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NightLaments

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About NightLaments

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  1. Mission.sqf is now: init.sqf's been changed to: and trigger1's On Act. has been changed to: But when I set up to preview/play, this is all I see: http://i152.photobucket.com/albums/s175/ThePeace/NoHeroes/DSCF1392.jpg Any ideas? The A10 in lead is set for Player and the one in back is set for Playable; as far as I know, it should be launching without a hitch. (I'll be more than happy to throw another sharebee up with it all.) Thanks for any suggestions.
  2. Okay, so I tried to make the briefing and tasks, which was working well, till I went to test it. Now there's zero playable units, and I can't explain why. I think I set up the briefing/init/mission correctly, but I may not have. Any ideas? (updated map/files are at http://sharebee.com/195bc0cd)
  3. Hmm, I took your advice and changed the planes to flying, and the trigger's been changed. The waypoint still isn't showing up, though (to me as group leader). Also, will 2nd waypoint trigger automatically when the tunguska is destroyed? (Thank you Hund for your patience!)
  4. Hind (or someone else), would you mind looking at my map? For some reason, the waypoints only showed up the first time it launched; now they won't appear for either plane (and the AI is spawning in the woods for no discernable reason). I was trying to set it up for them to go to waypoint, then after that waypoint is destroyed (which i was going to script through the trigger i guess; haven't figured that out either), they'd move onto another one. Thanks in advance! It's at http://sharebee.com/f4c91963
  5. I'm still having problems having my fellow players see waypoints in MP missions; I set the squad leader to see it, but the other joiners don't. Does the leader need to be a higher rank, or just the first placed unit named player? (Thank you!)
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