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Fcn

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About Fcn

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    Private First Class
  1. So, I play on a serious server, and we have a problem with people placing random markers as if it's the height of comedy. Is there any way to output the player's name to global chat whenever a marker is placed, that can run before the briefing? This would also be useful for wounded infantry placing markers to show where they are, or for a commander placing recon markers if it could check the marker text. So for example if the marker text was 'Infantry', it could output 'LEAD has marked the location of enemy infantry, check your maps!'
  2. I was considering using a setvelocity, but I don't know anything about it.
  3. What I want to accomplish is at the start of the mission, player controlled tanks roll forwards at a very slow pace, after 15 seconds, player drivers regain control. Any advice?
  4. Damn you Benny. you're always so quick to help but your answers are so cryptic I can never understand how to put them into effect! :p
  5. How do I execute BIS_fnc_help to display the Functions Library? I can't seem to get it to work.
  6. So, as the object ID is: 276454 A Gamelogic named 'GameLogic', with this in the init field: 276454 addEventHandler["Hit",{_this select 0 setdammage 0}]; 276454 addEventHandler["Dammaged",{_this select 0 setdammage 0}]; 276454 addEventHandler["Killed",{_this select 0 setdammage 0}]; Is that right? This is confusing. Except that doesn't tie it properly does it. Would the stuff above go in a repeating trigger while _house = nearestObject [myGameLogic, "House"]; goes in the gamelogic?
  7. I'm really sorry, but I'm not sure how to utilise that script. a gamelogic tied to the building ID? Something like that?
  8. Simple question with a seemingly complex answer. How do I go about making an existing building, one with an ID on the map, invincible?
  9. Fcn

    Arma 2 - The n64 thread

    I'm really looking forward to the Game Boy Colour release of ArmA 2. A portable version of the greatest simulation game ever? What more could you want.
  10. Just posting to show my interest and give you some encouragement!
  11. I've spent the last 2 hours trying to fix this. Basically whenever this mission is hosted on a dedicated server, it outputs the following error and the mission does not run. <Mission Name> contains bad link to a static object. Open it in the editor and save it again. It is only on a dedicated server, the mission runs fine on a local server. Please help. Oh god.
  12. Just a quick issue, a lot of the time when units are placed they are spawned slightly too high or low in the building and die after around 15-30 seconds, leaving corpses. Is this a bug with the script or am I missing something?
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