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colej_uk

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About colej_uk

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  1. Thanks for your help! I knew it was probably something simple, I was searching for something to do with ai and not thinking of the negate isPlayer.
  2. Hi, I'm building a mission which can be played in MP, but also has AI support (so if slots are empty they can be taken up by AI). I need to detect if units are AI controlled or player controlled, then if they are AI controlled give them waypoints etc (essentially code the ai to play the game mode). While if they are players, I don't want any waypoints etc showing up. So is there a way to detect if a unit is AI or player?
  3. Hi, I'm new to editing, and what I want to do is basic, but I can't seem to get it to work- maybe I'm doing something wrong? I just want a waypoint to update every 30 seconds or so to a unit's location (regardless of whether that unit has been spotted or not). The reason being I am making a map where one team has to hunt the other but the 'hunters' get the advantage of knowing the general position of the 'hunted' team marked as a waypoint. So I've got a trigger which activates every 30 seconds, and a single waypoint for the 'hunters' group, so I assumed this would be a simple case of using the 'setWaypointPosition'/'setWPPos' command to change the position of the single waypoint. But for some reason I can't get this to work, the waypoint stays where it is. I also tried adding a new waypoint but this doesn't seem to work for me either. [hunters, 1] setWaypointPosition [GetPos hunted, 100]; 'hunters' and 'hunted' being the groups names. Am I missing something simple in that command which is making it not work? The waypoint just stays where it is when the trigger is activated.
  4. Does anybody have a download link to 182.5 drivers for windows 7 64bit? Tbh, I would rather have the latest drivers installed anyway for the sake of other games. I might just wait until BI/Nvidia fix these problems. The VRAM detection problem is definitely an issue that needs to be sorted.
  5. Thanks for responces guys. The installs are running from the same defragmented drive, so that shouldn't be the problem. I was using the 168.18 drivers, but my dxdiag is also reporting that my card has only 366mb of vram when it has 896mb. This could be whats making the performance worse than it should be. I will try 182.5 drivers and see if it makes a difference. Shadowze: Thats the difference I would of been expecting from xp and 7, with 7 being only a little behind due to it being a new OS and it having debugging code in the RC release.
  6. Hi, I dual boot Windows 7 64bit and Windows XP 32bit, and have noticed quite a huge performance difference between the two. My specs are as follows: Q6600 OCed to 2.7Ghz (I am one of the few unlucky ones who can't OC very far :( ) XFX GTX260 XXX Edition 8Gb DDr2 800mhz Game installed on Raid0 drive for both OSs. V1.02 On Windows 7, I am getting about 30-35fps max while running around with no ai or action, 15-25fps when there is ai and action happening. This is on normal settings @ 1680x1050, fill rate 100%, no post-processing or AA, draw distance 2500ish. Also in windows 7 I do not get the option to increase texture settings past normal, or video memory. On Windows XP 32-bit however, I have the option to turn up the textures and video memory to high/very high. I also get frame rates of 35-50fps while running around and 20-35fps in combat on high/very high settings. I also get minor video glitches in Windows 7, like sometimes the terrain will turn a much darker green for a while- this doesn't happen too often, usually when I'm flying around at medium hight. I've tried using the '-winxp' parameter in Win7, but it doesn't seem to make a difference. There is also a lot more stuttering in Window 7. ArmA mark scores below, settings @ normal apart from disabled post processing: Windows 7 64bit: Test 1: 22.8249 Test 2: 32.1004 Test 3: 22.8876 Test 4: 32.7511 Test 5: 10.6998 Score: 2425.27 Windows XP 32bit: Test 1: 44.7231 Test 2: 37.5595 Test 3: 28.3349 Test 4: 41.7537 Test 5: 10.6078 Score: 3259.58 This is certainly a significant performance difference, and I hope there is a fix or one in the near future. Is anybody else having similar problems? I would really like to get this working properly on Win7, because I use that the most.
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