Windexglow
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Everything posted by Windexglow
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Why would people care if BI added a My Little Ponie's faction? It's optional after all.
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Covers should tell what something is about. Arma's covers do not. I remember when arma2 came out, someone made an awesome custom cover. ACU camo with a bit of grunge, it was simple and clean. It didn't have no ultra cheesy sweaty airsofter on the cover either.
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http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/297721_226551277391610_192181357495269_578512_6366275_n.jpg Those sexy, sexy clouds.
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GOD these pee mechanics are so unrealistic
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so real
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Module graphics settings for Arma 3 Vote please
Windexglow replied to Flash Thunder's topic in ARMA 3 - GENERAL
Speaking of low fps, is firerate still influenced by it? -
http://media.steampowered.com/steamcommunity/public/images/apps/107410/6f71495eedf170861429965105ad4623f40575df.jpg I know the game is not even considered alpha, but oh god. I see why people hate the bug helmets now. I'm mixed in thinking they are blind, or they are mentally lacking. Either way they aren't seeing much because of those blinders.
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You're not alone. I can't play games without examining the textures, noticing laziness & cleverness.
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Module graphics settings for Arma 3 Vote please
Windexglow replied to Flash Thunder's topic in ARMA 3 - GENERAL
One idea I like about the source engines is how they do the background. There are 2 scenes - one where the player moves around, and another scene that acts as the background. The background scene is extremely simple, and as the player moves around in the first scene the background also moves with him. In short - it would add realistic looking terrain at the end of what the player already sees. In arma there's a very fast fog at the end of your view distance. It could instead be smoothed over with this second terrain. -
Maybe another gorilla leader. The guy who'll backstab you later and you know it, but you have to work alongside him anyway.
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ARMA 3 inverview with Dwarden / David Foltyn (me :)
Windexglow replied to Dwarden's topic in ARMA 3 - GENERAL
Hopefully it'll act like a railgun and not a scifi rail gun (blue radiation, sparkling, laser trail, ectect) -
Avibird's top 10 question list for CARRIER COMMAND.
Windexglow replied to avibird 1's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
A bit anxious on it being single player only at first. On one hand I play mostly single player games so the extra work will make it a better game in that area, but strategy games are not fun if your opponent (ai) isn't good. And making a fun rts opponent that scales well is extremely difficult. -
Raised ground doesn't really solve much. Either the soldier is going to be completely invisible, or still in plain sight. The lack of any detail at that range makes a leg stand out.
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ARMA 3 inverview with Dwarden / David Foltyn (me :)
Windexglow replied to Dwarden's topic in ARMA 3 - GENERAL
Anyone mind forming a list of Q&A while they listen to it? -
Am I the only one that wants to see a ARMA III MMO?
Windexglow replied to jasonbo's topic in ARMA 3 - GENERAL
Join Date: Jul 2009 Posts: 1 -
Isn't tessellation done via the normal map?
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Arma 3: Confirmed features | info & discussion
Windexglow replied to Maio's topic in ARMA 3 - GENERAL
Ingame demos/playback options? -
my apm is 150 when i play arma2 and 400 when im snipin
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Third person does need to be fixed - of course using it should make you near worthless aiming wise, but far too often third person constricts your view to a useless angle. Mortars being the prime example.
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what i said about not posting :) edit: Include it in the twitter next time than.
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Than obviously the ideal (on paper) solution would be to have your character bring the rifle up - fireable at this point- than slowly fix itself. Moving, firing your weapon, shaking(explosions, tanks) ectect all would cause your character to adjust the rifle. Weapons would have variables that determine how easy/fast this is. A heavy sniper rifle should be very difficult, while a rifle with a reflex sight should be fairly fast. Soldiers would also have proficiency with each rifle (or class -- Blufor or opfor. Light, machine guns, rifles, ectect). Than you could have misc affects. How tired is the soldier. How much adrenaline. ectect. I think that sounds good on paper - but gameplay wise it could be a totally different story.
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I've never fired an assault rifle - what is difficult about aiming it? Lining the sights up? Getting the position right? Actually pointing it correctly in the direction?
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Oh god, breaching. We already have enough trouble walking through doorway with the weapon up. Hell I've died by proning in a hallway before..
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You know what else is really dense foliage wise? Going prone with grass around you. That foliage looks like a mesh anyway, not textured leaves.
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I smell goty year too, but I think it's coming from the dumpster containing all the cod-clones. edit: It could be gpu error, as pure said. My old graphics card when it got dusty would overheat - some games such as Stalker would result in random pixels turning to random colors, kind of like an extremely light noise filter. But that wouldn't explain the organic-looking shape on that tank, or how some are bigger than others.