Fcn
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Placement of Markers to Output player names
Fcn posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So, I play on a serious server, and we have a problem with people placing random markers as if it's the height of comedy. Is there any way to output the player's name to global chat whenever a marker is placed, that can run before the briefing? This would also be useful for wounded infantry placing markers to show where they are, or for a commander placing recon markers if it could check the marker text. So for example if the marker text was 'Infantry', it could output 'LEAD has marked the location of enemy infantry, check your maps!' -
I was considering using a setvelocity, but I don't know anything about it.
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What I want to accomplish is at the start of the mission, player controlled tanks roll forwards at a very slow pace, after 15 seconds, player drivers regain control. Any advice?
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Showing the Functions Library
Fcn replied to Fcn's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Damn you Benny. you're always so quick to help but your answers are so cryptic I can never understand how to put them into effect! :p -
How do I execute BIS_fnc_help to display the Functions Library? I can't seem to get it to work.
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How do you make existing map buildings invincible?
Fcn replied to Fcn's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So, as the object ID is: 276454 A Gamelogic named 'GameLogic', with this in the init field: 276454 addEventHandler["Hit",{_this select 0 setdammage 0}]; 276454 addEventHandler["Dammaged",{_this select 0 setdammage 0}]; 276454 addEventHandler["Killed",{_this select 0 setdammage 0}]; Is that right? This is confusing. Except that doesn't tie it properly does it. Would the stuff above go in a repeating trigger while _house = nearestObject [myGameLogic, "House"]; goes in the gamelogic? -
How do you make existing map buildings invincible?
Fcn replied to Fcn's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm really sorry, but I'm not sure how to utilise that script. a gamelogic tied to the building ID? Something like that? -
I'm really looking forward to the Game Boy Colour release of ArmA 2. A portable version of the greatest simulation game ever? What more could you want.
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WIP British 4 Rifle Soldiers
Fcn replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Just posting to show my interest and give you some encouragement! -
I've spent the last 2 hours trying to fix this. Basically whenever this mission is hosted on a dedicated server, it outputs the following error and the mission does not run. <Mission Name> contains bad link to a static object. Open it in the editor and save it again. It is only on a dedicated server, the mission runs fine on a local server. Please help. Oh god.
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AI Urban Building/Combat Positioning Script (with Example Mission)
Fcn replied to DaveP's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So is there anything that can be done to remedy it? -
AI Urban Building/Combat Positioning Script (with Example Mission)
Fcn replied to DaveP's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just a quick issue, a lot of the time when units are placed they are spawned slightly too high or low in the building and die after around 15-30 seconds, leaving corpses. Is this a bug with the script or am I missing something?