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Posts posted by yanot
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8 minutes ago, makkuranin said:I mean previous version with "clean" "red" texture, without big dark spots.
The current one uses authentic photo-texture:
SpoilerMost of Izhevsk magazines have that pattern. Tula ones, on the other hand, are rather blend. But we don't have Tula arsenal magazines for 5.45x39 30-rounders.
And to directly answer your question - we don't plan to add the older texture back. -
On 3/29/2021 at 1:51 AM, makkuranin said:Hello Guys, Is it possible to return old bakelit magazines (those that are clean) for ak-74, maybe as an optional variant in arsenal?
What do you mean by 'clean'?
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Hey guys!
I have stumbled upon a problem with configuring handling for BMP-1/2 addon.
As the vehicle starts to move forward and rearward - it behaves normal. But when i try to turn it - it starts to gain speed, as if one of the tracks starts to move faster (which is totally ok for turning a tracked vehicle), when the other one keeps it's initial speed (that's when i come across with the problem). Ideally - one of the tracks should increase it's speed and the other one decrease it, but it's not working that way for me for some reason.
So, can anyone share any ideas on how to configure the vehicle so that it would behave proper? Or maybe an example of configuration for some other tracked vehicle?
Thank you in advance! -
9 minutes ago, jacobs said:Wooooooow congratulations it's freaking beautiful!
You guys are so talented, I installed blender and couldn't transform the cube in anything... I don't even know from where to begin modeling.
From YouTube tutorials :)
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59 minutes ago, computer said:When arma 2 had acex. I feel that ArmA 3 has too many great mods. VTN, CUP, RHS. All of them have mostly same equipment and weapons. And I feel like this is splitting the community. I wish there was ONE and only mod, a standard that everyone has and uses.
The problem is a different approach in creating mods. We in VTN trying to make A3 as realistic and immersive as possible within this game engine, even when it causes gameplay discomfort (lack of zoom, bp vests that can only carry up to 6-8 mags, etc.). Other mods have different approach. They're doing GREAT job, but it is impossible to cooperate when each team trying to achieve different goals :(
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23 minutes ago, Vasily.B said:28 on stock - like 28 панфиловцев ? ;)
It might be ;)
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On 12/24/2016 at 6:07 PM, radioheadmemes said:Will this mod be focusing only on the US and Russia or will other factions be added? (For example: UK, Germany, etc.)
We would like to, but we don't have enough manpower to fulfill these ideas :)
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Well, as i said there are analogs to SP such as 3D Coat and etc. The point is: PBR is a new video games graphic standart that gives us an awesome flexibility in terms of materials and its settings. I love PS aswell and using it since forever and I did come out of my zone of comfort with 3D Coat like a year ago :) And it was worth it. PS is beautiful program... For retouching photos, applying filters to it and creating seamless camo patterns, but unfortunately it cant give you as much flexibility and information about what you are doing with the texture on model in real time, and trust me: when you will try it - you won't want to switch back to Ps.
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Hey, BI!
Is there any chance to see Physically Based Rendering integrated in your products in observable future (like a year or couple)? Because it's already a gamedev standard for quite some time now and it gives a really nice look to games that use it (War Thunder, Fallout 4, etc you name it). And at last but not least: it's easier to make mods, since pretty much everyone using Substance Painter and analogs and SP gives you awesome results with PBR maps such as Diffuse, Specular, Gloss, Normal and Emissive.
PS: I'm your fan since 2002, since them gud' ol' days of Operation Flashpoint: Red Hammer (you're not gonna make me call OFP "Arma 1" :D).
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Am I missing smth or we tried to win smth? :D VTN team didn't even know that we were onto smth.
What would we win? Would it be a dress?PS: Thank you guys anyways :D But we really don't even pay attention to any kind of contests ever since Make Arma Not War, so don't worry about: "Don't let that bring you down" - we simply just don't care. We do what we do and we love it. That's all that matters :)
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Update on M40A5
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New RPG-7 rounds for rebels.
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Update on LAV-25.
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I get SVD and want to snipe 500M target - and i barelly see him (crouching man in clouddy day). Then i get RHS SVD with their version of PSO 1M2 and i can clearly see the target, and scope itself have bigger magnification. So did your PSO have wrong magnification or is it some other version of PSO?
VTN uses realistic magnification. The real magnification of PSO-1 is 4x and FOV is 6°. I'm not sure, but perhaps RHS uses the standard BI's PSO-1 magnification from Arma 2 which is waaaaaay above the realistic specifications. VTN isn't about comfort. It's about realism :)
From other questions - what about bolt action animations for rifles? Do you know how or have some troubles to apply them?
^^This can be usefull : https://forums.bistudio.com/topic/182380-weapon-eventhandler-framework/
We'll consider that. Thank you :)
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Roger that. I would like to use the other ACE functions but with your medical system that's why ! :P
I guess if you'll somehow manage to disable medical ACE system - possibly, maybe, somehow magically, I'm not sure how, but it'll just may work out :D No guarantees tho. DAP (VTN's scripter) says that VTN's scripts are having some kind of a conflicts with CBA.
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Hi, would it be possible to use VTN with ACE ? Thanks !
Hey. No. ACEs medical and VTNs first aid systems aren't compatible. And as I've already mentioned here before - we're not planning to disable our first aid system. We're constantly improving it and see no reason to adapt VTN for ACE.
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Well its the addon/mod makers choice if they want to add or not add features.
Don't bother answering to this retard :D He's the one who made VTN's first aid system (and pretty much the whole script part of the mod :D) and just messing around here, on forum, instead of fixing it and making VTN great again :angry:
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Do you plan to add this feature in futur ?
No.
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...Is there a way to disable the medical system ? To use ACE instead.
I don't think so.
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UPDATE
New actual version now is 0.4.2 build 1905
Changelog:
Fixed: No vanilla ballistic protection and explosion protection on some vests and helmets
Fixed: Fara-PW mobile radar may stay active even if cable was cut off
Fixed: Fara-PW actions menu
Fixed: Fara-PW cable model
Fixed: Suppression effects can cause reset of some post effects
Fixed: USMC MARSOC moved in separate category in editor
Improved: 1P69 sight
Improved: Polish translationUpdate DOWNLOAD link
Arma3Sync autoconfig link: ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig​
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hi
how do you load the static machine guns
whats the name of the magazines
thanks
[_obj,_obj,_magazinename] spawn vtn_staticweapon_reload;
"VTN_KORD_150_API", "VTN_KORD_150_INC", "VTN_KORD_50_API", "VTN_KORD_50_API2", "VTN_KORD_50_INC" - KORD"VTN_KORD_50_API", "VTN_KORD_50_API2", "VTN_KORD_50_INC" - NSVS"VTN_M240_50c_SC", "VTN_M240_50c_SC2", "VTN_M240_50c_TRC", "VTN_M240_50c_TRC2", "VTN_M240_50c_TRCD", "VTN_M240_50c_AP","VTN_M240_100c_SC", "VTN_M240_100c_SC2", "VTN_M240_100c_TRC", "VTN_M240_100c_TRC2", "VTN_M240_100c_TRCD", "VTN_M240_100c_AP","VTN_M240_100s_SC", "VTN_M240_100s_SC2", "VTN_M240_100s_TRC", "VTN_M240_100s_TRC2", "VTN_M240_100s_TRCD", "VTN_M240_100s_AP" - M240 static
Veteran mod (VTN) - announcement and WIP
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
It's not about being 'used' or 'new'. The fibers of composite epoxy material (or текстолит) texture is the one that properly represents the Izhmash armory produced magazines.