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Squigibo

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Posts posted by Squigibo


  1. I got sick of playing with 99% great people only to have one moron login and destroy the base assets, and griefing everybody. If you're sick of this too, come to my website[/url]

    I've purchased a good, dedicated server and charging a cheap 5 Bucks a month (no commitment) for access. I'll send you the server password and you're in. It's cheap and will allow you to play arma without idiots. I'll even teach you how to play domination if you don't know. We'll rotate the maps and add different things, and the ban/kick bat will be in full swing mode for any idiot that decides to shoot the place up.

    The servers up now and running smooth.

    I'm not trying to make money with this, just getting rid of smacktards the best I can.

    :yay:


  2. Try this...

    Transfer the files, start the game and see if you can pull them up in the editor. Then save them in the editor, get out of the editor then try and play them. I had one mission that wouldn't transfer but after doing that I could play it. It could also be your security settings in XP/Vista. Move the saved games to a non-secure place (c:\temp\arma\) instead of in your documents folder, because if you do a copy it takes the security and moves the rights with the file. But moving them to a temp directory off the root of C: takes the security off, THEN move them into your document directory within XP partition.


  3. Yeah, I did the same. Boosted it right up there. I did try Windows 7 first but it didn't come near the increase as XP.

    ---------- Post added at 01:14 PM ---------- Previous post was at 01:10 PM ----------

    Have both vista 64 & 7 64, 7 is much better than vista but never tried xp. I also have never had an issue with 7 "crashes, freezes or blue screen". I don't have a legal copy of xp and not planning on buying one unless there is a significant performance increase from 7. Maybe someone with dual boot xp vs. 7 can shed some light.

    I've tried Win 7 and XP and Vista. XP fastest of all. No increase with Windows 7 over vista. both 64 bit versions. Win 7 would crash sometimes as well.

    ---------- Post added at 01:14 PM ---------- Previous post was at 01:14 PM ----------

    I have to ask this:

    Reverted to XP SP2 or XP SP3?

    Are there improvement while using XP SP3 comparing to XP SP2?

    No benefit with SP3 over 2. This has been documented that since the release of SP3 there wasn't any noticeable speed improvement over SP2 in any game.


  4. First off, you should have downloaded the Demo first. If you had done that, you wouldn't have had to write this huge explanation of why it's not for you. It never was supposed to be a BF2/Quake/Delta Force.

    If you didn't download the demo first, that was your first mistake.


  5. Unfortunately people don't take time to learn the game either through setting up missions in the editor or doing any homework. They expect to install the game, and jump on a server and have their hands held all the way through completion. If you don't know where your squad leader is, try something called "communication". Ask where he is on the map and head in that direction. Don't expect the game to hold your hand all the way through. Once you learn how it all works, it's really quite simple. Don't expect BF2 type of interface and to be baby sat.


  6. MP is as tactical as is people playing it in the server. With random server you get random gameplay that can be tk and all typical antics behaviour there is of course plenty of server who take everything as seriously than real militaries planning mission hours and kicking any people disobeying. You can mod minimap if that is must have to you.

    Yup. I play on a controlled server and we do occasionally get the idiots standing in base and killing each other. But when you play the game correctly and COMMUNICATE, you don't need a HUD. Once you learn the type of game the server is playing, then it all fits into place. You have to learn and rely on communication in the game and paying attention, when you do, you find the game has so much more depth than any other BF type game. I agree that when I got Arma1 and got onto a multiplayer server, and I didn't know what was going on, it was a chaotic mess with no admin booting the punks. But then I SHUT UP AND LEARNED and then went.... "Ah-ha! This is awesome." But it took an effort on my part, and forget what I thought it was SUPPOSED to be. I had to re-think combat and my roles in it, and when I did, I would never consider going back to any of the BF's except as a mild distraction.

    ---------- Post added at 01:11 PM ---------- Previous post was at 01:07 PM ----------

    You really have to unlearn things to appreciate what this is all about in my book.

    This is EXCELLENT advice and sums up transitioning from Military BF type of games. Once you stop thinking what everybody has copied since BF1942 then you really start down the road of a true Arma Jedi.


  7. Here's two video's I did of the Javellin acting odd. The first I see that I shot at 144Meters. Not the magical 150Meters. The second was at 150Meters. If you watch in HD, you can clearly see it saying 150 Meters.

    http://www.youtube.com/watch?v=2NQdHlp_rlI

    http://www.youtube.com/watch?v=tsy9sY7YJLw

    In Arma2 there is No direct attack mode which can be fired at a minimum range of 65Meters. So it always fly's as a top attack. The problem also is that the Javelin in real life get's a much higher altitude before it comes streaking down to the top of the target. In arma2 it's more of a lob attack. To actually get a solid kill in Arma 2 you have to be nearly 200Meters for a 100% chance of a kill. Anything less it's "iffy".


