at improving. Even at this point, work on the AI navigation and functionality is being improved. Hopefully this will be available as soon as possible. Please reserve your judgement for the upcoming beta build. Again we really apologise for the lack of updates due to absolute focus on sifting through the vast amount of feedback. Take care, Martin Melicharek
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Issue - Night too Dark / NVG go too dark against light - related to reloading?
dram replied to irR4tiOn4L's topic in ARMA 2 & OA - TROUBLESHOOTING
Added to the bug tracker. Thank you :) -
Hmm, then please post what settings you run the game at, that would certainly help in solving the issue. Also, how large a paging file did you allow?
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This is most likely due to the fill rate setting. Set the fill rate resolution to match your normal resolution, that should make it look correct. If you go higher then normal resolution it will look better, but will have a stronger impact on performance, as it has to renderthe scene at a higher resolution.
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If the computer is freezing like you say, then one of the possible causes is that the video card is overheating. How long after you start ArmA 2 does it freeze? When it does freeze, touch the side to see hot hot it is. If it is quite hot, then either open up the side of the PC to let more air flow through, or alternatively buy more cooling fans (providing there is space for them within the comp). Remember that most new games are quite performance-intensive, so the parts within your PC will heat up quite a bit.