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grub

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Everything posted by grub

  1. Thanks for doing this, it looks interesting. I'll check it out.
  2. grub

    Tasmania Island ArmA2CO

    Hahah, thanks for doing this!!
  3. Oh I trust you!! Your just going off over there aren't you? It just gets better every release of pics!!
  4. Congrats on the release nettrucker. If I ever get the time I'll give it a go, I like being a grunt.
  5. Hey nice work. Looks like some detailed work, can't wait to have a look :)
  6. When he's finished methinks. Mate I haven't visited this thread for a while. I've just got to say that the progress you have made with this is incredible. The original release (the last copy I played) was great and full of potential. You've really gone all out here. Well done!! As far as a COOP release goes, getting some serious drewl going on here.
  7. From memory the "John" campaign used a bow. Has been a while though. Ask Mondkalb I guess.
  8. Whatever you guys release will be a very welcome addition!! Surprises are a good thing!!
  9. I just found ruins.pbo on my HD. PM me if your interested :)
  10. Really? I thought I came with I44. Ruins rings a bell though. Cheers :)
  11. 2.6 is sounding better and better. The new work done on Omaha looks great guys! Well done and thanks for sticking with it! Hey I have just sat down and completed an MP mish for me and my posse (not worth releasing lol) and have developed another craving for WWII action. I have just realised though that one of my favourite I44 missions seems to be missing since 2.5. I can't remember the name of it but it's on Cherno in a town constructed for the mission. It was at night and involves getting through some serious arty rounds, up into the city then clearing it of static MG's and SS troops, I think a tank rocks up at some stage also. Is it gone or is it me? Cheers
  12. Thanks for the update, the island is great mate!! Hope you enjoyed your holiday :)
  13. Good good! You should be ok with running most script's now. ;)
  14. Ok look, to run this script you need to first save your mission. A folder will then appear in your ArmA2/Documents/ missions folder. Place the scripts folder (from memory it is a folder full of scripts) then, create a txt file called init. Then change .txt to .sqf In this file put [slick1] execVM "scripts\heloGoTo\heloGoTo_init.sqf"; // For extraction action at start-up player setVariable ["NORRN_taxiHeli", slick1, true]; //NORRN_aerialTaxiRespawnOff = false; NORRN_noAerialTaxiAtStart = true; }; Then in your mission place a chopper and name it slick1 This should work, its been a while since i used it though lol Let me know man. edit: TBH tho man, norrin is very good at explaining how to use his stuff in his first posts. This one is no different, very simple to follow.
  15. grub

    LPD-29: San Antonio Class

    Hey nice work! Thanks for releasing it :D
  16. Oh man I'm gonna arty shell myself all night long.....
  17. That is looking schweet!! Great work guys!
  18. grub

    FDFmod 1.0

    Ok, so I finally got around to Finnish-ing (FPDR) the campaign. As usual, bravo! Thought I was being trolled with that final mission :D, I don't even reckon I could do it again, so many close calls. Good fun though. Thanks for doing this in A2.
  19. As we say down here, "it died in the arse". Sad really, would've been cool.
  20. Hahaha kiki.....I have finally gotten around to finishing this campaign. Definitely in my top 3. Great work. Nice work btw on the "talk to Charlie" objective. ;)
  21. grub

    Ikar's F-14 Tomcat v1.6

    Cool, ya might want to let Foxhound know over at Armaholic as the required mods aren't listed. (edit) Or even first post here o_0. (For the missions anyway, suppose it's not really addon related) Hope you boys can sort through it, you all do great work.
  22. grub

    Ikar's F-14 Tomcat v1.6

    Hey Steve, Found that when I fired up the F14 mod it spat back an XEH error. So I ran CBA and it sorted that. I only say this as I noticed no mention of CBA. Also when I fired up your daytime carrier land practise mission it gave me a downloadable content deleted.jdg_carrier error. I'm assuming it isn't missing this? Or is it?
  23. Hahahah, I'm sure its fine Celery. If you ever want assistance with creativity in terms of storyline give me a yell, would love to help.
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