  8. I bought the game through Steam.

    And while I can appreciate what the developers were trying to do, the user interface is so very clumsy that it prevents me from enjoying the game.

    Simple user friendly features are not present, such as a Mini Map, and better Overlays on the interface.

    In real life, do you have a minimap in front of your face?

    This isn't the first 'simulation' styled game on the market, Ghost Recon is similar and the interface for that title was just so much better. Ghost Recon is not a simulator. It's a futuristic shooter where you use electronic overlays in your helmet so you can see through walls and find yourself in the real world. This is a simulator in all respects.

    It's difficult to read what is happening on the battlefield, objectives come and go. Driving the vehicles, selecting positions etc. feels very clumsy. There are no icons to click to do what you need to.

    Again, do you have icons floating in front of your face as you go through life? Do you have a HUD in front of your eyes telling you where the bathroom is, your toothbrush, and where you parked your car? This is a simulator, not Quake Wars.

    The graphics are also very strange, the screen brightens and darkens in very odd ways all the time. The game seems to look the best when it pauses to Save Game. The Audio also seems to come from strange directions and I have difficulty hearing spoken directions during the scripted scenes such as at the very start of a mission. Do your eyes need to adjust going into bright daylight from a dark place? It's simulated in the game. When you turn your head and run, do you see every last detail while doing so in real life? It's simulated in the game.

    I have played up to the stage where you need to find the Sniper. I feel the game could be so much better, if it just had more polish and time taken to make the user interface easy, without necessarily cutting back on the physics and other simulation aspects of the game.

    Practice.... Once you learn the controls and understand why it's doing what it's doing, it makes much more sense.

    Arma is more a simulator than a game. It's like comparing Flightsimulator X to Hawx.


  9. Why is your ground so wavey?

    Whats also funny is that in your related video section on youtube is there is a video of someone else blowing up a T90 with a javelin.

    Uh the reason my ground is so "wavey" (sp?) is because my graphics are on Very High and the breeze is blowing the grass back and forth. :yay:

    I just uploaded me shooting a T-90 at 150m as I was told is minimum distance for a top attack. Well. here : http://www.youtube.com/watch?v=tsy9sY7YJLw


  10. My findings:

    New Beta NVidia Drivers 190.38 - ArmaMarkII Score - 2198.xx

    Old Nvidia 180.48 ArmaMarkII Score - 2430.xx

    Nvidia 186.18 ArmaMarkII Score 2186.xx

    Athlon 4400+ Overclocked 4 Gig RAM

    Nvidia Superclocked 9800 GTX+ 512Meg Grafix

    Same game settings and ArmaMark2 Score run twice (these are second numbers for each driver)


  11. Regarding the AI being so great at using cover, have a look at that:

    http://dev-heaven.net/issues/show/2556

    They just love to leave any cover and suicidaly storm over open ground.

    lol that was good...

    I love telling each of my squadies every last detail, even to breath.

    Typical dialog with me and my squad.

    All Hold Fire

    Roger

    All Stealth

    Roger

    4 move to that tree

    Oscar Mike

    2 Move to that tree.

    Roger

    4 move to that tree "not the one you thought I told you to move to you moron"

    Roger

    2 Get down (why you came out of stealth I dunno.)

    4 - Waiting

    4 Starts shooting

    2 Starts shooting

    3 Runs right at AI, turns around and runs back and lays behind a little rock.

    4 I'm Hit

    2 Is down

    3 Heal that sniper

    Roger

    3 runs backwards up the hill.

    3 Move to that tree (near sniper)

    Roger

    3 Is Down!

    2 Runs at enemy for no apparent reason

    Oh no, 2 is down.

    I give up.


  12. I could not put it better myself :)

    How about splitting the team, using map, make them "stealth" then flank the mg nest before anyone even gets orders to open up .. oh and also work your away BACK from it to a safer distance and then plan when and where to flank .. got a sniper? Look for higher ground further away to overwatch and then set up flanks, then let sniper open up and then flank. Also if your sniper was set to "prone" then it wouldn't "get up and run" ... so not sure what you did but I wouldn't blame the AI.

    But ... when it comes to Heli's and some driving ... its shooting fish in a barrel in this thread :)

    Here's the point.... since you missed it, I'll spell it out for you as if you were a member of an AI squad....

