Whiskey Tango
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Takistani Armed Forces 2035 v0.6b
Whiskey Tango replied to antoineflemming's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If you could do a lite version with no dependencies on other addons that would be mega. Totally unarmed even would be great. Just the infantry and vehicles. I can always do the "this addweapon gucciweapon" bit myself ;) Very cool cam on these guys and always nice to have more opfor to shoot at. -
British Armed Forces: Bowman Radio System - an ACRE plugin
Whiskey Tango replied to tupolov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can't wait for a Barrimor on my back. And I'm super happy Frizzle doesn't have a swimming pool addon in the VCB repo ;) Nice Tup not tried em yet, did you manage to sort the aspect ratio button thing yet? listening to Dark trying to work it out is entertainment in it's own right :D -
Infantry Combat-Boring and Unrealistic?
Whiskey Tango replied to THEBLITZ6794's topic in ARMA 2 & OA - GENERAL
Arrowhead and line are probably the two most used formations to get into contact with the enemy. Box formations are a thing of the past since the introduction of the machinegun. -
British Armed Forces: Bowman Radio System - an ACRE plugin
Whiskey Tango replied to tupolov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice one Tupolov. They are sexeh! -
DayZ Zombie RPG (Unofficial Mod) Alpha
Whiskey Tango replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OK this Mod sounded so much fun I reinstalled Arma/OA just to try this bad boy out. Updated the dayz to the appropriate patch number, hit the multiplayer and loads up the game and press OK. You were kicked from the game. No other messages or any indication why I'm being kicked from the game. Arrgghh everyone's having so much fun killing Z's I want too aswell. Any Idea's why or some magical ointment to rub on arma to make it work? Using Arma CO the dreaded steam version with 1.60 etc etc. Thanks -
Sounds for the gates?
Whiskey Tango replied to Lorca's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Lightspeed, a sound library is a fantastic idea that we should implement. It's always a pain searching for that elusive sound, so having a thread with pre prepared sounds in ogg format would be the dogs danglies. -
Awesome. Stop it with the excellent pictures of very cool things you are torturing me. :p Seriously though WLD, stunning stuff mate and every new update just gets more and more impressive. The static missile silo thingymabob definately deserves a dancin nana.
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Stunning looking stuff PRACS ;) especially the para's in their British 4 colour desert DPM style uniforms. :ok:
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Takistan Army - DPM Reskin
Whiskey Tango replied to lennard's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Lovely units Lenny. Nice to have more good looking opfor and I like the Chinese DPM ;) I look forward to brassing these guys up. -
What if there is no dropped enemy weapons?^^ Not understanding "silencer" much either, what are you going to do with that? Throw it at them maybe? And when your spraying your PKM at the assaulting element of the attack, what are the suppressing element at the base of fire doing to you? As the guys with bayonets fixed are approaching your position, it will be under fire from the rest of the section/fireteam as well as them, making you keep your head down all the way to the grenade being tossed into your position, switching fire and then the assault. The guys with the bayonets are'nt just mooching around with knives stuck on the end of their weapons, there's certain tactics used to get those guys within the distance to kick off the assault. Guns are still in the mix all the way but have the tendency to run dry at the most inconvenient of times and by all means you can try to go for the reload, but that knife stuck on there does'nt need reloaded or even aimed that well, stick it in anywhere on a human body and it's gonna hurt especially when the "twist" comes into play. In no way is a bayonet somehow bringing a knife to a gun fight, it's bringing a gun with a knife stuck on it to a gun fight and can still be used as either one. The crappy COD insult which is used on these forums way too much to decry something as rubbish has become such a cliche. If everything that was in the COD series of games was not to be used in Arma games we'd have a serious lack of things to play with. Find a better argument than "its inCOD!!!!". The strongest argument is that the brits still use the bayonet and are officially part of the armaverse and Arma is a "realistic" Milsim and not a COD clone (<---see what I did there, I used the COD is unrealistic crap argument in favour of bayonets ;) ) and therefore we should have bayonets....
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W.I.P SR-71 Blackbird
Whiskey Tango replied to bwph4273's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Eye candy... Really gorgeous looking plane. -
Free DLC: Lingor Units for Arma 2/OA
Whiskey Tango replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
IB, thats a very sweet looking fire engine and just the ticket. It would'nt necessarily have to extinguish fires or do anything, for me it helps make terrain feel even more life like if you see the likes of ambulances and fire trucks and the other everyday things you'd normally see in a day. I've got to say though mate, I'm totally loving Lingor and the unit's. Outstanding work. Hats off to Vilas on an impressive fire engine too. :D -
Free DLC: Lingor Units for Arma 2/OA
Whiskey Tango replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Some great stuff as usual from you. One little request though :D anychance of a fire engine? as I'm loving the modern ambulance, security van, etc. Just need a fire engine to complete the set even if it was just a static one. -
WarFX : Blastcore
Whiskey Tango replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh christmas has come early. congrats on the release :D -
Skarikiska, Island from OFP: Sunken Dragon
Whiskey Tango replied to mankyle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mankyle I DL'd the pbo and had a quick squiz round. I must say it's an impresive looking island. Especially the naval base, those building sunken into the rocks and the covered walkways nice touch, gave it a kind of submarine base feel. I hope someone can finish this off.