buddhabang
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Everything posted by buddhabang
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Really good job there :man3:
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ARTILLERY FIRE VIDEO - 81mm MORTARS
buddhabang replied to buddhabang's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks, but i still wanted to show it to Arma 1 gamers too. Same milsim right, same thing. :) -
Hello u peeps, enjoy a 4 mins clip i made for you armaholics. Enjoy.
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Hey guys, a new video from Operation Reality. Hope you enjoy it.
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Hi guys, though i'd share with you this rescue mission on quesh_kibrul_v1.0 coop i made for Operation Reality Community. Released this version just for you the public. It runs pretty smooth, so you're welcome to check the video and judge by yourself and download it at armaholic on the link below if you want. If you have tried it, let me know how you got on. Quesh_Kibrul v-2.0 is out, though the map is on v1.0. That's ok as the map is also included in the download pack. Enjoy. http://www.armaholic.com/page.php?id=8864
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Rescue Operation Mission (Public) - Video
buddhabang replied to buddhabang's topic in ARMA 2 & OA - USER MISSIONS
New one in: Baptem of fire, Mortar Strike! -
Hello Bob..just see u just uploaded a vid..same here. ARTY FIRE POWER! 81mm Mortars in action!
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Hi guys a lil something from ORC. Enjoy. This was a joint op ORC and Unit 19 did in dec 09. Thought we'd share it.
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Hi Guys, would like to share this operation we played last sunday. Silent-Neptune, in Podogorsk. Hope you like.
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Rescue Operation Mission (Public) - Video
buddhabang replied to buddhabang's topic in ARMA 2 & OA - USER MISSIONS
Quick quys, ORC is recruiting. -
Here's a quick recruitment video.
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A vid i made back in November, thought worth sharing it. Here.
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Very nice. Extra: Made few months ago. Intense Fire Fight @ Manhattan
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Hi guys, mission will be released to the public this week. Enjoy the vid. Some extra inhouse ORC training. No messing about.
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co-op 25 Ace US Task Force 146 version.99
buddhabang replied to Lightninguk's topic in ARMA 2 & OA - USER MISSIONS
Nice mission Lightning. Enjoyed it. -
True, but i was redirected to this thread, which made more sense. Hope u liked it anyhow.
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ArmA 2: A-10 Air2Ground Attack (Happy New Year) On behalf of Operation Reality, thanking the Arma Community for all their hard work. And here's a thank to all of you from myself and ORC. A Quick A-10 Air2Ground Run, under 3mins 1/2 long. Hope you enjoy it. Extra: ......> You can download this coop mission here: http://www.armaholic.com/page.php?id=8864Watch in HD. Happy new year guys.
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Happy New Years to Arma 1/2 community from BuddhaBang and Operation Reality. Here's the link: Hope you like it.
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On behalf of Operation Reality, thanking the Arma Community for all their hard work. And here's a thank to all of you from myself and ORC. A Quick A-10 Air2Ground Run, under 3mins 1/2 long. Hope you enjoy it.
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setFriend command
buddhabang replied to buddhabang's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thank you man. much appreciated. Cheers. -
Hi, Can i pick your brains guys? I was making a mission where i wanted some ambien life. I have a bus that goes round picking up and dropping passengers around the map. The only problem i have is when the bus driver gets into contact with East AI, he just stops and gets out of the vehicle and will not carry on. I have tried using a trigger: EAST setFriend [CIVILIAN, 1]; but with no luck. Does someone have an idea how to go about this? Much appreciated.
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Hi guys, just wanted to find out a way to spawn East AIs after a target has been cleaned up, for counter attacks. So wanted to see if i could pick your brains please. I've tried doing: "SoldierWB" createUnit [position player, group player] but doesn't work. Thanks in advance.
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Counter Attack AI
buddhabang replied to buddhabang's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
True that's a possibility...but at last i've just tried it and it works fine. Quick test: Trigger Alpha: "USMC_Soldier" createUnit [getMarkerPos "spawnPoint", groupAlpha,"loon1 = this ; this addweapon {binocular}", 0.6, "corporal"] Thanks for your help guys. -
Counter Attack AI
buddhabang replied to buddhabang's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well i've got a few objectives to do, with lots of AIs already spawned in the editor. And i was aksing about this because, one of the objectives is to cripple the enemy's Armoured Division, but once some of the tanks are destroyed, you basically get the crewmen, who were out of the base "on a holiday camp", and when they returned to base, they find you've destroyed their tanks and attack you. Just a story line. Gotta go now...Work finished. Well if i did do any work :) hehe -
Counter Attack AI
buddhabang replied to buddhabang's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well i think there is no right or wrong here, it's there for people to use. I've been playing Arma for like a year and half now, and it's been in the back of my mind for quiet some time how to do this. But i agree with both of you in the way you think. I'm easy going, but i would still use it, only for counter attacks. So a hint would pop up for the player to stay put and defend, then AI will pop up in some woods nearby and attack. I'm not gonna make things overly complicated. Just simple commands, create then move for the offensive, when they died that's it, You've resisted the counter attack. Time to go home and try it. Well 10 mins to go. :) I've done hardly any work today,....lolz