Jump to content

Funcoot

Member
  • Content Count

    7
  • Joined

  • Last visited

  • Medals

Everything posted by Funcoot

  1. Hey guys, I'm pretty new to ArmA2 mission editing & scripting. I was wondering if someone could teach me how to limit the speed of a vehicle. I checked the wiki and I just had problems doing it myself. I also used the search function on the forums to find a solution, but no dice. Thanks in advanced. :bounce3:
  2. Hey guys. I'm back with more questions and this time it is about respawns. I have gotten better at editing, but I still have some problems, cause my ideas tend to be a bit more technical than my skill. I am making a mission in which I would like to have a life system. Say every member of BLUFOR gets 10 lives, before they cannot respawn anymore. There is also another mission I am working on, in which I would like for the respawn system to switch from instant, to 0 after 5 minutes. I tried a trigger with the condition, time >= 30.5; and on act, respawn = 0; I didn't think it would work. And of course it didn't. :P If anyone can offer any help, it is very much appreciated! Thanks in advanced! :bounce3:
  3. That is what I've been trying to do, but I can't seem to get it right. _governator = 1; while { _governator == 1 } do { this limitSpeed 20; }; Also tried force speed. Just not working.
  4. http://www.cubeupload.com/files/cb8a00notworking.png Still not working, am I doing something wrong? Also, I tried 1, still a no go.
  5. That doesn't have any effect at all sadly. :(
  6. Hey guys, I'm pretty new here and this is my first post. After playing ArmA2 a bit, and messing with the mission editor. I then came to the forums to check out some of the mods, then I saw this section. I saw the missions editor section and thought, "oh, that's the section for the mission editor." Then I saw the map editing section, is there going to be a real map editor for custom maps? Or is this just a mission editing section for visitors? (Hence the VISITOR after the name). Thanks in advanced guys.
  7. Ah okay. So that is a yes though? Thanks for the response bud!
×