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Everything posted by grub
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BIS Arma 2 Gunshop script
grub replied to --Scorpion--'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for doing this, it looks interesting. I'll check it out. -
Tasmania Island ArmA2CO
grub replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hahah, thanks for doing this!! -
Taviana Island for ArmA 2!
grub replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh I trust you!! Your just going off over there aren't you? It just gets better every release of pics!! -
[Camp-SP] ArmA CO - Hammer of Thor
grub replied to nettrucker's topic in ARMA 2 & OA - USER MISSIONS
Congrats on the release nettrucker. If I ever get the time I'll give it a go, I like being a grunt. -
Jungle Wars: Island of Lingor
grub replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey nice work. Looks like some detailed work, can't wait to have a look :) -
When he's finished methinks. Mate I haven't visited this thread for a while. I've just got to say that the progress you have made with this is incredible. The original release (the last copy I played) was great and full of potential. You've really gone all out here. Well done!! As far as a COOP release goes, getting some serious drewl going on here.
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Arma 2 Addon request thread
grub replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
From memory the "John" campaign used a bow. Has been a while though. Ask Mondkalb I guess. -
Motorcycle Harley Davidson for freedom
grub replied to daman3's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
+1 Very cool -
Whatever you guys release will be a very welcome addition!! Surprises are a good thing!!
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[ADO] Tigeria : Island, Units & Vehicles
grub replied to oldbear's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wow! Great work as usual Old Bear! -
I just found ruins.pbo on my HD. PM me if your interested :)
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Really? I thought I came with I44. Ruins rings a bell though. Cheers :)
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2.6 is sounding better and better. The new work done on Omaha looks great guys! Well done and thanks for sticking with it! Hey I have just sat down and completed an MP mish for me and my posse (not worth releasing lol) and have developed another craving for WWII action. I have just realised though that one of my favourite I44 missions seems to be missing since 2.5. I can't remember the name of it but it's on Cherno in a town constructed for the mission. It was at night and involves getting through some serious arty rounds, up into the city then clearing it of static MG's and SS troops, I think a tank rocks up at some stage also. Is it gone or is it me? Cheers
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Taviana Island for ArmA 2!
grub replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the update, the island is great mate!! Hope you enjoyed your holiday :) -
Chopper/aerial taxi script
grub replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Good good! You should be ok with running most script's now. ;) -
Chopper/aerial taxi script
grub replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok look, to run this script you need to first save your mission. A folder will then appear in your ArmA2/Documents/ missions folder. Place the scripts folder (from memory it is a folder full of scripts) then, create a txt file called init. Then change .txt to .sqf In this file put [slick1] execVM "scripts\heloGoTo\heloGoTo_init.sqf"; // For extraction action at start-up player setVariable ["NORRN_taxiHeli", slick1, true]; //NORRN_aerialTaxiRespawnOff = false; NORRN_noAerialTaxiAtStart = true; }; Then in your mission place a chopper and name it slick1 This should work, its been a while since i used it though lol Let me know man. edit: TBH tho man, norrin is very good at explaining how to use his stuff in his first posts. This one is no different, very simple to follow. -
LPD-29: San Antonio Class
grub replied to Absolution_15th's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey nice work! Thanks for releasing it :D -
I44: Battle of the Bulge Island
grub replied to prowler.wolf's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh man I'm gonna arty shell myself all night long..... -
Hell in the Pacific MOD
grub replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That is looking schweet!! Great work guys! -
Ok, so I finally got around to Finnish-ing (FPDR) the campaign. As usual, bravo! Thought I was being trolled with that final mission :D, I don't even reckon I could do it again, so many close calls. Good fun though. Thanks for doing this in A2.
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Arma 2 Addon request thread
grub replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
As we say down here, "it died in the arse". Sad really, would've been cool. -
Hahaha kiki.....I have finally gotten around to finishing this campaign. Definitely in my top 3. Great work. Nice work btw on the "talk to Charlie" objective. ;)
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Ikar's F-14 Tomcat v1.6
grub replied to ANZACSAS Steven's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Cool, ya might want to let Foxhound know over at Armaholic as the required mods aren't listed. (edit) Or even first post here o_0. (For the missions anyway, suppose it's not really addon related) Hope you boys can sort through it, you all do great work. -
Ikar's F-14 Tomcat v1.6
grub replied to ANZACSAS Steven's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Steve, Found that when I fired up the F14 mod it spat back an XEH error. So I ran CBA and it sorted that. I only say this as I noticed no mention of CBA. Also when I fired up your daytime carrier land practise mission it gave me a downloadable content deleted.jdg_carrier error. I'm assuming it isn't missing this? Or is it? -
COOP 10 Chernarus Apocalypse, part one
grub replied to celery's topic in ARMA 2 & OA - USER MISSIONS
Hahahah, I'm sure its fine Celery. If you ever want assistance with creativity in terms of storyline give me a yell, would love to help.