Guess Who
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Everything posted by Guess Who
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ARMA 2: OA beta build 96476 (1.62 MP build)
Guess Who replied to gossamersolid's topic in ARMA 2 & OA - BETA PATCH TESTING
You are misreading that post. Suma said is was DONE in build 96074. -
So be it. If people under fire pop out their heads kill them. They'll learn from it eventually. You can't teach them anyway, they have to learn from their own experience.
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Good post, I fully agree with you. The so called suppression effects as they are in ArmA II nowadays are barely tolerable. But they don't add anything to immersion. Doing the sound effects right would be tenfold more immersing than any artificial gfx effect or any imposed loss of control.
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Vanilla Campaigns - known problems/bugs?
Guess Who replied to colonelmolerat's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
[sHIFT] [Keypad MINUS] endmission from within the mission. Or look at the Biki here. -
That's the problem. Tho old system isn't good enough! I for one wouldn't wanna stick with this F-key cycle crap. I thought there were some kind of consensus here.
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If you ask me, and I'm well aware you don't, weapon selection with a menu of any kind ain't doing it. Imho the "dedicated key" per weapon category is the only "clean" solution. Doesn't have to be the number keys! Dedicated is the "keyword" here and "category". And of course they have to be kept rebindable (is that even a word?). Not one of the so called solutions presented here or the other thread are more useable, easier and/or less complex. Any more proposals?
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Sums it up pretty nicely. One thing regarding the weapon selection: weapons need to be categorized intelligently for it this work. Laser designator takes a slot in launchers right now in ArmA II; that would need to change. LDs should be in the same category with binos. Same for explosives: mines, satchels, and tripwires could be put in one category "explosives". That way you would only need 6 or seven category keys for all eqipment.
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In the end we all want the same thing I guess: we all have a strong feeling about how "our" ArmA should work. And that's ok. And I think we all can agree that the weapon selection in Arma II is the most troublesome part in the whole control scheme and should be the first thing to be enhanced. The discrete key for primary, secondary, sidearm, ... is imho the most intuitive, fast and easy thing. But you cannot emulate it in ArmA II, it has to be coded into the interface. That's why it is important to discuss it now.
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Not running out of arguments ... :) I just don't see the point. And I won't force anything on anyone else than me. I have played "rose" menus in different games over the last 25 years or so. My experience is they just don't bring any value to the table. I hardly use any menu in ArmA at all; fastest and most precize method is still "~ 7 2". But I know this is not anybody's everybody's cup tea. No hard feelings. :)
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So what's the point of using a rose menu? Takes up to much space ... No need to re read anything. I understand the matter at hand perfectly fine. You're just unable to accept different opinions than yours. And don't patronize me, post counts don't scare me. End of discussion for me.
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No need for a toggle. To issue commands you need to select teams or units which toggles command interface automatically. Problem solved.
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While using the action menu as it is now I'm still able to point and fire. That's a fact. Yes, and they don't work, because they block your view and while selecting any action you can't point and shoot. That's the point. And that's the point with every action involving mouse movement not being assigned to point and shoot. And just for the record: I don't think that those "troll comments" are in any way trolling at all.
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Well Freelook is totally different from using any menu action, isn't it? It's just a matter of letting go of one single key. And during firefights? Rarely. Your second point: well there were many alternatives posted already which are miles ahead of any mouse action for leaning or stance modifying like using keys and modifiers only. For me it would be fine to have just one lean position only. Hight adjustment is a different matter, I give you that much. But not with the mouse involved. To the matter of weapon selection: HKFlash's proposition is the one that makes the most sense of all I've seen so far. It's clean, easy to remember, fast and uses only few keys. 1-primary | 2-secondary | 3-sidearm | 4-launcher | 5-grenades | 6-smokes | 7-explosives. First tap selects, second starts to cycle. Other games did that and, if I remember correctly, it worked well and felt very natural. Action menu: I would leave it as is with some fine tuning. Remove all unnecessary commands and use an activation key to prevent the usual contextual bollocks with objects. And, please, leave it at the side of the screen. After all this is only my opinion. Edit: Just for clarification, it doesn't have to be the number keys but the basic principle of this method. You should allways be able to reassign key bindings to your liking.
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Keybinds would be in your profile not in the config ...
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Exactly what I would prefer. Menu interaction with mouse in the middle of a fight is a no go, just like movement controls like lean with modifier plus mouse. I'd say keep it clean, in infantry fight mouse movement is for aiming only, nothing else. Every game trying this, like Ravenshield, sucked at this point.
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ARMA 2: OA beta build 96061 (1.62 MP build)
Guess Who replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Did you delete the previous beta before installing this one? If not, delete the beta folder and reinstall build 96061. -
Low number of fps in ArrmA 2 & Operation Arrowhead
Guess Who replied to rafikrafik007's topic in ARMA 2 & OA - TROUBLESHOOTING
Myke, there is no "off" for HDR ... normal (8-bit) is lowest. My bet is on the low spec ram throtteling the whole system. -
Sniper rifle accuracy L115A3 LRR vs M24
Guess Who replied to MaciejH's topic in ARMA 2 & OA - GENERAL
Both LLRs in the game have some "flaws" in configs and models which can't be corrected easily by config tweaks. -
I didn't say that, just that every once in a while a readme.first is worth the reading ... :)
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from the readme:
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LOD switching issue since 1.62
Guess Who replied to .kju's topic in ARMA 2 & OA - BETA PATCH TESTING
We don't need a poll here. Even though I don't have that much of a problem with the current LOD system I wouldn't mind reverting to the previous stable version. I guess I'm not alone here. -
No. Don't use it. Like always: options are optional ...
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Sometimes the saves are not corrupted at all. Warfare puts a lot of strain on the hardware and sometimes acts strangely. Try to exit Arma and reboot your machine then start Arma and try to load your savegame. If Arma reports corruption go with the procedure to remove one save after the other. If that doesn't help you don't have a choice but restarting the mission.
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How To Stop AI Doing the Bounding-Overwatch ("Go, I'll cover!")?
Guess Who replied to Tactical_Fail's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Sorry, you never told your're on ArmA II. We were talking Arrowhead here; version is 1.62.95819 (latest beta). I really don't remember when I started vanilla ArmA II the last time, maybe two years. The formation thing was introduced in the early 1.5x versions of Arrowhead. I actually don't know if this change in code ever made it to ArmA II. -
Can you disable vehicles in Warfare?
Guess Who replied to bladefight5's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
By building a custom warfare mission and heavy editing/scripting? That's a Yes.