    Why is it, that I can pick up a sniper rifle, crawl up to the same MG nest, and shoot the Machine Gunner, and my highly skilled AI sniper stands up and runs towards the machine gunner and doesn't just shoot him from the position he was at? Has nothing to do with flanking maneuver. I can do it, so why can't an AI sniper do the same thing?


  13. This is exactly what I am observing.

    @ all the people who are complaining about their AI being stupid. Try letting an AI unit command your squad instead, you'll see how well AI can work when properly led. AI leaders can better communicate with their squad members, thus AI commanded squads can often out-perform player commanded ones. It's not impossible however to get this kind of performance as a player (you just have to know which orders to give and when, as well as know which tactics the AI excel at), and player leaders always have the advantage of being more tactically aware than any AI.

    I just want healed sometimes. :(


  14. Yup. I've had 4 of my squad execute some flawless urban combat and then when the enemy starting attacking from the tree lines the AI took cover behind buildings and fences. The moved dynamically from cover positions and the machine gunner laid down suppressive fire. AI teammates even watched the flanks.

    I think the key to much of this AI complaining has something to do with the fact that people don't know how to order the AI around. I could see people having the AI set to Danger and can't understand why it takes so long to follow or load vehicles.

    It's "iffy" sometimes they move an act correctly, other times they do really stupid stuff. When I know we are going to engage the enemy, I put them on danger. They will hide behind a bush, when there is a perfectly well defensible building just to their left. I know they won't go into buildings no matter how hard you try.

    I was playing a domination with AI turned on. I decided to take two medics with me just to heal me or heal whomever needed it. I thought this was fairly smart. So off we go and I park the dynamic Duo behind some rocks and tell them to stay put. I go down to start working on the town. Zippp. I take one in the legs. So I order Tweedle Dum to come heal me. He comes to me and stands there looking at me. "Hey, stupid, down here, yes I'm down here with all this blood... Heal me." Duhh.... (saliva running out of his mouth.) "OK I think you're bugged." So I order Tweedle Dee down to do the same. Here he comes... good dog. He stands next to his buddy, and both of them are just standing there looking at me as I bleed out.


  15. If you're going to keep this thread then I suggest you start a "How smart is your squad?" thread as well, it's not fair to dwell just on some of the bad aspects of the AI (especially when there are many good ones).

    can't think of anything.

    Seriously, I set up a little single player mission and put a MG Nest on the edge of town. I jumped in with my squad and we go down through the woods. The squadies yell out, "Static Defense to our Front." I get everybody prone, tell everybody to hold fire. I tell the sharpshooter to crawl down and shoot the MG Nest. "Roger"... he get's up and runs down there, well within sniper range, you hear the MG Nest open up. "F$@K! Four is down. Everybody is still under do not fire orders. #2 turns into Rambo, jumps up, the X comes off as he decides to take on the soviet army, and without orders, runs down to get mowed over. The medic stands up. Just stands up. and proceeds to be pumped full of lead. So I crawl down and pick up the sniper rifle. I open fire, then 2 others just start firing. I'm yelling at them to stop it, but they say "Roger" and keep on firing. Whole squad get's mowed down just taking out a MG nest. They just do whatever they want.


  16. I believe now that AI CAN see through walls. I took the editor and put a OPFOR squad on the other side of a building. They just stood there. I then put my squad on other side of building, then hit Preview. Immediately, my squad started shouting out targets on the other side of the building even though I put them right up on the building. There is NO WAY they could see them. But they were identifying them. This is easily reproduced.


  17. Huh not sure what your talking about :p

    My main issue is AI shooting you through foliage where a human in same position wouldn't be able to see anything. Some say it's because they can hear you, but when your like 100m away AI shouldn't be able to pinpoint you based on hearing.

    oh sorry, it was really meant for another poster, but what I meant was people say they go by hearing, but I was so close he could have heard me running back and forth, but still he didn't turn.

    ---------- Post added at 03:58 PM ---------- Previous post was at 03:57 PM ----------

    Just because a red dot shows on your map, doesn't mean the enemy is there remember. It's where it's assumed to be either by sound, or a squad member sighting them. It's the last known position. He could have crawled off someplace in the grass but not updated the map.


  18. I've just setup a one on one with a crewman in the editor and they do have a small carbine of some sort. I would shoot from one end of a small building and he would turn to face me and go prone. I would then run around the backside of the building and peek out the corner and he would still be facing where I was. I can't replicate him autotracking me.

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