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Guess Who

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About Guess Who

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  1. Guess Who

    New update, worse FPS?

    Same for my trusty old 5870. Maybe the stuttering issue isn't related to the GPU at all ...
  2. Seems to me that all your mods related to this bug are dependent on CBA. It's a known limitation of how these mods interact with CBA and how CBA interacts with the engine. The result is that neither FA_Stance, ST_hud nor ST_mapbrightnes and some others which bring new display/hud elements to ArmA will work with a loaded save game in single player. You may adress this issue to Sickboy and the crew behind CBA to develop a workaround though.
  3. Guess Who

    Updated Alpha won't "bring the rain"

    Yes. They (BI) pulled it out cause it didn't meet their expectations. :)
  4. Guess Who

    SP_From Russia with love by FilaMOD

    Some classes have changed with the recent updates; the OPFOR wetsuit is one of them.
  5. Guess Who

    New update, worse FPS?

    I'm on a 5870, so that's not it.
  6. Guess Who

    New STEAM patch update 25th March 2013

    I noticed that the new shadows eat a lot of the frame rate in Agia Marina. This town used to lag a lot. Adjusting the shadows to "high" in combination with object details down to "high" lets fps jump from around 30 to capped 60 (vsync on) on my old i7 920. The shadow quality is not that much degraded thou. On another note: did anyone notice that the object ID switch in the editor stopped working?
  7. Guess Who

    Development Blog & Reveals

    Since when exactly has this thread become the troubleshooting forum? :confused:
  8. Open your "mission.sqm" in a text editor, search for "galkin" and replace all occurances with "ifrit", save and open in the editor. Voilà .
  9. Guess Who

    CIA - SAD Operators

    Played around with these boys the whole day and had lots of fun. Awesome units, thanx for sharing.
  10. But on the plus side they use their grenade launchers alot ... :butbut:
  11. Guess Who

    Wheeled vehicle mouse-steering...

    It's already in. Change the controls for vehicles from left/right to more left/more right. It just lacks the chevron from OA.
  12. Yep. I feel your pain ... I guess a moded CfgDifficulties will do though. :cool:
  13. ... except you really can't deactivate the "laser-rangefinding-command-cursor-thingy" which seems coded by cfgDifficulties and only vanishes if you go above "regular".
  14. The new stable build will be rolled out today according to DNA's post in the dev branch thread.
  15. Guess Who

    5,5Gb Update on DEV Branch?

    He basically said that the changelog will come with the new stable build which will be rolled out tomorrow.
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