tequnique
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Everything posted by tequnique
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Ok... I've searched far and wide... and did not find any posts that solves this one: What do I do wrong? sounds[] = {Stop, comeout, whosthere}; class Stop { name = "stop"; sound[] = {\Sound\stoporiwillshoot.ogg, db+0, 1.0}; titles[] = {0,""}; }; class Comeout { name = "comeout"; sound[] = {\Sound\comeoutwithhandsup.ogg, db+0, 1.0}; titles[] = {0,""}; }; class whoisthere { name = "whoisthere"; sound[] = {\Sound\stopwhosthere.ogg, db-8, 1.0}; titles[] = {0,""}; }; }; }; I get this error message: F:\Documents and settings\Erlend\My documents\Arma 2 Other Profiles\Tequnique\missions\RCO_Innameoflove.chernarus\description.ext, line 0:`.`: {`encountered instead of `=` What do you think?
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Hey guys and guysines! I have been searching wide and long for a method to remove the (damn) map markers in ace 2 - so it works in MP. Could anyone plz share how to do it? Thank you very much! :) :)
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Hey everybody! Thanks for all your good answers to my last posts... I hope you can help me with this on as well :) Now - I have made a distant sound sound compilation - wanting to have weapon firing sounds at meditum and long range. I made this demo: http://www.youtube.com/watch?v=D76SHxp12EA My question is: Is it possible to pull this through in Arma 2? If yes - how? Thank you up front! Welfare guys!
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Another sound question:
tequnique replied to tequnique's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Nobody knows anything about this or is interested? If anyone of you ever played Project reality.. you hear the distant firing there... you know what I mean... I wonder if its possible to do the same with the arma engine? -
How to change the time and date while in game?
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create marker on a target the AI spots?
tequnique posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello guys... I'll return with a specific question :) QUESTION: I wish the AI to paint a target they spot on the map with a marker (IE named "Contact spotted"). I've seen the AI create a sort of target history on the map - so somehow one should be able to return these values and create a marker on them. Reasoning: Later on I wish to bombard that marker with artillery or send in reinforcements to it. -
Scriptors World
tequnique replied to thedog88's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Dammit .. couldnt run TS instead? Btw.. Im working on a Scripting framework - with a lot of stuff on it.. If anyone has any nice snippets to send me... do so! We could also add eachother to xfire: My xfire name is: Dharmaman -
create marker on a target the AI spots?
tequnique replied to tequnique's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you that is great... hehe.. Im working like a fruitcake to learn scripting now... as I am creating a single/multiplayer scripting framework to be released at a very much later stage Takes time.. but once I'm more skilled Ill definently see what I can do with this... -
Waypoint loop
tequnique replied to tequnique's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the reply.... Ill make my questions more specific in the future. I figured out lot's of stuff, but I still have a few things that remain... I will share my knowledge once I have it coded down -
I wish to create the following: A patrol scans for enemies somewhere on the map. As the patrol reveals enemies a marker is spawned at the enemies position. A trigger then calls in a reaction force somewhere else on the map which moves out to deploy near the contact marker (if possible 200m away) The reinforcements will search the area for about 600 seconds and then move back to main base - where they are ready for another alarm. What do you guys things would be the best solution for this?
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stupid waypoint problem
tequnique replied to -RIP- Luhgnut's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Someone mentioned you having to delete waypoints after they are completed.... I am wondering about this very same issue... sombody? -
Hello everybody! I have a question that I am very eager to have answered by you script fanatics out there.... Situation: I want to run two Forward OP ( Alpha OP and Bravo OP) with a standby Infantry Platoon back at the barracks waiting to reinforce the front lines transported by a Truck (ran by a dedicated driver). Once the Either Alpha OP or Bravo OP spots enemy activity in their sector they will call for reinforcements which will head for the one in contact >>> Deploy their forces in a safe distance from the contact then do a search and destroy in the area for about 600 seconds... >>> return to the truck >>> and then return to base >>> and reset. I had in mind to do something like this: 1) Attach a trigger to the group leader and set it to "guarded by" (in lack of better ideas) 2) Set the drivers of reinf vehciles to a guard waypoint 3) Attach a trigger to reaction force to disembark if enemy is in it and spawn a search and destroy waypoint their attached trigger (to start hunting enemy) 4) Set a base marker for the transport to return to 5) When force has disembarked - order the vehicle to RTB 6) Set a timer for the S&D waypoint to 600 - then activate a call for transport 7) After picking up the Reaction force - they return to base and the scripts resets. QUESTION: How would you guys script this or do this? DO you have any similar scripts? Thank you for your answer!
