camus25555
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Everything posted by camus25555
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Group Link 4 Special FX Edition
camus25555 replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks Snkman it's working now :) -
Group Link 4 Special FX Edition
camus25555 replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
all my ennemy units are using gl4_ia by default but i need some of them without gl4 so they could use upsmon script instead. // GL4 Enemy A.I. Enhancement: // ============================================================== // Choose if the "Enemy A.I. Enhancement" should be used. // Note: Set this value to False to disable the "Enemy A.I. Enhancement" completly. // True / False, default is True GL4_Core set [1, False]; i tried setting this to false but it desactivate gl4 for all units, i tried to add some module but i can't figure how to enable gl4 only for some units. -
Zeus AI Combat Skills
camus25555 replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i have @zeus_ai and @zcommon in my arma2 folder, are these the same mods or different? -
ACE 1.5 Beta (Advanced Combat Environment)
camus25555 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
you can find all ace items here =cfg_faction_classes&options[custom_type]=Item&options[faction]=Default"]http://browser.dev-heaven.net/cfg_weapons/classlist?=ACE+with+ACEX%3A+1.5+Beta+-+Combined+Ops&version=22&commit=Change&options[group_by]=cfg_faction_classes&options[custom_type]=Item&options[faction]=Default this is the russian gas mask: ACE_GlassesGasMask_RU i don't see any beret -
briefingName ASCII characters support
camus25555 replied to Lonestar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks for the tip i was looking for French letter "é è à " to show in my briefing :bounce3: -
ACE 1.5 Beta (Advanced Combat Environment)
camus25555 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
add this command in ammo crate this addweaponCargo ["ACE_GlassesTactical", 5]; this addweaponCargo ["ACE_Earplugs", 5]; this addweaponCargo ["ACE_GlassesLHD_glasses", 5]; this addweaponCargo ["ACE_GlassesGasMask_US", 5]; this addweaponCargo ["ACE_GlassesBalaklava", 5]; etc.. -
Draper that's a great script, the new multiple bombing run is fun and the arty tool is awesome. i wish you could add helo transport from your previous script and maybe paradrop ammo crate from plane or helo that would be a all in one script.
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RH Hk416 pack 1.2 for OA / CO
camus25555 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
oooww new tar21 :) i like -
[OA]Tier One Operators V3.x (now with heavies!)
camus25555 replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice update and you added faces in profile -
UPSMON - Urban Patrol Script Mon
camus25555 replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
this setfuel 0 and when you need the plane to take off this setfuel 1 -
[OA]Tier One Operators V3.x (now with heavies!)
camus25555 replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
oh yea more units :) McNools i was wondering if you were able to make headgears, the one we choose in profile. Mercenaries mod use nice headgears: helm, cap, gaz-mask etc.. and it would be great in your mod. -
oh nice i need this thanks :)
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UPSMON - Urban Patrol Script Mon
camus25555 replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for your mission R.Flagg, i understood how this is working now :) -
[OA]Tier One Operators V3.x (now with heavies!)
camus25555 replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
correct sniper is still the same -
ACE 1.5 Beta (Advanced Combat Environment)
camus25555 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
im trying to use ace unit in editor and i can't find them: ACE_USMC_SoldierS_Spotter_D even with editing mission.sqm it doesn't work, were they removed? -
[OA]Tier One Operators V3.x (now with heavies!)
camus25555 replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
good work mcnools, i like them with ace backpack and custom weapons they look cool :) -
UPSMON - Urban Patrol Script Mon
camus25555 replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
could someone post a demo with mine ambush, i tried several setup but my soldier keep staying on the mine. -
UPSMON - Urban Patrol Script Mon
camus25555 replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
is there a command to change unit speed? i'm using several group in vehicule forming a convoy but they are going at full speed -
cool we need more desert skin, im going to try this :)
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[OA]Tier One Operators V3.x (now with heavies!)
camus25555 replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
great unit, im going to use them in my missions :) -
i'm looking for shell/grenade/rocket/missile classname, didnt find it in ArmA2 Classnames anyone got a list?
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Island Panthera for ArmA 2
camus25555 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
just tested it, there are some texture bugs but the map is nice. great work continu :) -
BlackOps and desert mercs
camus25555 replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
place a unit in editor save then open your mission.sqm with notepad and search for unit classname: ex: blackops medic: Mercenary_Default28 -
i'm trying to use UMSC special force but it doesn't work very well i tried several setup: can_revive = "FR_Base"; //array no.18 _can_revive_2 = ""; //array no.19 _can_be_revived = "FR_Base"; //array no.20 _can_be_revived_2 = ""; //array no.21 _medic_1 = "FR_Corpsman"; //array no.76 - Used in conjunction with medpacks and bleeding _medic_2 = ""; or can_revive = "SoldierWB"; //array no.18 _can_revive_2 = "FR_Base"; //array no.19 _can_be_revived = "SoldierWB"; //array no.20 _can_be_revived_2 = "FR_Base"; //array no.21 = ""; //array no.75 - NOT IMPLEMENTED _medic_1 = "FR_Corpsman"; //array no.76 - Used in conjunction with medpacks and bleeding _medic_2 = "USMC_Soldier_Medic"; still having some curious problem, assaut recon can revive but heavy gunner cannot :confused: what is the right setup?
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HALO, how to add it ?
camus25555 replied to gonza's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
in the init i ve got this: this addaction ["HALO Insert","script\halojump1.sqs"]; in multiplayer coop, when the plane has been destroyed then respawned "HALO Insert" command is not available anymore in the menu. i think it's a problem with respawn script.