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Creating waypoints
tequnique replied to tequnique's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much for your answer here... I will play around with this, then come back with some feedback :) -
ACE 2 No map markers
tequnique replied to tequnique's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you for prob solving with me >>> I will do some research and come back to you with some data :) -
Very good post :) BIS. Listen to this.
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I just wrote a post on that ... Not only in Multiplayer - but when editing missions.. REALLY bothersome :( It happens when I'm shot and killed... The game does not freeze.. only the keyboard is disabled... HAVE to be fixed!!!
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ACE 2 No map markers
tequnique replied to tequnique's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I know about the CTRL+SPACE... however.. BEFORE I used the ACE init line you gave me - I could as HC be able to see markers both 3D and 2D on the map.. after setting it off - all markers are gone - even for HC -which FUBARS the whole intent of my mission - which is to have the HC control the AI team while the Human team will navigate with no map markers... Get me? -
MIssion editor: Keyboard disabled when Player shot
tequnique posted a topic in ARMA 2 & OA - TROUBLESHOOTING
When I edit missions and test them >> and get killed by AI... I am unable to exit back to mission editor and just lie on the ground starring at it. The game does not freeze - so I see stuff moving around - only way to solve is Alt-tab and terminate Arma2 process :p WHY?! -
ACE 2 No map markers
tequnique replied to tequnique's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the answer :) Ok.. so part 2 of the question has to be reformulated: Problem: I see no markers on map either from the soldier PoV or the HC PoV. - So there is nothing to select.. I see my units selectable at the bottom (F keys) - however when I click anywhere - nothing happens. I've set it all up as it should - so I cant see any reason for why it should not work.. -
stop ai jumping out of vehicle
tequnique replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What about.. Check when bus gets damage then moveincargo units :) Or... Chek bus damage then spawn it out of the buss to a marker (they disappears from the bus.. but you don't see them jump out. -
ACE 2 No map markers
tequnique replied to tequnique's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks.. I found this.. so it works in MP. HOWEVER: Now the high command module does not work :p Issit possible to make the markers show for the high commander only. The reason why - is that I'm creating a campaign where the AI is controlled by a human Game master. I have a player base waiting and need this up and running asap :) Thanks for helping out! -
Error: "config : some input after EndOfFile"
tequnique replied to godmode's topic in ARMA 2 & OA - TROUBLESHOOTING
Here is what I got on the arma.rpt: Mods: CA Distribution: 1466 Exe version: 1.05.62017 File description.ext, line 28: '.titleParam1': Missing ';' at the end of line File Range\range.hpp, line 425: '/DlgMortar/ResetButton.action': Missing ';' prior '}' File ext\map.hpp, line 3: '/RscMapControl.stickX': Missing ';' prior '}' ErrorMessage: Config : some input after EndOfFile. -
Arma2 - Crashing when trying new Island!
tequnique replied to HDMI's topic in ARMA 2 & OA - TROUBLESHOOTING
paste the info there so people here can help you? -
Arma 2 freezes while playing since 1.05 patch
tequnique replied to viper0311's topic in ARMA 2 & OA - TROUBLESHOOTING
I have the same problem... Experienced it twice... once with my self.. and then with a mate running the server. He just froze.... Then same happened to me.. and to hardboot to get back... 1.05 seem really unstable :| -
Error: "config : some input after EndOfFile"
tequnique replied to godmode's topic in ARMA 2 & OA - TROUBLESHOOTING
I have exactly the same problem ... and nobody seem to have it. It worked perfectly for a long time... and even before ACE2. It seem that some kind of addon or update has made this problem occur. Its really annoying as I am working on an important Arma 2 Online Campaign.. which will have a large player base connected to it.... Can some of you geniuses out there please stand up! :9 Hugs Teq